cocos2d for iPhone: http://www.cocos2d-iphone.org Copyright (c) 2011 - Zynga Inc. and contributors (see each file to see the different copyright owners) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ingo-archipelago/about/?h=v5.3.1'>about summary refs log tree commit diff stats
path: root/Archipelago/mypainting.gd
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extends Spatial

var orientation = ""  # north, south, east, west
var move = false
var move_to_x
var move_to_z
var target = null
var key


func _ready():
	var _connected = get_tree().get_root().get_node("Spatial/player").connect(
		"looked_at", self, "_looked_at"
	)
	if move:
		key.get_node("Viewport/GUI/Panel/TextEdit").connect(
			"answer_correct", self, "_answer_correct"
		)


func _answer_correct():
	var apclient = global.get_node("Archipelago")
	if not apclient._door_shuffle or apclient.paintingIsVanilla(self.get_parent().name):
		movePainting()


func movePainting():
	self.get_parent().translation.x = move_to_x
	self.get_parent().translation.z = move_to_z


func _looked_at(body, painting):
	if body.is_in_group("player") and (painting.get_name() == self.get_parent().get_name()):
		var apclient = global.get_node("Archipelago")
		apclient.checkPainting(painting.get_name())

		if target != null:
			var target_dir = _dir_to_int(target.orientation)
			var source_dir = _dir_to_int(orientation)
			var rotate = target_dir - source_dir
			if rotate < 0:
				rotate += 4
			rotate *= 90

			var target_painting = target.get_parent()

			# this is ACW
			if rotate == 0:
				body.translation.x = (
					target_painting.translation.x + (body.translation.x - painting.translation.x)
				)
				body.translation.y = (
					target_painting.translation.y + (body.translation.y - painting.translation.y)
				)
				body.translation.z = (
					target_painting.translation.z + (body.translation.z - painting.translation.z)
				)
			elif rotate == 180:
				body.translation.x = (
					target_painting.translation.x - (body.translation.x - painting.translation.x)
				)
				body.translation.y = (
					target_painting.translation.y + (body.translation.y - painting.translation.y)
				)
				body.translation.z = (
					target_painting.translation.z - (body.translation.z - painting.translation.z)
				)
				body.rotate_y(PI)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI)
			elif rotate == 90:
				var diff_x = body.translation.x - painting.translation.x
				var diff_y = body.translation.y - painting.translation.y
				var diff_z = body.translation.z - painting.translation.z
				body.translation.x = target_painting.translation.x + diff_z
				body.translation.y = target_painting.translation.y + diff_y
				body.translation.z = target_painting.translation.z - diff_x
				body.rotate_y(PI / 2)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), PI / 2)
			elif rotate == 270:
				var diff_x = body.translation.x - painting.translation.x
				var diff_y = body.translation.y - painting.translation.y
				var diff_z = body.translation.z - painting.translation.z
				body.translation.x = target_painting.translation.x - diff_z
				body.translation.y = target_painting.translation.y + diff_y
				body.translation.z = target_painting.translation.z + diff_x
				body.rotate_y(3 * PI / 2)
				body.velocity = body.velocity.rotated(Vector3(0, 1, 0), 3 * PI / 2)

			if !apclient._pilgrimage_allows_paintings:
				global.sunwarp = 1
				body.get_node("pivot/camera/sunwarp_background").visible = false


func _dir_to_int(dir):
	if dir == "north":
		return 0
	elif dir == "west":
		return 1
	elif dir == "south":
		return 2
	elif dir == "east":
		return 3
	return 4