// // TutorialMode.h // Cart Collect // // Created by Starla Insigna on 8/10/11. // Copyright 2011 Four Island. All rights reserved. // #import "GameMode.h" #import "TutorialBubble.h" #import "FallingObjectDelegate.h" @interface TutorialMode : GameMode { TutorialBubble* currentTutorial; BOOL showedDeathBubble; int randomItemsDropped; } @property (nonatomic,retain) TutorialBubble* currentTutorial; - (void)endTutorial; - (FallingObject*)dropSpecificItem:(FallingObject*)item; - (FallingObject*)dropRandomItem; - (void)randomlyAddObject:(ccTime)dt; @end