//
//  JumpGameMode.h
//  Cart Collect
//
//  Created by Starla Insigna on 8/17/11.
//  Copyright 2011 Four Island. All rights reserved.
//

#import "GameMode.h"

@class LedgeFactory;

@interface JumpGameMode : GameMode <CCStandardTouchDelegate> {
    CCSprite* water;
    int waterTick;
    BOOL wave;
    BOOL isGesturing;
    CGPoint gestureStartPoint;
    int jumpTick;
    BOOL jump;
    float expectedAngle;
    NSMutableSet* ledges;
    LedgeFactory* factory;
    int ledgeScrollSpeed;
    float ledgeAccelerationRate;
    float addSpeed;
}

- (void)accelerateGame;
- (void)randomlyAddObject:(ccTime)dt;
- (void)incrementScore;

@end