// // JumpGameMode.h // Cart Collect // // Created by Starla Insigna on 8/17/11. // Copyright 2011 Four Island. All rights reserved. // #import "GameMode.h" #import "FallingObjectDelegate.h" @class LedgeFactory; @interface JumpGameMode : GameMode { CCSprite* water; int waterTick; BOOL wave; int jumpTick; BOOL jump; float expectedAngle; NSMutableSet* ledges; LedgeFactory* ledgeFactory; int ledgeScrollSpeed; float ledgeAccelerationRate; float addSpeed; int score; int lives; int pointMultiplier; CCLabelBMFont* scoreLabel; CCLabelBMFont* livesLabel; CCLabelBMFont* pointMultiplierLabel; } @property (nonatomic) int score; @property (nonatomic) int lives; @property (nonatomic) int pointMultiplier; - (void)accelerateGame; - (void)randomlyAddObject:(ccTime)dt; - (void)incrementScore; @end