// // GameModeSelection.h // Cartographic // // Created by Starla Insigna on 8/18/11. // Copyright 2011 Four Island. All rights reserved. // #import "cocos2d.h" #import "GameModeSelectionDelegate.h" @interface GameModeSelection : CCMenuItem { NSString* name; NSString* location; BOOL unlocked; NSString* unlockCondition; id delegate; } @property (readonly) NSString* name; @property (readonly) NSString* location; @property (readonly) BOOL unlocked; @property (nonatomic,retain) id delegate; + (id)selectionWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; + (id)selectionWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition; - (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; - (id)initWithName:(NSString *)name location:(NSString *)location filename:(NSString *)filename unlockCondition:(NSString*)unlockCondition; - (void)buttonTapped; @end