// // GameModeSelection.h // Cartographic // // Created by Starla Insigna on 8/18/11. // Copyright 2011 Four Island. All rights reserved. // #import "cocos2d.h" @interface GameModeSelection : CCNode { NSString* name; NSString* location; BOOL unlocked; int highscore; NSString* unlockCondition; CCLabelBMFont* nameLabel; CCSprite* picture; CCLabelBMFont* otherLabel; } @property (readonly) NSString* name; @property (readonly) NSString* location; @property (readonly) BOOL unlocked; @property (nonatomic,assign) int highscore; @property (nonatomic,retain) NSString* unlockCondition; - (id)initWithName:(NSString*)name location:(NSString*)location filename:(NSString*)filename unlocked:(BOOL)unlocked; @end