// // GameMode.h // Cart Collect // // Created by Starla Insigna on 8/9/11. // Copyright 2011 Four Island. All rights reserved. // #import "CCLayer.h" #import "Cart.h" #import "FallingObjectFactory.h" #define GAME_SCENE 436 #define GAME_LAYER 437 @interface GameMode : CCLayer { NSMutableSet* objects; int score; int lives; int pointMultiplier; Cart* cart; FallingObjectFactory* objectFactory; CCLayerColor* shadedLayer; CCLayer* pauseLayer; CCLabelBMFont* scoreLabel; CCLabelBMFont* livesLabel; void (^delayedAction)(void); BOOL isPaused; } @property (readonly) Cart* cart; @property (nonatomic,assign) int score; @property (nonatomic,assign) int lives; @property (nonatomic,assign) int pointMultiplier; @property (readonly) BOOL isPaused; + (CCScene*)scene; - (void)tick:(ccTime)dt; - (BOOL)canPause; - (void)pause; - (void)unpause; - (void)mainmenu; - (void)scheduleDelayedAction:(void(^)(void))delayedAction delay:(float)delay; - (void)runDelayedAction; @end