// // GameLayer.h // Cart Collect // // Created by iD Student Account on 7/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import #import "cocos2d.h" #import "FallingObject.h" #import "Cherry.h" #import "Bottle.h" #import "OneUp.h" #import "Rock.h" #import "GameOverLayer.h" #import "ValuableObject.h" #import "PauseLayer.h" #import "CocosDenshion.h" #import "SimpleAudioEngine.h" @interface GameLayer : CCLayer { NSMutableSet* objects; float accelX; CCLabelBMFont* scoreLabel; CCLabelBMFont* livesLabel; int score; int lives; float addSpeed; CCSprite* cartSprite; } + (CCScene*)scene; - (id)init; - (void)updateLabels; - (void)pause; @end