// // GameConfig.h // Cart Collect // // Created by iD Student Account on 7/18/11. // Copyright __MyCompanyName__ 2011. All rights reserved. // #ifndef __GAME_CONFIG_H #define __GAME_CONFIG_H // // Supported Autorotations: // None, // UIViewController, // CCDirector // #define kGameAutorotationNone 0 #define kGameAutorotationCCDirector 1 #define kGameAutorotationUIViewController 2 // // Define here the type of autorotation that you want for your game // // 3rd generation and newer devices: Rotate using UIViewController. Rotation should be supported on iPad apps. // TIP: // To improve the performance, you should set this value to "kGameAutorotationNone" or "kGameAutorotationCCDirector" #if defined(__ARM_NEON__) || TARGET_IPHONE_SIMULATOR #define GAME_AUTOROTATION kGameAutorotationUIViewController // ARMv6 (1st and 2nd generation devices): Don't rotate. It is very expensive #elif __arm__ #define GAME_AUTOROTATION kGameAutorotationNone // Ignore this value on Mac #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) #else #error(unknown architecture) #endif #endif // __GAME_CONFIG_H