//
//  GameObject.h
//  Cart Collect
//
//  Created by iD Student Account on 7/19/11.
//  Copyright 2011 __MyCompanyName__. All rights reserved.
//

#import <Foundation/Foundation.h>
#import "cocos2d.h"
#import "FallingObjectDelegate.h"

@interface FallingObject : NSObject {
	CCSprite* sprite;
    int weight;
    id<FallingObjectDelegate> delegate;
    BOOL flags[4];
}

@property (readonly) CCSprite* sprite;
@property (readonly) int weight;
@property (nonatomic,retain) id<FallingObjectDelegate> delegate;
- (id)init;
- (BOOL)tick;
- (void)collideWithCart;
- (void)collideWithFloor;
- (BOOL)flag:(int)flag;
- (void)setFlag:(int)flag withValue:(BOOL)value;

@end