From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCTransitionPageTurn.h | 60 +++++++++++++++++++++++++++++++++++++ 1 file changed, 60 insertions(+) create mode 100755 libs/cocos2d/CCTransitionPageTurn.h (limited to 'libs/cocos2d/CCTransitionPageTurn.h') diff --git a/libs/cocos2d/CCTransitionPageTurn.h b/libs/cocos2d/CCTransitionPageTurn.h new file mode 100755 index 0000000..aacb7fc --- /dev/null +++ b/libs/cocos2d/CCTransitionPageTurn.h @@ -0,0 +1,60 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/ + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + + +#import "CCTransition.h" + +/** CCTransitionPageTurn transition. + * A transition which peels back the bottom right hand corner of a scene + * to transition to the scene beneath it simulating a page turn + * + * This uses a 3DAction so it's strongly recommended that depth buffering + * is turned on in CCDirector using: + * + * [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16]; + * + * @since v0.8.2 + */ +@interface CCTransitionPageTurn : CCTransitionScene +{ + BOOL back_; +} +/** + * creates a base transition with duration and incoming scene + * if back is TRUE then the effect is reversed to appear as if the incoming + * scene is being turned from left over the outgoing scene + */ ++(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back; + +/** + * creates a base transition with duration and incoming scene + * if back is TRUE then the effect is reversed to appear as if the incoming + * scene is being turned from left over the outgoing scene + */ +-(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back; + +-(CCActionInterval*) actionWithSize:(ccGridSize) vector; + +@end -- cgit 1.4.1