From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCParticleSystemQuad.h | 76 +++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100755 libs/cocos2d/CCParticleSystemQuad.h (limited to 'libs/cocos2d/CCParticleSystemQuad.h') diff --git a/libs/cocos2d/CCParticleSystemQuad.h b/libs/cocos2d/CCParticleSystemQuad.h new file mode 100755 index 0000000..74a9d93 --- /dev/null +++ b/libs/cocos2d/CCParticleSystemQuad.h @@ -0,0 +1,76 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 Leonardo Kasperavičius + * + * Copyright (c) 2008-2010 Ricardo Quesada + * Copyright (c) 2011 Zynga Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + + +#import "CCParticleSystem.h" +#import "ccConfig.h" + +@class CCSpriteFrame; + +/** CCParticleSystemQuad is a subclass of CCParticleSystem + + It includes all the features of ParticleSystem. + + Special features and Limitations: + - Particle size can be any float number. + - The system can be scaled + - The particles can be rotated + - On 1st and 2nd gen iPhones: It is only a bit slower that CCParticleSystemPoint + - On 3rd gen iPhone and iPads: It is MUCH faster than CCParticleSystemPoint + - It consumes more RAM and more GPU memory than CCParticleSystemPoint + - It supports subrects + @since v0.8 + */ +@interface CCParticleSystemQuad : CCParticleSystem +{ + ccV2F_C4B_T2F_Quad *quads_; // quads to be rendered + GLushort *indices_; // indices +#if CC_USES_VBO + GLuint quadsID_; // VBO id +#endif +} + +/** initialices the indices for the vertices */ +-(void) initIndices; + +/** initilizes the texture with a rectangle measured Points */ +-(void) initTexCoordsWithRect:(CGRect)rect; + +/** Sets a new CCSpriteFrame as particle. + WARNING: this method is experimental. Use setTexture:withRect instead. + @since v0.99.4 + */ +-(void)setDisplayFrame:(CCSpriteFrame*)spriteFrame; + +/** Sets a new texture with a rect. The rect is in Points. + @since v0.99.4 + */ +-(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect; + +@end + -- cgit 1.4.1