From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCMotionStreak.m | 104 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100755 libs/cocos2d/CCMotionStreak.m (limited to 'libs/cocos2d/CCMotionStreak.m') diff --git a/libs/cocos2d/CCMotionStreak.m b/libs/cocos2d/CCMotionStreak.m new file mode 100755 index 0000000..42737b9 --- /dev/null +++ b/libs/cocos2d/CCMotionStreak.m @@ -0,0 +1,104 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2008, 2009 Jason Booth + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + * + ********************************************************* + * + * Motion Streak manages a Ribbon based on it's motion in absolute space. + * You construct it with a fadeTime, minimum segment size, texture path, texture + * length and color. The fadeTime controls how long it takes each vertex in + * the streak to fade out, the minimum segment size it how many pixels the + * streak will move before adding a new ribbon segement, and the texture + * length is the how many pixels the texture is stretched across. The texture + * is vertically aligned along the streak segemnts. + */ + +#import "CCMotionStreak.h" +#import "Support/CGPointExtension.h" + +@implementation CCMotionStreak + +@synthesize ribbon = ribbon_; + ++(id)streakWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color +{ + return [[[self alloc] initWithFade:(float)fade minSeg:seg image:path width:width length:length color:color] autorelease]; +} + +-(id)initWithFade:(float)fade minSeg:(float)seg image:(NSString*)path width:(float)width length:(float)length color:(ccColor4B)color +{ + if( (self=[super init])) { + segThreshold_ = seg; + width_ = width; + lastLocation_ = CGPointZero; + ribbon_ = [CCRibbon ribbonWithWidth:width_ image:path length:length color:color fade:fade]; + [self addChild:ribbon_]; + + // update ribbon position. Use schedule:interval and not scheduleUpdated. issue #1075 + [self schedule:@selector(update:) interval:0]; + } + return self; +} + +-(void)update:(ccTime)delta +{ + CGPoint location = [self convertToWorldSpace:CGPointZero]; + [ribbon_ setPosition:ccp(-1*location.x, -1*location.y)]; + float len = ccpLength(ccpSub(lastLocation_, location)); + if (len > segThreshold_) + { + [ribbon_ addPointAt:location width:width_]; + lastLocation_ = location; + } + [ribbon_ update:delta]; +} + + +-(void)dealloc +{ + [super dealloc]; +} + +#pragma mark MotionStreak - CocosNodeTexture protocol + +-(void) setTexture:(CCTexture2D*) texture +{ + [ribbon_ setTexture: texture]; +} + +-(CCTexture2D*) texture +{ + return [ribbon_ texture]; +} + +-(ccBlendFunc) blendFunc +{ + return [ribbon_ blendFunc]; +} + +-(void) setBlendFunc:(ccBlendFunc)blendFunc +{ + [ribbon_ setBlendFunc:blendFunc]; +} + +@end -- cgit 1.4.1