From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCAnimation.m | 153 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100755 libs/cocos2d/CCAnimation.m (limited to 'libs/cocos2d/CCAnimation.m') diff --git a/libs/cocos2d/CCAnimation.m b/libs/cocos2d/CCAnimation.m new file mode 100755 index 0000000..eb674c6 --- /dev/null +++ b/libs/cocos2d/CCAnimation.m @@ -0,0 +1,153 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2008-2010 Ricardo Quesada + * Copyright (c) 2011 Zynga Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#import "ccMacros.h" +#import "CCAnimation.h" +#import "CCSpriteFrame.h" +#import "CCTexture2D.h" +#import "CCTextureCache.h" + +@implementation CCAnimation +@synthesize name = name_, delay = delay_, frames = frames_; + ++(id) animation +{ + return [[[self alloc] init] autorelease]; +} + ++(id) animationWithFrames:(NSArray*)frames +{ + return [[[self alloc] initWithFrames:frames] autorelease]; +} + ++(id) animationWithFrames:(NSArray*)frames delay:(float)delay +{ + return [[[self alloc] initWithFrames:frames delay:delay] autorelease]; +} + ++(id) animationWithName:(NSString*)name +{ + return [[[self alloc] initWithName:name] autorelease]; +} + ++(id) animationWithName:(NSString*)name frames:(NSArray*)frames +{ + return [[[self alloc] initWithName:name frames:frames] autorelease]; +} + ++(id) animationWithName:(NSString*)aname delay:(float)d frames:(NSArray*)array +{ + return [[[self alloc] initWithName:aname delay:d frames:array] autorelease]; +} + ++(id) animationWithName:(NSString*)aname delay:(float)d +{ + return [[[self alloc] initWithName:aname delay:d] autorelease]; +} + +-(id) init +{ + return [self initWithFrames:nil delay:0]; +} + +-(id) initWithFrames:(NSArray*)frames +{ + return [self initWithFrames:frames delay:0]; +} + +-(id) initWithFrames:(NSArray*)array delay:(float)delay +{ + if( (self=[super init]) ) { + + delay_ = delay; + self.frames = [NSMutableArray arrayWithArray:array]; + } + return self; +} + +-(id) initWithName:(NSString*)name +{ + return [self initWithName:name delay:0 frames:nil]; +} + +-(id) initWithName:(NSString*)name frames:(NSArray*)frames +{ + return [self initWithName:name delay:0 frames:frames]; +} + +-(id) initWithName:(NSString*)t delay:(float)d +{ + return [self initWithName:t delay:d frames:nil]; +} + +-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)array +{ + if( (self=[super init]) ) { + + delay_ = delay; + self.name = name; + self.frames = [NSMutableArray arrayWithArray:array]; + } + return self; +} + +- (NSString*) description +{ + return [NSString stringWithFormat:@"<%@ = %08X | frames=%d, delay:%f>", [self class], self, + [frames_ count], + delay_ + ]; +} + +-(void) dealloc +{ + CCLOGINFO( @"cocos2d: deallocing %@",self); + [name_ release]; + [frames_ release]; + [super dealloc]; +} + +-(void) addFrame:(CCSpriteFrame*)frame +{ + [frames_ addObject:frame]; +} + +-(void) addFrameWithFilename:(NSString*)filename +{ + CCTexture2D *texture = [[CCTextureCache sharedTextureCache] addImage:filename]; + CGRect rect = CGRectZero; + rect.size = texture.contentSize; + CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect]; + [frames_ addObject:frame]; +} + +-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect +{ + CCSpriteFrame *frame = [CCSpriteFrame frameWithTexture:texture rect:rect]; + [frames_ addObject:frame]; +} + +@end -- cgit 1.4.1