From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCAnimation.h | 136 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 136 insertions(+) create mode 100755 libs/cocos2d/CCAnimation.h (limited to 'libs/cocos2d/CCAnimation.h') diff --git a/libs/cocos2d/CCAnimation.h b/libs/cocos2d/CCAnimation.h new file mode 100755 index 0000000..24b3d96 --- /dev/null +++ b/libs/cocos2d/CCAnimation.h @@ -0,0 +1,136 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2008-2010 Ricardo Quesada + * Copyright (c) 2011 Zynga Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#import +#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED +#import +#endif // IPHONE + +@class CCSpriteFrame; +@class CCTexture2D; + +/** A CCAnimation object is used to perform animations on the CCSprite objects. + + The CCAnimation object contains CCSpriteFrame objects, and a possible delay between the frames. + You can animate a CCAnimation object by using the CCAnimate action. Example: + + [sprite runAction:[CCAnimate actionWithAnimation:animation]]; + + */ +@interface CCAnimation : NSObject +{ + NSString *name_; + float delay_; + NSMutableArray *frames_; +} + +/** name of the animation */ +@property (nonatomic,readwrite,retain) NSString *name; +/** delay between frames in seconds. */ +@property (nonatomic,readwrite,assign) float delay; +/** array of frames */ +@property (nonatomic,readwrite,retain) NSMutableArray *frames; + +/** Creates an animation + @since v0.99.5 + */ ++(id) animation; + +/** Creates an animation with frames. + @since v0.99.5 + */ ++(id) animationWithFrames:(NSArray*)frames; + +/* Creates an animation with frames and a delay between frames. + @since v0.99.5 + */ ++(id) animationWithFrames:(NSArray*)frames delay:(float)delay; + +/** Creates a CCAnimation with a name + @since v0.99.3 + @deprecated Will be removed in 1.0.1. Use "animation" instead. + */ ++(id) animationWithName:(NSString*)name DEPRECATED_ATTRIBUTE; + +/** Creates a CCAnimation with a name and frames + @since v0.99.3 + @deprecated Will be removed in 1.0.1. Use "animationWithFrames" instead. + */ ++(id) animationWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; + +/** Creates a CCAnimation with a name and delay between frames. */ ++(id) animationWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE; + +/** Creates a CCAnimation with a name, delay and an array of CCSpriteFrames. */ ++(id) animationWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; + + +/** Initializes a CCAnimation with frames. + @since v0.99.5 +*/ +-(id) initWithFrames:(NSArray*)frames; + +/** Initializes a CCAnimation with frames and a delay between frames + @since v0.99.5 + */ +-(id) initWithFrames:(NSArray *)frames delay:(float)delay; + +/** Initializes a CCAnimation with a name + @since v0.99.3 + @deprecated Will be removed in 1.0.1. Use "init" instead. + */ +-(id) initWithName:(NSString*)name DEPRECATED_ATTRIBUTE; + +/** Initializes a CCAnimation with a name and frames + @since v0.99.3 + @deprecated Will be removed in 1.0.1. Use "initWithFrames" instead. + */ +-(id) initWithName:(NSString*)name frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; + +/** Initializes a CCAnimation with a name and delay between frames. + @deprecated Will be removed in 1.0.1. Use "initWithFrames:nil delay:delay" instead. +*/ +-(id) initWithName:(NSString*)name delay:(float)delay DEPRECATED_ATTRIBUTE; + +/** Initializes a CCAnimation with a name, delay and an array of CCSpriteFrames. + @deprecated Will be removed in 1.0.1. Use "initWithFrames:frames delay:delay" instead. +*/ +-(id) initWithName:(NSString*)name delay:(float)delay frames:(NSArray*)frames DEPRECATED_ATTRIBUTE; + +/** Adds a frame to a CCAnimation. */ +-(void) addFrame:(CCSpriteFrame*)frame; + +/** Adds a frame with an image filename. Internally it will create a CCSpriteFrame and it will add it. + Added to facilitate the migration from v0.8 to v0.9. + */ +-(void) addFrameWithFilename:(NSString*)filename; + +/** Adds a frame with a texture and a rect. Internally it will create a CCSpriteFrame and it will add it. + Added to facilitate the migration from v0.8 to v0.9. + */ +-(void) addFrameWithTexture:(CCTexture2D*)texture rect:(CGRect)rect; + +@end -- cgit 1.4.1