From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCActionTiledGrid.h | 211 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 211 insertions(+) create mode 100755 libs/cocos2d/CCActionTiledGrid.h (limited to 'libs/cocos2d/CCActionTiledGrid.h') diff --git a/libs/cocos2d/CCActionTiledGrid.h b/libs/cocos2d/CCActionTiledGrid.h new file mode 100755 index 0000000..d66132d --- /dev/null +++ b/libs/cocos2d/CCActionTiledGrid.h @@ -0,0 +1,211 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 On-Core + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#import "CCActionGrid.h" + +/** CCShakyTiles3D action */ +@interface CCShakyTiles3D : CCTiledGrid3DAction +{ + int randrange; + BOOL shakeZ; +} + +/** creates the action with a range, whether or not to shake Z vertices, a grid size, and duration */ ++(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a range, whether or not to shake Z vertices, a grid size, and duration */ +-(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCShatteredTiles3D action */ +@interface CCShatteredTiles3D : CCTiledGrid3DAction +{ + int randrange; + BOOL once; + BOOL shatterZ; +} + +/** creates the action with a range, whether of not to shatter Z vertices, a grid size and duration */ ++(id)actionWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a range, whether or not to shatter Z vertices, a grid size and duration */ +-(id)initWithRange:(int)range shatterZ:(BOOL)shatterZ grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCShuffleTiles action + Shuffle the tiles in random order + */ +@interface CCShuffleTiles : CCTiledGrid3DAction +{ + int seed; + NSUInteger tilesCount; + int *tilesOrder; + void *tiles; +} + +/** creates the action with a random seed, the grid size and the duration */ ++(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a random seed, the grid size and the duration */ +-(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCFadeOutTRTiles action + Fades out the tiles in a Top-Right direction + */ +@interface CCFadeOutTRTiles : CCTiledGrid3DAction +{ +} +@end + +//////////////////////////////////////////////////////////// + +/** CCFadeOutBLTiles action. + Fades out the tiles in a Bottom-Left direction + */ +@interface CCFadeOutBLTiles : CCFadeOutTRTiles +{ +} +@end + +//////////////////////////////////////////////////////////// + +/** CCFadeOutUpTiles action. + Fades out the tiles in upwards direction + */ +@interface CCFadeOutUpTiles : CCFadeOutTRTiles +{ +} +@end + +//////////////////////////////////////////////////////////// + +/** CCFadeOutDownTiles action. + Fades out the tiles in downwards direction + */ +@interface CCFadeOutDownTiles : CCFadeOutUpTiles +{ +} +@end + +//////////////////////////////////////////////////////////// + +/** CCTurnOffTiles action. + Turn off the files in random order + */ +@interface CCTurnOffTiles : CCTiledGrid3DAction +{ + int seed; + NSUInteger tilesCount; + int *tilesOrder; +} + +/** creates the action with a random seed, the grid size and the duration */ ++(id)actionWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a random seed, the grid size and the duration */ +-(id)initWithSeed:(int)s grid:(ccGridSize)gridSize duration:(ccTime)d; +@end + +//////////////////////////////////////////////////////////// + +/** CCWavesTiles3D action. */ +@interface CCWavesTiles3D : CCTiledGrid3DAction +{ + int waves; + float amplitude; + float amplitudeRate; +} + +/** waves amplitude */ +@property (nonatomic,readwrite) float amplitude; +/** waves amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** creates the action with a number of waves, the waves amplitude, the grid size and the duration */ ++(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a number of waves, the waves amplitude, the grid size and the duration */ +-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCJumpTiles3D action. + A sin function is executed to move the tiles across the Z axis + */ +@interface CCJumpTiles3D : CCTiledGrid3DAction +{ + int jumps; + float amplitude; + float amplitudeRate; +} + +/** amplitude of the sin*/ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** creates the action with the number of jumps, the sin amplitude, the grid size and the duration */ ++(id)actionWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with the number of jumps, the sin amplitude, the grid size and the duration */ +-(id)initWithJumps:(int)j amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCSplitRows action */ +@interface CCSplitRows : CCTiledGrid3DAction +{ + int rows; + CGSize winSize; +} +/** creates the action with the number of rows to split and the duration */ ++(id)actionWithRows:(int)rows duration:(ccTime)duration; +/** initializes the action with the number of rows to split and the duration */ +-(id)initWithRows:(int)rows duration:(ccTime)duration; + +@end + +//////////////////////////////////////////////////////////// + +/** CCSplitCols action */ +@interface CCSplitCols : CCTiledGrid3DAction +{ + int cols; + CGSize winSize; +} +/** creates the action with the number of columns to split and the duration */ ++(id)actionWithCols:(int)cols duration:(ccTime)duration; +/** initializes the action with the number of columns to split and the duration */ +-(id)initWithCols:(int)cols duration:(ccTime)duration; + +@end -- cgit 1.4.1