From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCActionPageTurn3D.m | 86 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100755 libs/cocos2d/CCActionPageTurn3D.m (limited to 'libs/cocos2d/CCActionPageTurn3D.m') diff --git a/libs/cocos2d/CCActionPageTurn3D.m b/libs/cocos2d/CCActionPageTurn3D.m new file mode 100755 index 0000000..ee59500 --- /dev/null +++ b/libs/cocos2d/CCActionPageTurn3D.m @@ -0,0 +1,86 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/ + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + +#import "CCActionPageTurn3D.h" + +@implementation CCPageTurn3D + +/* + * Update each tick + * Time is the percentage of the way through the duration + */ +-(void)update:(ccTime)time +{ + float tt = MAX( 0, time - 0.25f ); + float deltaAy = ( tt * tt * 500); + float ay = -100 - deltaAy; + + float deltaTheta = - (float) M_PI_2 * sqrtf( time) ; + float theta = /*0.01f*/ + (float) M_PI_2 +deltaTheta; + + float sinTheta = sinf(theta); + float cosTheta = cosf(theta); + + for( int i = 0; i <=gridSize_.x; i++ ) + { + for( int j = 0; j <= gridSize_.y; j++ ) + { + // Get original vertex + ccVertex3F p = [self originalVertex:ccg(i,j)]; + + float R = sqrtf(p.x*p.x + (p.y - ay) * (p.y - ay)); + float r = R * sinTheta; + float alpha = asinf( p.x / R ); + float beta = alpha / sinTheta; + float cosBeta = cosf( beta ); + + // If beta > PI then we've wrapped around the cone + // Reduce the radius to stop these points interfering with others + if( beta <= M_PI) + p.x = ( r * sinf(beta)); + else + { + // Force X = 0 to stop wrapped + // points + p.x = 0; + } + + p.y = ( R + ay - ( r*(1 - cosBeta)*sinTheta)); + + // We scale z here to avoid the animation being + // too much bigger than the screen due to perspectve transform + p.z = (r * ( 1 - cosBeta ) * cosTheta) / 7; // "100" didn't work for + + // Stop z coord from dropping beneath underlying page in a transition + // issue #751 + if( p.z<0.5f ) + p.z = 0.5f; + + // Set new coords + [self setVertex:ccg(i,j) vertex:p]; + } + } +} +@end -- cgit 1.4.1