From 9cd57b731ab1c666d4a1cb725538fdc137763d12 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 30 Jul 2011 11:19:14 -0400 Subject: Initial commit (version 0.2.1) --- libs/cocos2d/CCActionGrid3D.h | 208 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 208 insertions(+) create mode 100755 libs/cocos2d/CCActionGrid3D.h (limited to 'libs/cocos2d/CCActionGrid3D.h') diff --git a/libs/cocos2d/CCActionGrid3D.h b/libs/cocos2d/CCActionGrid3D.h new file mode 100755 index 0000000..a8003f4 --- /dev/null +++ b/libs/cocos2d/CCActionGrid3D.h @@ -0,0 +1,208 @@ +/* + * cocos2d for iPhone: http://www.cocos2d-iphone.org + * + * Copyright (c) 2009 On-Core + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * in the Software without restriction, including without limitation the rights + * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell + * copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE + * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN + * THE SOFTWARE. + * + */ + + +#import "CCActionGrid.h" + +/** CCWaves3D action */ +@interface CCWaves3D : CCGrid3DAction +{ + int waves; + float amplitude; + float amplitudeRate; +} + +/** amplitude of the wave */ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate of the wave */ +@property (nonatomic,readwrite) float amplitudeRate; + ++(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCFlipX3D action */ +@interface CCFlipX3D : CCGrid3DAction +{ +} + +/** creates the action with duration */ ++(id) actionWithDuration:(ccTime)d; +/** initizlies the action with duration */ +-(id) initWithDuration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCFlipY3D action */ +@interface CCFlipY3D : CCFlipX3D +{ +} + +@end + +//////////////////////////////////////////////////////////// + +/** CCLens3D action */ +@interface CCLens3D : CCGrid3DAction +{ + CGPoint position_; + CGPoint positionInPixels_; + float radius_; + float lensEffect_; + BOOL dirty_; +} + +/** lens effect. Defaults to 0.7 - 0 means no effect, 1 is very strong effect */ +@property (nonatomic,readwrite) float lensEffect; +/** lens center position in Points */ +@property (nonatomic,readwrite) CGPoint position; + +/** creates the action with center position in Points, radius, a grid size and duration */ ++(id)actionWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with center position in Points, radius, a grid size and duration */ +-(id)initWithPosition:(CGPoint)pos radius:(float)r grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCRipple3D action */ +@interface CCRipple3D : CCGrid3DAction +{ + CGPoint position_; + CGPoint positionInPixels_; + float radius_; + int waves_; + float amplitude_; + float amplitudeRate_; +} + +/** center position in Points */ +@property (nonatomic,readwrite) CGPoint position; +/** amplitude */ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** creates the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ ++(id)actionWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a position in points, radius, number of waves, amplitude, a grid size and duration */ +-(id)initWithPosition:(CGPoint)pos radius:(float)r waves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCShaky3D action */ +@interface CCShaky3D : CCGrid3DAction +{ + int randrange; + BOOL shakeZ; +} + +/** creates the action with a range, shake Z vertices, a grid and duration */ ++(id)actionWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with a range, shake Z vertices, a grid and duration */ +-(id)initWithRange:(int)range shakeZ:(BOOL)shakeZ grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCLiquid action */ +@interface CCLiquid : CCGrid3DAction +{ + int waves; + float amplitude; + float amplitudeRate; + +} + +/** amplitude */ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** creates the action with amplitude, a grid and duration */ ++(id)actionWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with amplitude, a grid and duration */ +-(id)initWithWaves:(int)wav amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCWaves action */ +@interface CCWaves : CCGrid3DAction +{ + int waves; + float amplitude; + float amplitudeRate; + BOOL vertical; + BOOL horizontal; +} + +/** amplitude */ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** initializes the action with amplitude, horizontal sin, vertical sin, a grid and duration */ ++(id)actionWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; +/** creates the action with amplitude, horizontal sin, vertical sin, a grid and duration */ +-(id)initWithWaves:(int)wav amplitude:(float)amp horizontal:(BOOL)h vertical:(BOOL)v grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end + +//////////////////////////////////////////////////////////// + +/** CCTwirl action */ +@interface CCTwirl : CCGrid3DAction +{ + CGPoint position_; + CGPoint positionInPixels_; + int twirls_; + float amplitude_; + float amplitudeRate_; +} + +/** twirl center */ +@property (nonatomic,readwrite) CGPoint position; +/** amplitude */ +@property (nonatomic,readwrite) float amplitude; +/** amplitude rate */ +@property (nonatomic,readwrite) float amplitudeRate; + +/** creates the action with center position, number of twirls, amplitude, a grid size and duration */ ++(id)actionWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; +/** initializes the action with center position, number of twirls, amplitude, a grid size and duration */ +-(id)initWithPosition:(CGPoint)pos twirls:(int)t amplitude:(float)amp grid:(ccGridSize)gridSize duration:(ccTime)d; + +@end -- cgit 1.4.1