From c5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 10 Sep 2011 10:25:25 -0400 Subject: Modified behavior of falling objects in Jump Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them. Closes #221, #223 --- Classes/PointMultiplier.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Classes/PointMultiplier.m') diff --git a/Classes/PointMultiplier.m b/Classes/PointMultiplier.m index a14bf68..0a9649d 100644 --- a/Classes/PointMultiplier.m +++ b/Classes/PointMultiplier.m @@ -30,7 +30,7 @@ GameMode* gameLayer = ((GameMode*) sprite.parent); [gameLayer setPointMultiplier:gameLayer.pointMultiplier+1]; - [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Item1" ofType:@"wav"]]; + [[SimpleAudioEngine sharedEngine] playEffect:[[NSBundle mainBundle] pathForResource:@"Absorption2" ofType:@"wav"]]; } @end -- cgit 1.4.1