From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/MainMenuLayer.m | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) (limited to 'Classes/MainMenuLayer.m') diff --git a/Classes/MainMenuLayer.m b/Classes/MainMenuLayer.m index 11cffd7..50c595f 100755 --- a/Classes/MainMenuLayer.m +++ b/Classes/MainMenuLayer.m @@ -8,7 +8,8 @@ #import "MainMenuLayer.h" #import "HighscoreListController.h" -#import "GameLayer.h" +#import "ClassicGameMode.h" +#import "TutorialMode.h" #import "Cart_CollectAppDelegate.h" @implementation MainMenuLayer @@ -57,7 +58,14 @@ - (void)newgame { - [[CCDirector sharedDirector] replaceScene:[GameLayer scene]]; + NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults]; + + if ([defaults boolForKey:@"hasDoneTutorial"]) + { + [[CCDirector sharedDirector] replaceScene:[ClassicGameMode scene]]; + } else { + [[CCDirector sharedDirector] replaceScene:[TutorialMode scene]]; + } } - (void)highscores -- cgit 1.4.1