From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/GameLayer.h | 31 ------------------------------- 1 file changed, 31 deletions(-) delete mode 100755 Classes/GameLayer.h (limited to 'Classes/GameLayer.h') diff --git a/Classes/GameLayer.h b/Classes/GameLayer.h deleted file mode 100755 index 128cbf2..0000000 --- a/Classes/GameLayer.h +++ /dev/null @@ -1,31 +0,0 @@ -// -// GameLayer.h -// Cart Collect -// -// Created by iD Student Account on 7/18/11. -// Copyright 2011 __MyCompanyName__. All rights reserved. -// - -#import -#import "cocos2d.h" -#import "TutorialBubble.h" -#import "GameMode.h" - -@interface GameLayer : GameMode { - CCLabelBMFont* scoreLabel; - CCLabelBMFont* livesLabel; - float addSpeed; - TutorialBubble* currentTutorial; - - CCLayerColor* shadedLayer; - CCLayer* pauseLayer; -} - -@property (nonatomic,retain) TutorialBubble* currentTutorial; -- (id)init; -- (void)pause; -- (void)unpause; -- (void)mainmenu; -- (void)endTutorial; - -@end -- cgit 1.4.1