From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/FallingObject.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Classes/FallingObject.h') diff --git a/Classes/FallingObject.h b/Classes/FallingObject.h index 0bda787..3e28903 100755 --- a/Classes/FallingObject.h +++ b/Classes/FallingObject.h @@ -8,14 +8,17 @@ #import #import "cocos2d.h" +#import "FallingObjectDelegate.h" @interface FallingObject : NSObject { CCSprite* sprite; int weight; + id delegate; } @property (readonly) CCSprite* sprite; @property (readonly) int weight; +@property (nonatomic,retain) id delegate; - (id)init; - (BOOL)tick; - (void)collideWithCart; -- cgit 1.4.1