From c5edc8808e9f9dbb1daeda760ba74ef0cf2e9dce Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Sat, 10 Sep 2011 10:25:25 -0400 Subject: Modified behavior of falling objects in Jump Also increased the distance between ledges as the game goes on, and changed the sound point multipliers make when you catch them. Closes #221, #223 --- Classes/FallingObject.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Classes/FallingObject.h') diff --git a/Classes/FallingObject.h b/Classes/FallingObject.h index 3e28903..d3ac638 100755 --- a/Classes/FallingObject.h +++ b/Classes/FallingObject.h @@ -14,6 +14,7 @@ CCSprite* sprite; int weight; id delegate; + BOOL flags[4]; } @property (readonly) CCSprite* sprite; @@ -23,5 +24,7 @@ - (BOOL)tick; - (void)collideWithCart; - (void)collideWithFloor; +- (BOOL)flag:(int)flag; +- (void)setFlag:(int)flag withValue:(BOOL)value; @end -- cgit 1.4.1