From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/Cart_CollectAppDelegate.m | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Classes/Cart_CollectAppDelegate.m') diff --git a/Classes/Cart_CollectAppDelegate.m b/Classes/Cart_CollectAppDelegate.m index 7547601..158f660 100755 --- a/Classes/Cart_CollectAppDelegate.m +++ b/Classes/Cart_CollectAppDelegate.m @@ -10,7 +10,7 @@ #import "Cart_CollectAppDelegate.h" #import "GameConfig.h" -#import "GameLayer.h" +#import "GameMode.h" #import "RootViewController.h" #import "MainMenuLayer.h" @@ -141,7 +141,7 @@ if ([[CCDirector sharedDirector] runningScene].tag == GAME_SCENE) { - [((GameLayer*)[[[CCDirector sharedDirector] runningScene] getChildByTag:GAME_LAYER]) pause]; + [((GameMode*)[[[CCDirector sharedDirector] runningScene] getChildByTag:GAME_LAYER]) pause]; } } -- cgit 1.4.1