From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/Cart.m | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) (limited to 'Classes/Cart.m') diff --git a/Classes/Cart.m b/Classes/Cart.m index 3046be3..45c370c 100644 --- a/Classes/Cart.m +++ b/Classes/Cart.m @@ -10,7 +10,7 @@ @implementation Cart -@synthesize sprite; +@synthesize sprite, immobile; - (id)initWithSprite:(CCSprite*)m_sprite { @@ -19,6 +19,7 @@ if (nil != self) { sprite = m_sprite; + immobile = NO; } return self; @@ -26,8 +27,11 @@ - (void)tick { - // Move the cart based on acceleration gathered from accelerometer - sprite.position = ccp(MIN(MAX(sprite.position.x+accelX, 16),464), sprite.position.y); + if (!immobile) + { + // Move the cart based on acceleration gathered from accelerometer + sprite.position = ccp(MIN(MAX(sprite.position.x+accelX, 16),464), sprite.position.y); + } } - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration -- cgit 1.4.1