From d19677f9f73d8fe7436982bdf8d40f69d69d1b43 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Fri, 12 Aug 2011 09:51:50 -0400 Subject: Added tutorial mode GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 --- Classes/Cart.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'Classes/Cart.h') diff --git a/Classes/Cart.h b/Classes/Cart.h index d708d73..0ef1abf 100644 --- a/Classes/Cart.h +++ b/Classes/Cart.h @@ -12,9 +12,11 @@ @interface Cart : NSObject { CCSprite* sprite; float accelX; + BOOL immobile; } @property (readonly) CCSprite* sprite; +@property (assign) BOOL immobile; - (id)initWithSprite:(CCSprite*)sprite; - (void)tick; - (void)accelerometer:(UIAccelerometer*)accelerometer didAccelerate:(UIAcceleration*)acceleration; -- cgit 1.4.1