From d2f3c1322b29abf618d272c8c3580d2d2da4887e Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Thu, 25 Aug 2011 13:46:31 -0400 Subject: Fixed selection screen highscore label bug This is pretty much the same as the bug that was fixed in r15--CCSprite textures need different cache keys when they change, otherwise they won't change. Fixes #212 --- Classes/GameModeSelection.m | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Classes/GameModeSelection.m b/Classes/GameModeSelection.m index 69f1ddb..40981b1 100644 --- a/Classes/GameModeSelection.m +++ b/Classes/GameModeSelection.m @@ -177,7 +177,7 @@ CGImageRef highscoreImage = [UIGraphicsGetImageFromCurrentImageContext() CGImage]; UIGraphicsEndImageContext(); - CCSprite* highscoreSprite = [CCSprite spriteWithCGImage:highscoreImage key:[NSString stringWithFormat:@"gms-%@-highscore", filename]]; + CCSprite* highscoreSprite = [CCSprite spriteWithCGImage:highscoreImage key:[NSString stringWithFormat:@"gms-%@-highscore-%d", filename, localHighscore.score]]; highscoreSprite.position = ccp(-5, 0-64-(highscoreSize.height)/2-10); [self addChild:highscoreSprite]; } -- cgit 1.4.1