From 6b7e5a28aa9c52c5b689860a7c51de04ee5489c1 Mon Sep 17 00:00:00 2001 From: Starla Insigna Date: Tue, 23 Aug 2011 12:29:26 -0400 Subject: Fixed level selection screen Main Menu button Fixes #209 --- Classes/GameModeSelectionLayer.m | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/Classes/GameModeSelectionLayer.m b/Classes/GameModeSelectionLayer.m index 7b97e11..a12d435 100644 --- a/Classes/GameModeSelectionLayer.m +++ b/Classes/GameModeSelectionLayer.m @@ -13,6 +13,7 @@ #import "MainMenuLayer.h" #import "TutorialMode.h" #import "ClassicGameMode.h" +#import "NMPanelMenu.h" @implementation GameModeSelectionLayer @@ -98,7 +99,7 @@ [scrollView setContentOffset:CGPointMake(currentWorldOffset*totalPanelWidth+1,0) animated:NO]; CCMenuItemImage* newgameMenuItem = [CCMenuItemImage itemFromNormalImage:@"back.png" selectedImage:@"back2.png" target:self selector:@selector(mainmenu)]; - CCMenu* myMenu = [CCMenu menuWithItems:newgameMenuItem, nil]; + NMPanelMenu* myMenu = [NMPanelMenu menuWithItems:newgameMenuItem, nil]; myMenu.position = ccp(240, 30); [self addChild:myMenu]; } -- cgit 1.4.1