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From now on, so build releasing isn't so awkward, the short version string should not be contained in source control. Before releasing a build, you must add the short version string to the Info.plist, archive the build and then remove the string from the plist again so it doesn't accidentally get committed.
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Also replaced instances of the term "Cart Collect" in Tutorial with "Cartographic". Also modified level selection screen to remember your position in the list rather than simply the last mode you'd played.
Closes #211
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Closes #207
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A shell script that is run before building now automatically sets the build number of the package to the current revision number, plus a value that increments on every build if the code is dirty (a.k.a. has been modified since being committed).
Also changed the project to automatically use the correct provisioning profile when codesigning instead of having to change it every time the provisioning profile changed.
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GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode.
Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device.
Closes #193
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