Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Pulled in level selection screen (version 0.3) v0.3 | Starla Insigna | 2011-08-23 | 1 | -1/+1 |
| | | | | Closes #207 | ||||
* | Added automatic versioning | Starla Insigna | 2011-08-13 | 1 | -0/+2 |
| | | | | | | A shell script that is run before building now automatically sets the build number of the package to the current revision number, plus a value that increments on every build if the code is dirty (a.k.a. has been modified since being committed). Also changed the project to automatically use the correct provisioning profile when codesigning instead of having to change it every time the provisioning profile changed. | ||||
* | Added tutorial mode | Starla Insigna | 2011-08-12 | 1 | -3/+1 |
| | | | | | | | | GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193 | ||||
* | Initial commit (version 0.2.1) | Starla Insigna | 2011-07-30 | 1 | -0/+57 |