| Commit message (Collapse) | Author | Age | Files | Lines |
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While this had no affect on the player, the game would sometimes randomly generate zero-width ledges when spawning ledges, which caused a whole ton of problems with the graphic generation and CCTexture2D and was the reason that the console was spammed with so many error messages when nothing bad seemed to be happening. The game would output the errors, drop the zero-width ledge and continue on as if nothing had happened.
Fixes #217
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Closes #216
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This revision should also hopefully fix the undefined behavior GameOverScene bug--if it, I'll reopen the ticket and continue investigating.
Fixes #215
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Previously, in Jump, when the game mode was created, one static ledge would always be generated safely under the player, and then when tick was first called, it would fill in the rest of the screen with ledges. While this did use to work fine, now that the game modes transition in, the player can see the ledges being added in when the transition ends so now there are two default ledges present when the level starts.
Refs #204
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Refs #207
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Previously, the game paused when it entered the background. Now, it pauses when the game is about to become inactive, which is the proper thing to do.
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Refs #204 and fixes #214
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The rate of dropped items now increases progressively like the speed of ledge scrolling. The scores at which two rocks and three rocks start appearing have also doubled.
Refs #204
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