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So far, tapping "New Game" shows a screen with two game modes: the tutorial and the classic collect. They both have pictures and Collect's is grayscale if it hasn't been unlocked yet (a.k.a. the tutorial hasn't been completed yet). Also, Collect's title is replaced with question marks and the text "Beat the tutorial!" is shown if it isn't unlocked--if it is unlocked, the player's highscore, if they have one, is shown. A "Back to Main Menu" button is also present. Neither selection is as of yet tappable, and neither picture yet has a border. You cannot scroll through modes yet either.
Refs #207
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Previously, Tutorial Mode decided whether to display the "Game Over" bubble in the setLives method, which is called before the FallingObjectDelegate methods. This caused two bugs: A) showing a tutorial bubble pauses the scheduler and the didMissItem method would under certain circumstances attempt to schedule a delayed action, causing the game to stop processing the tick and jump to showing the tutorial bubble without removing the falling object. When the tutorial bubble got dismissed, tick would be restarted and the player would lose another life. B) didDestroyItem under certain circumstances would attempt to show a tutorial bubble and if the "Game Over" tutorial bubble had already been set, it would be overwritten with the new tutorial bubble, resulting in the "Game Over" tutorial bubble never being shown. Both of these bugs have been fixed by moving the "Game Over" bubble code out of setLives and into didDestroyItem.
Fixes #203, #205
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Closes #202
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GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode.
Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device.
Closes #193
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