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path: root/Classes/MainMenuLayer.h
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* Pulled in level selection screen (version 0.3) v0.3Starla Insigna2011-08-231-0/+1
|\ | | | | | | Closes #207
| * Integrated TestFlight SDKStarla Insigna2011-08-221-0/+1
| | | | | | | | See https://testflightapp.com/sdk/doc/
* | Started game mode selection screenStarla Insigna2011-08-181-1/+0
|/ | | | | | So far, tapping "New Game" shows a screen with two game modes: the tutorial and the classic collect. They both have pictures and Collect's is grayscale if it hasn't been unlocked yet (a.k.a. the tutorial hasn't been completed yet). Also, Collect's title is replaced with question marks and the text "Beat the tutorial!" is shown if it isn't unlocked--if it is unlocked, the player's highscore, if they have one, is shown. A "Back to Main Menu" button is also present. Neither selection is as of yet tappable, and neither picture yet has a border. You cannot scroll through modes yet either. Refs #207
* Made tutorial replayableStarla Insigna2011-08-171-0/+1
| | | | Closes #202
* Abstracted a lot of GameLayer's functionality outStarla Insigna2011-08-091-3/+0
| | | | | | | | In order to prepare for tutorial mode (and eventually, the other game modes), a lot of GameLayer's functionality (reading the accelerometer, moving the cart, moving falling objects, reacting to collisions…) has been abstracted out to FallingObject and subclasses of FallingObject, as well as a new Cart class, and GameMode, a new superclass of GameLayer. The only things that were not abstracted out that probably will be in the future are the pause functionality and the tutorial bubble functionality (which will in fact be moved to the tutorial mode class). A lot of work was also done to cut down on compiler warnings and a lot of #imports were moved from header files to implementation files because I realized THAT'S HOW YOU'RE SUPPOSED TO DO IT. Refs #193
* Initial commit (version 0.2.1)Starla Insigna2011-07-301-0/+24