Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Fixed display of Jump mode highscores | Starla Insigna | 2011-09-04 | 1 | -2/+2 |
| | | | | Refs #204 | ||||
* | Added Jump lists to highscore viewer v0.4 | Starla Insigna | 2011-09-04 | 1 | -12/+43 |
| | | | | Refs #204 | ||||
* | Added support for multiple local highscore lists | Starla Insigna | 2011-08-24 | 1 | -36/+1 |
| | | | | | | This revision increments the database version to 2. Also fixed a small problem with GameModeSelection that aligned the highscore text incorrectly. | ||||
* | Abstracted a lot of GameLayer's functionality out | Starla Insigna | 2011-08-09 | 1 | -4/+9 |
| | | | | | | | | In order to prepare for tutorial mode (and eventually, the other game modes), a lot of GameLayer's functionality (reading the accelerometer, moving the cart, moving falling objects, reacting to collisions…) has been abstracted out to FallingObject and subclasses of FallingObject, as well as a new Cart class, and GameMode, a new superclass of GameLayer. The only things that were not abstracted out that probably will be in the future are the pause functionality and the tutorial bubble functionality (which will in fact be moved to the tutorial mode class). A lot of work was also done to cut down on compiler warnings and a lot of #imports were moved from header files to implementation files because I realized THAT'S HOW YOU'RE SUPPOSED TO DO IT. Refs #193 | ||||
* | Fixed highscore viewer bug | Starla Insigna | 2011-08-01 | 1 | -1/+2 |
| | | | | | | For some reason, the cocos2d controller doesn't like being set as the root view controller, it just likes having its view added to the window as a subview, so that is now what is done. Fixes #191 | ||||
* | Initial commit (version 0.2.1) | Starla Insigna | 2011-07-30 | 1 | -0/+371 |