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path: root/Classes/GameOverScene.m
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* Added play again button to game over screenStarla Insigna2011-09-091-4/+32
| | | | Closes #218
* Made general memory fixesStarla Insigna2011-09-051-0/+6
| | | | | | This revision should also hopefully fix the undefined behavior GameOverScene bug--if it, I'll reopen the ticket and continue investigating. Fixes #215
* Fixed a bug that submitted Jump highscores to the Collect global highscore list v0.4.1Starla Insigna2011-09-041-1/+8
| | | | Refs #204
* Implemented Jump mode (BETA) jumpStarla Insigna2011-09-041-4/+5
| | | | | | Dear god this is beta. I think I'll release a build for the testers soon so I can see what people think and then hammer out the bugs. Refs #204
* Added support for multiple local highscore listsStarla Insigna2011-08-241-3/+3
| | | | | | This revision increments the database version to 2. Also fixed a small problem with GameModeSelection that aligned the highscore text incorrectly.
* Fixed game over transitionStarla Insigna2011-08-151-0/+197
Fixes #189
: #336699 } /* Name.Variable.Class */ .highlight .vg { color: #dd7700 } /* Name.Variable.Global */ .highlight .vi { color: #3333bb } /* Name.Variable.Instance */ .highlight .vm { color: #336699 } /* Name.Variable.Magic */ .highlight .il { color: #0000DD; font-weight: bold } /* Literal.Number.Integer.Long */
#pragma once

#define TO_STRING2(s) L#s
#define TO_STRING(s) TO_STRING2(s)

#define MAJOR 4
#define MINOR 0
#define PATCH 6

#define VERSION_STR     TO_STRING(MAJOR) L"." TO_STRING(MINOR) L"." TO_STRING(PATCH)
#define VERSION			MAJOR, MINOR, PATCH

#define PRODUCT_NAME L"Witness Randomizer"
#define WINDOW_CLASS L"WitnessRandomizer"