Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Removed locked game modes from selection screen | Starla Insigna | 2013-01-02 | 1 | -4/+1 |
| | | | | | | Also removed cluttering attributes "unlockCondition" and "starsToUnlock" from GameModeInfo because they're really not that generalized (and unlockCondition doesn't really make sense if locked game modes are invisible anyway). starsToUnlock can be replaced by simply putting if statements in to GameModeManager's setStars: and then unlocking modes based off that. Completing the tutorial also now unlocks both Collect AND Jump. The idea is that we should make more than just Collect available at the start, and have only a few super hidden game modes that are unlockable; hence locked game modes being invisible. | ||||
* | Created a game mode manager | Starla Insigna | 2011-11-30 | 1 | -0/+41 |
There is now one location for information relating to each GameMode instead of several places, so that info can be easily updated and propagated to, for instance, GameModeSelectionLayer. GameModes can also be specified by an info instance each owns. There's also a way to get an ordered list of game modes. The three star game mode unlocking system has also been added. Closes #213 |