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path: root/Classes/CocosOverlayScrollView.m
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* Added game quitting safeguard to pause screen (version 0.3.1) v0.3.1Starla Insigna2011-08-231-1/+5
| | | | | | Also replaced instances of the term "Cart Collect" in Tutorial with "Cartographic". Also modified level selection screen to remember your position in the list rather than simply the last mode you'd played. Closes #211
* Added a UIPageControl to the level selection screen selection_screenStarla Insigna2011-08-231-1/+8
| | | | | | The page control updates when you swipe through the levels, but tapping it does nothing. I initially attempted to implement scrolling by tapping on the page control, but for some reason, it worked perfectly in the simulator and only randomly on the iPhone. Very weird. Refs #207
* Added scrolling to level selection screenStarla Insigna2011-08-231-0/+99
Using http://www.xcombinator.com/2010/09/08/a-paging-uiscrollview-in-cocos2d-with-previews/ as a base, I was able to implement a paging scroller for the level selection screen so players can swipe through available levels and choose one to play. At this point, the level selection screen is practically done--the only other thing I want to add is a UIPageControl to interact with the scrolling and give the player an indication of how many levels there are. Refs #207