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path: root/Classes/Cart_CollectAppDelegate.m
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* Added support for multiple local highscore listsStarla Insigna2011-08-241-5/+35
| | | | | | This revision increments the database version to 2. Also fixed a small problem with GameModeSelection that aligned the highscore text incorrectly.
* Integrated TestFlight SDKStarla Insigna2011-08-221-0/+4
| | | | See https://testflightapp.com/sdk/doc/
* Added tutorial modeStarla Insigna2011-08-121-2/+2
| | | | | | | | GameLayer was also renamed to ClassicGameMode and its pause functionality and score/lives counters were moved out to GameMode. FallingObjectDelegate was created to allow for custom code to be run when items were caught/missed, something that is used extensively by tutorial mode. Important: Cart Collect's bundle identifier was changed in this revision from com.fourisland.Cart-Collect to com.apatheticink.Cart-Collect, so ensure that before attempting to compile/run this build, you clear your build directory and remove the old version of Cart Collect from your device. Closes #193
* Implemented tutorial bubblesStarla Insigna2011-08-071-2/+2
| | | | | | | | GameLayer now has support for pausing game flow and displaying a tutorial bubble that the user can tap to dismiss. No code has been written, however, to make use of this, because I think it may be simpler to abstract GameLayer out somewhat and create a separate game mode for the tutorial. Deliberation required. PauseLayer has also been removed and the behavior has been brought into GameLayer. Refs #193
* Initial commit (version 0.2.1)Starla Insigna2011-07-301-0/+212