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Diffstat (limited to 'libs/cocos2d/Support/CGPointExtension.m')
| -rwxr-xr-x | libs/cocos2d/Support/CGPointExtension.m | 196 |
1 files changed, 196 insertions, 0 deletions
| diff --git a/libs/cocos2d/Support/CGPointExtension.m b/libs/cocos2d/Support/CGPointExtension.m new file mode 100755 index 0000000..b06859d --- /dev/null +++ b/libs/cocos2d/Support/CGPointExtension.m | |||
| @@ -0,0 +1,196 @@ | |||
| 1 | /* cocos2d for iPhone | ||
| 2 | * http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2007 Scott Lembcke | ||
| 5 | * | ||
| 6 | * Copyright (c) 2010 Lam Pham | ||
| 7 | * | ||
| 8 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 9 | * of this software and associated documentation files (the "Software"), to deal | ||
| 10 | * in the Software without restriction, including without limitation the rights | ||
| 11 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 12 | * copies of the Software, and to permit persons to whom the Software is | ||
| 13 | * furnished to do so, subject to the following conditions: | ||
| 14 | * | ||
| 15 | * The above copyright notice and this permission notice shall be included in | ||
| 16 | * all copies or substantial portions of the Software. | ||
| 17 | * | ||
| 18 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 19 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 20 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 21 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 22 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 23 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
| 24 | * SOFTWARE. | ||
| 25 | */ | ||
| 26 | |||
| 27 | #include "stdio.h" | ||
| 28 | #include "math.h" | ||
| 29 | |||
| 30 | #import "../ccMacros.h" // CC_SWAP | ||
| 31 | #include "CGPointExtension.h" | ||
| 32 | |||
| 33 | #define kCGPointEpsilon FLT_EPSILON | ||
| 34 | |||
| 35 | CGFloat | ||
| 36 | ccpLength(const CGPoint v) | ||
| 37 | { | ||
| 38 | return sqrtf(ccpLengthSQ(v)); | ||
| 39 | } | ||
| 40 | |||
| 41 | CGFloat | ||
| 42 | ccpDistance(const CGPoint v1, const CGPoint v2) | ||
| 43 | { | ||
| 44 | return ccpLength(ccpSub(v1, v2)); | ||
| 45 | } | ||
| 46 | |||
| 47 | CGPoint | ||
| 48 | ccpNormalize(const CGPoint v) | ||
| 49 | { | ||
| 50 | return ccpMult(v, 1.0f/ccpLength(v)); | ||
| 51 | } | ||
| 52 | |||
| 53 | CGPoint | ||
| 54 | ccpForAngle(const CGFloat a) | ||
| 55 | { | ||
| 56 | return ccp(cosf(a), sinf(a)); | ||
| 57 | } | ||
| 58 | |||
| 59 | CGFloat | ||
| 60 | ccpToAngle(const CGPoint v) | ||
| 61 | { | ||
| 62 | return atan2f(v.y, v.x); | ||
| 63 | } | ||
| 64 | |||
| 65 | CGPoint ccpLerp(CGPoint a, CGPoint b, float alpha) | ||
| 66 | { | ||
| 67 | return ccpAdd(ccpMult(a, 1.f - alpha), ccpMult(b, alpha)); | ||
| 68 | } | ||
| 69 | |||
| 70 | float clampf(float value, float min_inclusive, float max_inclusive) | ||
| 71 | { | ||
| 72 | if (min_inclusive > max_inclusive) { | ||
| 73 | CC_SWAP(min_inclusive,max_inclusive); | ||
| 74 | } | ||
| 75 | return value < min_inclusive ? min_inclusive : value < max_inclusive? value : max_inclusive; | ||
| 76 | } | ||
| 77 | |||
| 78 | CGPoint ccpClamp(CGPoint p, CGPoint min_inclusive, CGPoint max_inclusive) | ||
| 79 | { | ||
| 80 | return ccp(clampf(p.x,min_inclusive.x,max_inclusive.x), clampf(p.y, min_inclusive.y, max_inclusive.y)); | ||
| 81 | } | ||
| 82 | |||
| 83 | CGPoint ccpFromSize(CGSize s) | ||
| 84 | { | ||
| 85 | return ccp(s.width, s.height); | ||
| 86 | } | ||
| 87 | |||
| 88 | CGPoint ccpCompOp(CGPoint p, float (*opFunc)(float)) | ||
| 89 | { | ||
| 90 | return ccp(opFunc(p.x), opFunc(p.y)); | ||
| 91 | } | ||
| 92 | |||
| 93 | BOOL ccpFuzzyEqual(CGPoint a, CGPoint b, float var) | ||
| 94 | { | ||
| 95 | if(a.x - var <= b.x && b.x <= a.x + var) | ||
| 96 | if(a.y - var <= b.y && b.y <= a.y + var) | ||
| 97 | return true; | ||
| 98 | return false; | ||
| 99 | } | ||
| 100 | |||
| 101 | CGPoint ccpCompMult(CGPoint a, CGPoint b) | ||
| 102 | { | ||
| 103 | return ccp(a.x * b.x, a.y * b.y); | ||
| 104 | } | ||
| 105 | |||
| 106 | float ccpAngleSigned(CGPoint a, CGPoint b) | ||
| 107 | { | ||
| 108 | CGPoint a2 = ccpNormalize(a); | ||
| 109 | CGPoint b2 = ccpNormalize(b); | ||
| 110 | float angle = atan2f(a2.x * b2.y - a2.y * b2.x, ccpDot(a2, b2)); | ||
| 111 | if( fabs(angle) < kCGPointEpsilon ) return 0.f; | ||
| 112 | return angle; | ||
| 113 | } | ||
| 114 | |||
| 115 | CGPoint ccpRotateByAngle(CGPoint v, CGPoint pivot, float angle) | ||
| 116 | { | ||
| 117 | CGPoint r = ccpSub(v, pivot); | ||
| 118 | float cosa = cosf(angle), sina = sinf(angle); | ||
| 119 | float t = r.x; | ||
| 120 | r.x = t*cosa - r.y*sina + pivot.x; | ||
| 121 | r.y = t*sina + r.y*cosa + pivot.y; | ||
| 122 | return r; | ||
| 123 | } | ||
| 124 | |||
| 125 | |||
| 126 | BOOL ccpSegmentIntersect(CGPoint A, CGPoint B, CGPoint C, CGPoint D) | ||
| 127 | { | ||
| 128 | float S, T; | ||
| 129 | |||
| 130 | if( ccpLineIntersect(A, B, C, D, &S, &T ) | ||
| 131 | && (S >= 0.0f && S <= 1.0f && T >= 0.0f && T <= 1.0f) ) | ||
| 132 | return YES; | ||
| 133 | |||
| 134 | return NO; | ||
| 135 | } | ||
| 136 | |||
| 137 | CGPoint ccpIntersectPoint(CGPoint A, CGPoint B, CGPoint C, CGPoint D) | ||
| 138 | { | ||
| 139 | float S, T; | ||
| 140 | |||
| 141 | if( ccpLineIntersect(A, B, C, D, &S, &T) ) { | ||
| 142 | // Point of intersection | ||
| 143 | CGPoint P; | ||
| 144 | P.x = A.x + S * (B.x - A.x); | ||
| 145 | P.y = A.y + S * (B.y - A.y); | ||
| 146 | return P; | ||
| 147 | } | ||
| 148 | |||
| 149 | return CGPointZero; | ||
| 150 | } | ||
| 151 | |||
| 152 | BOOL ccpLineIntersect(CGPoint A, CGPoint B, | ||
| 153 | CGPoint C, CGPoint D, | ||
| 154 | float *S, float *T) | ||
| 155 | { | ||
| 156 | // FAIL: Line undefined | ||
| 157 | if ( (A.x==B.x && A.y==B.y) || (C.x==D.x && C.y==D.y) ) return NO; | ||
| 158 | |||
| 159 | const float BAx = B.x - A.x; | ||
| 160 | const float BAy = B.y - A.y; | ||
| 161 | const float DCx = D.x - C.x; | ||
| 162 | const float DCy = D.y - C.y; | ||
| 163 | const float ACx = A.x - C.x; | ||
| 164 | const float ACy = A.y - C.y; | ||
| 165 | |||
| 166 | const float denom = DCy*BAx - DCx*BAy; | ||
| 167 | |||
| 168 | *S = DCx*ACy - DCy*ACx; | ||
| 169 | *T = BAx*ACy - BAy*ACx; | ||
| 170 | |||
| 171 | if (denom == 0) { | ||
| 172 | if (*S == 0 || *T == 0) { | ||
| 173 | // Lines incident | ||
| 174 | return YES; | ||
| 175 | } | ||
| 176 | // Lines parallel and not incident | ||
| 177 | return NO; | ||
| 178 | } | ||
| 179 | |||
| 180 | *S = *S / denom; | ||
| 181 | *T = *T / denom; | ||
| 182 | |||
| 183 | // Point of intersection | ||
| 184 | // CGPoint P; | ||
| 185 | // P.x = A.x + *S * (B.x - A.x); | ||
| 186 | // P.y = A.y + *S * (B.y - A.y); | ||
| 187 | |||
| 188 | return YES; | ||
| 189 | } | ||
| 190 | |||
| 191 | float ccpAngle(CGPoint a, CGPoint b) | ||
| 192 | { | ||
| 193 | float angle = acosf(ccpDot(ccpNormalize(a), ccpNormalize(b))); | ||
| 194 | if( fabs(angle) < kCGPointEpsilon ) return 0.f; | ||
| 195 | return angle; | ||
| 196 | } | ||
