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diff --git a/libs/cocos2d/Platforms/iOS/CCTouchDelegateProtocol.h b/libs/cocos2d/Platforms/iOS/CCTouchDelegateProtocol.h new file mode 100755 index 0000000..20ba036 --- /dev/null +++ b/libs/cocos2d/Platforms/iOS/CCTouchDelegateProtocol.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2009 Valentin Milea
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 */
25
26// Only compile this code on iOS. These files should NOT be included on your Mac project.
27// But in case they are included, it won't be compiled.
28#import <Availability.h>
29#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
30
31#import <UIKit/UIKit.h>
32
33/**
34 CCTargetedTouchDelegate.
35
36 Using this type of delegate results in two benefits:
37 1. You don't need to deal with NSSets, the dispatcher does the job of splitting
38 them. You get exactly one UITouch per call.
39 2. You can *claim* a UITouch by returning YES in ccTouchBegan. Updates of claimed
40 touches are sent only to the delegate(s) that claimed them. So if you get a move/
41 ended/cancelled update you're sure it's your touch. This frees you from doing a
42 lot of checks when doing multi-touch.
43
44 (The name TargetedTouchDelegate relates to updates "targeting" their specific
45 handler, without bothering the other handlers.)
46 @since v0.8
47 */
48@protocol CCTargetedTouchDelegate <NSObject>
49
50/** Return YES to claim the touch.
51 @since v0.8
52 */
53- (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event;
54@optional
55// touch updates:
56- (void)ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event;
57- (void)ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event;
58- (void)ccTouchCancelled:(UITouch *)touch withEvent:(UIEvent *)event;
59@end
60
61/**
62 CCStandardTouchDelegate.
63
64 This type of delegate is the same one used by CocoaTouch. You will receive all the events (Began,Moved,Ended,Cancelled).
65 @since v0.8
66*/
67@protocol CCStandardTouchDelegate <NSObject>
68@optional
69- (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
70- (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
71- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
72- (void)ccTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
73@end
74
75#endif // __IPHONE_OS_VERSION_MAX_ALLOWED