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Diffstat (limited to 'libs/cocos2d/CCTransitionRadial.m')
-rwxr-xr-x | libs/cocos2d/CCTransitionRadial.m | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/libs/cocos2d/CCTransitionRadial.m b/libs/cocos2d/CCTransitionRadial.m new file mode 100755 index 0000000..a892f35 --- /dev/null +++ b/libs/cocos2d/CCTransitionRadial.m | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2009 Lam Pham | ||
5 | * | ||
6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
7 | * of this software and associated documentation files (the "Software"), to deal | ||
8 | * in the Software without restriction, including without limitation the rights | ||
9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
10 | * copies of the Software, and to permit persons to whom the Software is | ||
11 | * furnished to do so, subject to the following conditions: | ||
12 | * | ||
13 | * The above copyright notice and this permission notice shall be included in | ||
14 | * all copies or substantial portions of the Software. | ||
15 | * | ||
16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
22 | * THE SOFTWARE. | ||
23 | * | ||
24 | */ | ||
25 | |||
26 | |||
27 | |||
28 | #import "CCDirector.h" | ||
29 | #import "CCTransitionRadial.h" | ||
30 | #import "CCRenderTexture.h" | ||
31 | #import "CCLayer.h" | ||
32 | #import "CCActionInstant.h" | ||
33 | #import "Support/CGPointExtension.h" | ||
34 | |||
35 | enum { | ||
36 | kSceneRadial = 0xc001, | ||
37 | }; | ||
38 | |||
39 | #pragma mark - | ||
40 | #pragma mark Transition Radial CCW | ||
41 | |||
42 | @implementation CCTransitionRadialCCW | ||
43 | -(void) sceneOrder | ||
44 | { | ||
45 | inSceneOnTop_ = NO; | ||
46 | } | ||
47 | |||
48 | -(CCProgressTimerType) radialType | ||
49 | { | ||
50 | return kCCProgressTimerTypeRadialCCW; | ||
51 | } | ||
52 | |||
53 | -(void) onEnter | ||
54 | { | ||
55 | [super onEnter]; | ||
56 | // create a transparent color layer | ||
57 | // in which we are going to add our rendertextures | ||
58 | CGSize size = [[CCDirector sharedDirector] winSize]; | ||
59 | |||
60 | // create the second render texture for outScene | ||
61 | CCRenderTexture *outTexture = [CCRenderTexture renderTextureWithWidth:size.width height:size.height]; | ||
62 | outTexture.sprite.anchorPoint= ccp(0.5f,0.5f); | ||
63 | outTexture.position = ccp(size.width/2, size.height/2); | ||
64 | outTexture.anchorPoint = ccp(0.5f,0.5f); | ||
65 | |||
66 | // render outScene to its texturebuffer | ||
67 | [outTexture clear:0 g:0 b:0 a:1]; | ||
68 | [outTexture begin]; | ||
69 | [outScene_ visit]; | ||
70 | [outTexture end]; | ||
71 | |||
72 | // Since we've passed the outScene to the texture we don't need it. | ||
73 | [self hideOutShowIn]; | ||
74 | |||
75 | // We need the texture in RenderTexture. | ||
76 | CCProgressTimer *outNode = [CCProgressTimer progressWithTexture:outTexture.sprite.texture]; | ||
77 | // but it's flipped upside down so we flip the sprite | ||
78 | outNode.sprite.flipY = YES; | ||
79 | // Return the radial type that we want to use | ||
80 | outNode.type = [self radialType]; | ||
81 | outNode.percentage = 100.f; | ||
82 | outNode.position = ccp(size.width/2, size.height/2); | ||
83 | outNode.anchorPoint = ccp(0.5f,0.5f); | ||
84 | |||
85 | // create the blend action | ||
86 | CCActionInterval * layerAction = [CCSequence actions: | ||
87 | [CCProgressFromTo actionWithDuration:duration_ from:100.f to:0.f], | ||
88 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
89 | nil ]; | ||
90 | // run the blend action | ||
91 | [outNode runAction: layerAction]; | ||
92 | |||
93 | // add the layer (which contains our two rendertextures) to the scene | ||
94 | [self addChild: outNode z:2 tag:kSceneRadial]; | ||
95 | } | ||
96 | |||
97 | // clean up on exit | ||
98 | -(void) onExit | ||
99 | { | ||
100 | // remove our layer and release all containing objects | ||
101 | [self removeChildByTag:kSceneRadial cleanup:NO]; | ||
102 | [super onExit]; | ||
103 | } | ||
104 | @end | ||
105 | |||
106 | #pragma mark - | ||
107 | #pragma mark Transition Radial CW | ||
108 | |||
109 | @implementation CCTransitionRadialCW | ||
110 | -(CCProgressTimerType) radialType | ||
111 | { | ||
112 | return kCCProgressTimerTypeRadialCW; | ||
113 | } | ||
114 | @end | ||
115 | |||