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diff --git a/libs/cocos2d/CCTransitionPageTurn.h b/libs/cocos2d/CCTransitionPageTurn.h new file mode 100755 index 0000000..aacb7fc --- /dev/null +++ b/libs/cocos2d/CCTransitionPageTurn.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2009 Sindesso Pty Ltd http://www.sindesso.com/
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a copy
7 * of this software and associated documentation files (the "Software"), to deal
8 * in the Software without restriction, including without limitation the rights
9 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 * copies of the Software, and to permit persons to whom the Software is
11 * furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included in
14 * all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 * THE SOFTWARE.
23 *
24 */
25
26
27#import "CCTransition.h"
28
29/** CCTransitionPageTurn transition.
30 * A transition which peels back the bottom right hand corner of a scene
31 * to transition to the scene beneath it simulating a page turn
32 *
33 * This uses a 3DAction so it's strongly recommended that depth buffering
34 * is turned on in CCDirector using:
35 *
36 * [[CCDirector sharedDirector] setDepthBufferFormat:kCCDepthBuffer16];
37 *
38 * @since v0.8.2
39 */
40@interface CCTransitionPageTurn : CCTransitionScene
41{
42 BOOL back_;
43}
44/**
45 * creates a base transition with duration and incoming scene
46 * if back is TRUE then the effect is reversed to appear as if the incoming
47 * scene is being turned from left over the outgoing scene
48 */
49+(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
50
51/**
52 * creates a base transition with duration and incoming scene
53 * if back is TRUE then the effect is reversed to appear as if the incoming
54 * scene is being turned from left over the outgoing scene
55 */
56-(id) initWithDuration:(ccTime) t scene:(CCScene*)s backwards:(BOOL) back;
57
58-(CCActionInterval*) actionWithSize:(ccGridSize) vector;
59
60@end