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Diffstat (limited to 'libs/cocos2d/CCTransition.m')
| -rwxr-xr-x | libs/cocos2d/CCTransition.m | 1059 |
1 files changed, 1059 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCTransition.m b/libs/cocos2d/CCTransition.m new file mode 100755 index 0000000..22eed50 --- /dev/null +++ b/libs/cocos2d/CCTransition.m | |||
| @@ -0,0 +1,1059 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
| 5 | * Copyright (c) 2011 Zynga Inc. | ||
| 6 | * | ||
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 8 | * of this software and associated documentation files (the "Software"), to deal | ||
| 9 | * in the Software without restriction, including without limitation the rights | ||
| 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 11 | * copies of the Software, and to permit persons to whom the Software is | ||
| 12 | * furnished to do so, subject to the following conditions: | ||
| 13 | * | ||
| 14 | * The above copyright notice and this permission notice shall be included in | ||
| 15 | * all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 23 | * THE SOFTWARE. | ||
| 24 | * | ||
| 25 | */ | ||
| 26 | |||
| 27 | |||
| 28 | |||
| 29 | #import "CCTransition.h" | ||
| 30 | #import "CCNode.h" | ||
| 31 | #import "CCDirector.h" | ||
| 32 | #import "CCActionInterval.h" | ||
| 33 | #import "CCActionInstant.h" | ||
| 34 | #import "CCActionCamera.h" | ||
| 35 | #import "CCLayer.h" | ||
| 36 | #import "CCCamera.h" | ||
| 37 | #import "CCActionTiledGrid.h" | ||
| 38 | #import "CCActionEase.h" | ||
| 39 | #import "CCRenderTexture.h" | ||
| 40 | #import "Support/CGPointExtension.h" | ||
| 41 | |||
| 42 | #import <Availability.h> | ||
| 43 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
| 44 | #import "Platforms/iOS/CCTouchDispatcher.h" | ||
| 45 | #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
| 46 | #import "Platforms/Mac/CCEventDispatcher.h" | ||
| 47 | #endif | ||
| 48 | |||
| 49 | const uint32_t kSceneFade = 0xFADEFADE; | ||
| 50 | |||
| 51 | |||
| 52 | @interface CCTransitionScene (Private) | ||
| 53 | -(void) sceneOrder; | ||
| 54 | - (void)setNewScene:(ccTime)dt; | ||
| 55 | @end | ||
| 56 | |||
| 57 | @implementation CCTransitionScene | ||
| 58 | +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s | ||
| 59 | { | ||
| 60 | return [[[self alloc] initWithDuration:t scene:s] autorelease]; | ||
| 61 | } | ||
| 62 | |||
| 63 | -(id) initWithDuration:(ccTime) t scene:(CCScene*)s | ||
| 64 | { | ||
| 65 | NSAssert( s != nil, @"Argument scene must be non-nil"); | ||
| 66 | |||
| 67 | if( (self=[super init]) ) { | ||
| 68 | |||
| 69 | duration_ = t; | ||
| 70 | |||
| 71 | // retain | ||
| 72 | inScene_ = [s retain]; | ||
| 73 | outScene_ = [[CCDirector sharedDirector] runningScene]; | ||
| 74 | [outScene_ retain]; | ||
| 75 | |||
| 76 | NSAssert( inScene_ != outScene_, @"Incoming scene must be different from the outgoing scene" ); | ||
| 77 | |||
| 78 | // disable events while transitions | ||
| 79 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
| 80 | [[CCTouchDispatcher sharedDispatcher] setDispatchEvents: NO]; | ||
| 81 | #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
| 82 | [[CCEventDispatcher sharedDispatcher] setDispatchEvents: NO]; | ||
| 83 | #endif | ||
| 84 | |||
| 85 | [self sceneOrder]; | ||
| 86 | } | ||
| 87 | return self; | ||
| 88 | } | ||
| 89 | -(void) sceneOrder | ||
| 90 | { | ||
| 91 | inSceneOnTop_ = YES; | ||
| 92 | } | ||
| 93 | |||
| 94 | -(void) draw | ||
| 95 | { | ||
| 96 | [super draw]; | ||
| 97 | |||
| 98 | if( inSceneOnTop_ ) { | ||
| 99 | [outScene_ visit]; | ||
| 100 | [inScene_ visit]; | ||
| 101 | } else { | ||
| 102 | [inScene_ visit]; | ||
| 103 | [outScene_ visit]; | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 107 | -(void) finish | ||
| 108 | { | ||
| 109 | /* clean up */ | ||
| 110 | [inScene_ setVisible:YES]; | ||
| 111 | [inScene_ setPosition:ccp(0,0)]; | ||
| 112 | [inScene_ setScale:1.0f]; | ||
| 113 | [inScene_ setRotation:0.0f]; | ||
| 114 | [inScene_.camera restore]; | ||
| 115 | |||
| 116 | [outScene_ setVisible:NO]; | ||
| 117 | [outScene_ setPosition:ccp(0,0)]; | ||
| 118 | [outScene_ setScale:1.0f]; | ||
| 119 | [outScene_ setRotation:0.0f]; | ||
| 120 | [outScene_.camera restore]; | ||
| 121 | |||
| 122 | [self schedule:@selector(setNewScene:) interval:0]; | ||
| 123 | } | ||
| 124 | |||
| 125 | -(void) setNewScene: (ccTime) dt | ||
| 126 | { | ||
| 127 | [self unschedule:_cmd]; | ||
| 128 | |||
| 129 | CCDirector *director = [CCDirector sharedDirector]; | ||
| 130 | |||
| 131 | // Before replacing, save the "send cleanup to scene" | ||
| 132 | sendCleanupToScene_ = [director sendCleanupToScene]; | ||
| 133 | |||
| 134 | [director replaceScene: inScene_]; | ||
| 135 | |||
| 136 | // enable events while transitions | ||
| 137 | #ifdef __IPHONE_OS_VERSION_MAX_ALLOWED | ||
| 138 | [[CCTouchDispatcher sharedDispatcher] setDispatchEvents: YES]; | ||
| 139 | #elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED) | ||
| 140 | [[CCEventDispatcher sharedDispatcher] setDispatchEvents: YES]; | ||
| 141 | #endif | ||
| 142 | |||
| 143 | // issue #267 | ||
| 144 | [outScene_ setVisible:YES]; | ||
| 145 | } | ||
| 146 | |||
| 147 | -(void) hideOutShowIn | ||
| 148 | { | ||
| 149 | [inScene_ setVisible:YES]; | ||
| 150 | [outScene_ setVisible:NO]; | ||
| 151 | } | ||
| 152 | |||
| 153 | // custom onEnter | ||
| 154 | -(void) onEnter | ||
| 155 | { | ||
| 156 | [super onEnter]; | ||
| 157 | [inScene_ onEnter]; | ||
| 158 | // outScene_ should not receive the onEnter callback | ||
| 159 | } | ||
| 160 | |||
| 161 | // custom onExit | ||
| 162 | -(void) onExit | ||
| 163 | { | ||
| 164 | [super onExit]; | ||
| 165 | [outScene_ onExit]; | ||
| 166 | |||
| 167 | // inScene_ should not receive the onExit callback | ||
| 168 | // only the onEnterTransitionDidFinish | ||
| 169 | [inScene_ onEnterTransitionDidFinish]; | ||
| 170 | } | ||
| 171 | |||
| 172 | // custom cleanup | ||
| 173 | -(void) cleanup | ||
| 174 | { | ||
| 175 | [super cleanup]; | ||
| 176 | |||
| 177 | if( sendCleanupToScene_ ) | ||
| 178 | [outScene_ cleanup]; | ||
| 179 | } | ||
| 180 | |||
| 181 | -(void) dealloc | ||
| 182 | { | ||
| 183 | [inScene_ release]; | ||
| 184 | [outScene_ release]; | ||
| 185 | [super dealloc]; | ||
| 186 | } | ||
| 187 | @end | ||
| 188 | |||
| 189 | // | ||
| 190 | // Oriented Transition | ||
| 191 | // | ||
| 192 | @implementation CCTransitionSceneOriented | ||
| 193 | +(id) transitionWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o | ||
| 194 | { | ||
| 195 | return [[[self alloc] initWithDuration:t scene:s orientation:o] autorelease]; | ||
| 196 | } | ||
| 197 | |||
| 198 | -(id) initWithDuration:(ccTime) t scene:(CCScene*)s orientation:(tOrientation)o | ||
| 199 | { | ||
| 200 | if( (self=[super initWithDuration:t scene:s]) ) | ||
| 201 | orientation = o; | ||
| 202 | return self; | ||
| 203 | } | ||
| 204 | @end | ||
| 205 | |||
| 206 | |||
| 207 | // | ||
| 208 | // RotoZoom | ||
| 209 | // | ||
| 210 | @implementation CCTransitionRotoZoom | ||
| 211 | -(void) onEnter | ||
| 212 | { | ||
| 213 | [super onEnter]; | ||
| 214 | |||
| 215 | [inScene_ setScale:0.001f]; | ||
| 216 | [outScene_ setScale:1.0f]; | ||
| 217 | |||
| 218 | [inScene_ setAnchorPoint:ccp(0.5f, 0.5f)]; | ||
| 219 | [outScene_ setAnchorPoint:ccp(0.5f, 0.5f)]; | ||
| 220 | |||
| 221 | CCActionInterval *rotozoom = [CCSequence actions: [CCSpawn actions: | ||
| 222 | [CCScaleBy actionWithDuration:duration_/2 scale:0.001f], | ||
| 223 | [CCRotateBy actionWithDuration:duration_/2 angle:360 *2], | ||
| 224 | nil], | ||
| 225 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 226 | nil]; | ||
| 227 | |||
| 228 | |||
| 229 | [outScene_ runAction: rotozoom]; | ||
| 230 | [inScene_ runAction: [CCSequence actions: | ||
| 231 | [rotozoom reverse], | ||
| 232 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 233 | nil]]; | ||
| 234 | } | ||
| 235 | @end | ||
| 236 | |||
| 237 | // | ||
| 238 | // JumpZoom | ||
| 239 | // | ||
| 240 | @implementation CCTransitionJumpZoom | ||
| 241 | -(void) onEnter | ||
| 242 | { | ||
| 243 | [super onEnter]; | ||
| 244 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 245 | |||
| 246 | [inScene_ setScale:0.5f]; | ||
| 247 | [inScene_ setPosition:ccp( s.width,0 )]; | ||
| 248 | |||
| 249 | [inScene_ setAnchorPoint:ccp(0.5f, 0.5f)]; | ||
| 250 | [outScene_ setAnchorPoint:ccp(0.5f, 0.5f)]; | ||
| 251 | |||
| 252 | CCActionInterval *jump = [CCJumpBy actionWithDuration:duration_/4 position:ccp(-s.width,0) height:s.width/4 jumps:2]; | ||
| 253 | CCActionInterval *scaleIn = [CCScaleTo actionWithDuration:duration_/4 scale:1.0f]; | ||
| 254 | CCActionInterval *scaleOut = [CCScaleTo actionWithDuration:duration_/4 scale:0.5f]; | ||
| 255 | |||
| 256 | CCActionInterval *jumpZoomOut = [CCSequence actions: scaleOut, jump, nil]; | ||
| 257 | CCActionInterval *jumpZoomIn = [CCSequence actions: jump, scaleIn, nil]; | ||
| 258 | |||
| 259 | CCActionInterval *delay = [CCDelayTime actionWithDuration:duration_/2]; | ||
| 260 | |||
| 261 | [outScene_ runAction: jumpZoomOut]; | ||
| 262 | [inScene_ runAction: [CCSequence actions: delay, | ||
| 263 | jumpZoomIn, | ||
| 264 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 265 | nil] ]; | ||
| 266 | } | ||
| 267 | @end | ||
| 268 | |||
| 269 | // | ||
| 270 | // MoveInL | ||
| 271 | // | ||
| 272 | @implementation CCTransitionMoveInL | ||
| 273 | -(void) onEnter | ||
| 274 | { | ||
| 275 | [super onEnter]; | ||
| 276 | |||
| 277 | [self initScenes]; | ||
| 278 | |||
| 279 | CCActionInterval *a = [self action]; | ||
| 280 | |||
| 281 | [inScene_ runAction: [CCSequence actions: | ||
| 282 | [self easeActionWithAction:a], | ||
| 283 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 284 | nil] | ||
| 285 | ]; | ||
| 286 | |||
| 287 | } | ||
| 288 | -(CCActionInterval*) action | ||
| 289 | { | ||
| 290 | return [CCMoveTo actionWithDuration:duration_ position:ccp(0,0)]; | ||
| 291 | } | ||
| 292 | |||
| 293 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 294 | { | ||
| 295 | return [CCEaseOut actionWithAction:action rate:2.0f]; | ||
| 296 | // return [EaseElasticOut actionWithAction:action period:0.4f]; | ||
| 297 | } | ||
| 298 | |||
| 299 | -(void) initScenes | ||
| 300 | { | ||
| 301 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 302 | [inScene_ setPosition: ccp( -s.width,0) ]; | ||
| 303 | } | ||
| 304 | @end | ||
| 305 | |||
| 306 | // | ||
| 307 | // MoveInR | ||
| 308 | // | ||
| 309 | @implementation CCTransitionMoveInR | ||
| 310 | -(void) initScenes | ||
| 311 | { | ||
| 312 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 313 | [inScene_ setPosition: ccp( s.width,0) ]; | ||
| 314 | } | ||
| 315 | @end | ||
| 316 | |||
| 317 | // | ||
| 318 | // MoveInT | ||
| 319 | // | ||
| 320 | @implementation CCTransitionMoveInT | ||
| 321 | -(void) initScenes | ||
| 322 | { | ||
| 323 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 324 | [inScene_ setPosition: ccp( 0, s.height) ]; | ||
| 325 | } | ||
| 326 | @end | ||
| 327 | |||
| 328 | // | ||
| 329 | // MoveInB | ||
| 330 | // | ||
| 331 | @implementation CCTransitionMoveInB | ||
| 332 | -(void) initScenes | ||
| 333 | { | ||
| 334 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 335 | [inScene_ setPosition: ccp( 0, -s.height) ]; | ||
| 336 | } | ||
| 337 | @end | ||
| 338 | |||
| 339 | // | ||
| 340 | // SlideInL | ||
| 341 | // | ||
| 342 | |||
| 343 | // The adjust factor is needed to prevent issue #442 | ||
| 344 | // One solution is to use DONT_RENDER_IN_SUBPIXELS images, but NO | ||
| 345 | // The other issue is that in some transitions (and I don't know why) | ||
| 346 | // the order should be reversed (In in top of Out or vice-versa). | ||
| 347 | #define ADJUST_FACTOR 0.5f | ||
| 348 | @implementation CCTransitionSlideInL | ||
| 349 | -(void) onEnter | ||
| 350 | { | ||
| 351 | [super onEnter]; | ||
| 352 | |||
| 353 | [self initScenes]; | ||
| 354 | |||
| 355 | CCActionInterval *in = [self action]; | ||
| 356 | CCActionInterval *out = [self action]; | ||
| 357 | |||
| 358 | id inAction = [self easeActionWithAction:in]; | ||
| 359 | id outAction = [CCSequence actions: | ||
| 360 | [self easeActionWithAction:out], | ||
| 361 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 362 | nil]; | ||
| 363 | |||
| 364 | [inScene_ runAction: inAction]; | ||
| 365 | [outScene_ runAction: outAction]; | ||
| 366 | } | ||
| 367 | -(void) sceneOrder | ||
| 368 | { | ||
| 369 | inSceneOnTop_ = NO; | ||
| 370 | } | ||
| 371 | -(void) initScenes | ||
| 372 | { | ||
| 373 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 374 | [inScene_ setPosition: ccp( -(s.width-ADJUST_FACTOR),0) ]; | ||
| 375 | } | ||
| 376 | -(CCActionInterval*) action | ||
| 377 | { | ||
| 378 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 379 | return [CCMoveBy actionWithDuration:duration_ position:ccp(s.width-ADJUST_FACTOR,0)]; | ||
| 380 | } | ||
| 381 | |||
| 382 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 383 | { | ||
| 384 | return [CCEaseOut actionWithAction:action rate:2.0f]; | ||
| 385 | // return [EaseElasticOut actionWithAction:action period:0.4f]; | ||
| 386 | } | ||
| 387 | |||
| 388 | @end | ||
| 389 | |||
| 390 | // | ||
| 391 | // SlideInR | ||
| 392 | // | ||
| 393 | @implementation CCTransitionSlideInR | ||
| 394 | -(void) sceneOrder | ||
| 395 | { | ||
| 396 | inSceneOnTop_ = YES; | ||
| 397 | } | ||
| 398 | -(void) initScenes | ||
| 399 | { | ||
| 400 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 401 | [inScene_ setPosition: ccp( s.width-ADJUST_FACTOR,0) ]; | ||
| 402 | } | ||
| 403 | |||
| 404 | -(CCActionInterval*) action | ||
| 405 | { | ||
| 406 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 407 | return [CCMoveBy actionWithDuration:duration_ position:ccp(-(s.width-ADJUST_FACTOR),0)]; | ||
| 408 | } | ||
| 409 | |||
| 410 | @end | ||
| 411 | |||
| 412 | // | ||
| 413 | // SlideInT | ||
| 414 | // | ||
| 415 | @implementation CCTransitionSlideInT | ||
| 416 | -(void) sceneOrder | ||
| 417 | { | ||
| 418 | inSceneOnTop_ = NO; | ||
| 419 | } | ||
| 420 | -(void) initScenes | ||
| 421 | { | ||
| 422 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 423 | [inScene_ setPosition: ccp(0,s.height-ADJUST_FACTOR) ]; | ||
| 424 | } | ||
| 425 | |||
| 426 | -(CCActionInterval*) action | ||
| 427 | { | ||
| 428 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 429 | return [CCMoveBy actionWithDuration:duration_ position:ccp(0,-(s.height-ADJUST_FACTOR))]; | ||
| 430 | } | ||
| 431 | |||
| 432 | @end | ||
| 433 | |||
| 434 | // | ||
| 435 | // SlideInB | ||
| 436 | // | ||
| 437 | @implementation CCTransitionSlideInB | ||
| 438 | -(void) sceneOrder | ||
| 439 | { | ||
| 440 | inSceneOnTop_ = YES; | ||
| 441 | } | ||
| 442 | |||
| 443 | -(void) initScenes | ||
| 444 | { | ||
| 445 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 446 | [inScene_ setPosition: ccp(0,-(s.height-ADJUST_FACTOR)) ]; | ||
| 447 | } | ||
| 448 | |||
| 449 | -(CCActionInterval*) action | ||
| 450 | { | ||
| 451 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 452 | return [CCMoveBy actionWithDuration:duration_ position:ccp(0,s.height-ADJUST_FACTOR)]; | ||
| 453 | } | ||
| 454 | @end | ||
| 455 | |||
| 456 | // | ||
| 457 | // ShrinkGrow Transition | ||
| 458 | // | ||
| 459 | @implementation CCTransitionShrinkGrow | ||
| 460 | -(void) onEnter | ||
| 461 | { | ||
| 462 | [super onEnter]; | ||
| 463 | |||
| 464 | [inScene_ setScale:0.001f]; | ||
| 465 | [outScene_ setScale:1.0f]; | ||
| 466 | |||
| 467 | [inScene_ setAnchorPoint:ccp(2/3.0f,0.5f)]; | ||
| 468 | [outScene_ setAnchorPoint:ccp(1/3.0f,0.5f)]; | ||
| 469 | |||
| 470 | CCActionInterval *scaleOut = [CCScaleTo actionWithDuration:duration_ scale:0.01f]; | ||
| 471 | CCActionInterval *scaleIn = [CCScaleTo actionWithDuration:duration_ scale:1.0f]; | ||
| 472 | |||
| 473 | [inScene_ runAction: [self easeActionWithAction:scaleIn]]; | ||
| 474 | [outScene_ runAction: [CCSequence actions: | ||
| 475 | [self easeActionWithAction:scaleOut], | ||
| 476 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 477 | nil] ]; | ||
| 478 | } | ||
| 479 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 480 | { | ||
| 481 | return [CCEaseOut actionWithAction:action rate:2.0f]; | ||
| 482 | // return [EaseElasticOut actionWithAction:action period:0.3f]; | ||
| 483 | } | ||
| 484 | @end | ||
| 485 | |||
| 486 | // | ||
| 487 | // FlipX Transition | ||
| 488 | // | ||
| 489 | @implementation CCTransitionFlipX | ||
| 490 | -(void) onEnter | ||
| 491 | { | ||
| 492 | [super onEnter]; | ||
| 493 | |||
| 494 | CCActionInterval *inA, *outA; | ||
| 495 | [inScene_ setVisible: NO]; | ||
| 496 | |||
| 497 | float inDeltaZ, inAngleZ; | ||
| 498 | float outDeltaZ, outAngleZ; | ||
| 499 | |||
| 500 | if( orientation == kOrientationRightOver ) { | ||
| 501 | inDeltaZ = 90; | ||
| 502 | inAngleZ = 270; | ||
| 503 | outDeltaZ = 90; | ||
| 504 | outAngleZ = 0; | ||
| 505 | } else { | ||
| 506 | inDeltaZ = -90; | ||
| 507 | inAngleZ = 90; | ||
| 508 | outDeltaZ = -90; | ||
| 509 | outAngleZ = 0; | ||
| 510 | } | ||
| 511 | |||
| 512 | inA = [CCSequence actions: | ||
| 513 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 514 | [CCShow action], | ||
| 515 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:0 deltaAngleX:0], | ||
| 516 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 517 | nil ]; | ||
| 518 | outA = [CCSequence actions: | ||
| 519 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:0 deltaAngleX:0], | ||
| 520 | [CCHide action], | ||
| 521 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 522 | nil ]; | ||
| 523 | |||
| 524 | [inScene_ runAction: inA]; | ||
| 525 | [outScene_ runAction: outA]; | ||
| 526 | |||
| 527 | } | ||
| 528 | @end | ||
| 529 | |||
| 530 | // | ||
| 531 | // FlipY Transition | ||
| 532 | // | ||
| 533 | @implementation CCTransitionFlipY | ||
| 534 | -(void) onEnter | ||
| 535 | { | ||
| 536 | [super onEnter]; | ||
| 537 | |||
| 538 | CCActionInterval *inA, *outA; | ||
| 539 | [inScene_ setVisible: NO]; | ||
| 540 | |||
| 541 | float inDeltaZ, inAngleZ; | ||
| 542 | float outDeltaZ, outAngleZ; | ||
| 543 | |||
| 544 | if( orientation == kOrientationUpOver ) { | ||
| 545 | inDeltaZ = 90; | ||
| 546 | inAngleZ = 270; | ||
| 547 | outDeltaZ = 90; | ||
| 548 | outAngleZ = 0; | ||
| 549 | } else { | ||
| 550 | inDeltaZ = -90; | ||
| 551 | inAngleZ = 90; | ||
| 552 | outDeltaZ = -90; | ||
| 553 | outAngleZ = 0; | ||
| 554 | } | ||
| 555 | inA = [CCSequence actions: | ||
| 556 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 557 | [CCShow action], | ||
| 558 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:90 deltaAngleX:0], | ||
| 559 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 560 | nil ]; | ||
| 561 | outA = [CCSequence actions: | ||
| 562 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:90 deltaAngleX:0], | ||
| 563 | [CCHide action], | ||
| 564 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 565 | nil ]; | ||
| 566 | |||
| 567 | [inScene_ runAction: inA]; | ||
| 568 | [outScene_ runAction: outA]; | ||
| 569 | |||
| 570 | } | ||
| 571 | @end | ||
| 572 | |||
| 573 | // | ||
| 574 | // FlipAngular Transition | ||
| 575 | // | ||
| 576 | @implementation CCTransitionFlipAngular | ||
| 577 | -(void) onEnter | ||
| 578 | { | ||
| 579 | [super onEnter]; | ||
| 580 | |||
| 581 | CCActionInterval *inA, *outA; | ||
| 582 | [inScene_ setVisible: NO]; | ||
| 583 | |||
| 584 | float inDeltaZ, inAngleZ; | ||
| 585 | float outDeltaZ, outAngleZ; | ||
| 586 | |||
| 587 | if( orientation == kOrientationRightOver ) { | ||
| 588 | inDeltaZ = 90; | ||
| 589 | inAngleZ = 270; | ||
| 590 | outDeltaZ = 90; | ||
| 591 | outAngleZ = 0; | ||
| 592 | } else { | ||
| 593 | inDeltaZ = -90; | ||
| 594 | inAngleZ = 90; | ||
| 595 | outDeltaZ = -90; | ||
| 596 | outAngleZ = 0; | ||
| 597 | } | ||
| 598 | inA = [CCSequence actions: | ||
| 599 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 600 | [CCShow action], | ||
| 601 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:-45 deltaAngleX:0], | ||
| 602 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 603 | nil ]; | ||
| 604 | outA = [CCSequence actions: | ||
| 605 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:45 deltaAngleX:0], | ||
| 606 | [CCHide action], | ||
| 607 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 608 | nil ]; | ||
| 609 | |||
| 610 | [inScene_ runAction: inA]; | ||
| 611 | [outScene_ runAction: outA]; | ||
| 612 | } | ||
| 613 | @end | ||
| 614 | |||
| 615 | // | ||
| 616 | // ZoomFlipX Transition | ||
| 617 | // | ||
| 618 | @implementation CCTransitionZoomFlipX | ||
| 619 | -(void) onEnter | ||
| 620 | { | ||
| 621 | [super onEnter]; | ||
| 622 | |||
| 623 | CCActionInterval *inA, *outA; | ||
| 624 | [inScene_ setVisible: NO]; | ||
| 625 | |||
| 626 | float inDeltaZ, inAngleZ; | ||
| 627 | float outDeltaZ, outAngleZ; | ||
| 628 | |||
| 629 | if( orientation == kOrientationRightOver ) { | ||
| 630 | inDeltaZ = 90; | ||
| 631 | inAngleZ = 270; | ||
| 632 | outDeltaZ = 90; | ||
| 633 | outAngleZ = 0; | ||
| 634 | } else { | ||
| 635 | inDeltaZ = -90; | ||
| 636 | inAngleZ = 90; | ||
| 637 | outDeltaZ = -90; | ||
| 638 | outAngleZ = 0; | ||
| 639 | } | ||
| 640 | inA = [CCSequence actions: | ||
| 641 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 642 | [CCSpawn actions: | ||
| 643 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:0 deltaAngleX:0], | ||
| 644 | [CCScaleTo actionWithDuration:duration_/2 scale:1], | ||
| 645 | [CCShow action], | ||
| 646 | nil], | ||
| 647 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 648 | nil ]; | ||
| 649 | outA = [CCSequence actions: | ||
| 650 | [CCSpawn actions: | ||
| 651 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:0 deltaAngleX:0], | ||
| 652 | [CCScaleTo actionWithDuration:duration_/2 scale:0.5f], | ||
| 653 | nil], | ||
| 654 | [CCHide action], | ||
| 655 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 656 | nil ]; | ||
| 657 | |||
| 658 | inScene_.scale = 0.5f; | ||
| 659 | [inScene_ runAction: inA]; | ||
| 660 | [outScene_ runAction: outA]; | ||
| 661 | } | ||
| 662 | @end | ||
| 663 | |||
| 664 | // | ||
| 665 | // ZoomFlipY Transition | ||
| 666 | // | ||
| 667 | @implementation CCTransitionZoomFlipY | ||
| 668 | -(void) onEnter | ||
| 669 | { | ||
| 670 | [super onEnter]; | ||
| 671 | |||
| 672 | CCActionInterval *inA, *outA; | ||
| 673 | [inScene_ setVisible: NO]; | ||
| 674 | |||
| 675 | float inDeltaZ, inAngleZ; | ||
| 676 | float outDeltaZ, outAngleZ; | ||
| 677 | |||
| 678 | if( orientation == kOrientationUpOver ) { | ||
| 679 | inDeltaZ = 90; | ||
| 680 | inAngleZ = 270; | ||
| 681 | outDeltaZ = 90; | ||
| 682 | outAngleZ = 0; | ||
| 683 | } else { | ||
| 684 | inDeltaZ = -90; | ||
| 685 | inAngleZ = 90; | ||
| 686 | outDeltaZ = -90; | ||
| 687 | outAngleZ = 0; | ||
| 688 | } | ||
| 689 | |||
| 690 | inA = [CCSequence actions: | ||
| 691 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 692 | [CCSpawn actions: | ||
| 693 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:90 deltaAngleX:0], | ||
| 694 | [CCScaleTo actionWithDuration:duration_/2 scale:1], | ||
| 695 | [CCShow action], | ||
| 696 | nil], | ||
| 697 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 698 | nil ]; | ||
| 699 | outA = [CCSequence actions: | ||
| 700 | [CCSpawn actions: | ||
| 701 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:90 deltaAngleX:0], | ||
| 702 | [CCScaleTo actionWithDuration:duration_/2 scale:0.5f], | ||
| 703 | nil], | ||
| 704 | [CCHide action], | ||
| 705 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 706 | nil ]; | ||
| 707 | |||
| 708 | inScene_.scale = 0.5f; | ||
| 709 | [inScene_ runAction: inA]; | ||
| 710 | [outScene_ runAction: outA]; | ||
| 711 | } | ||
| 712 | @end | ||
| 713 | |||
| 714 | // | ||
| 715 | // ZoomFlipAngular Transition | ||
| 716 | // | ||
| 717 | @implementation CCTransitionZoomFlipAngular | ||
| 718 | -(void) onEnter | ||
| 719 | { | ||
| 720 | [super onEnter]; | ||
| 721 | |||
| 722 | CCActionInterval *inA, *outA; | ||
| 723 | [inScene_ setVisible: NO]; | ||
| 724 | |||
| 725 | float inDeltaZ, inAngleZ; | ||
| 726 | float outDeltaZ, outAngleZ; | ||
| 727 | |||
| 728 | if( orientation == kOrientationRightOver ) { | ||
| 729 | inDeltaZ = 90; | ||
| 730 | inAngleZ = 270; | ||
| 731 | outDeltaZ = 90; | ||
| 732 | outAngleZ = 0; | ||
| 733 | } else { | ||
| 734 | inDeltaZ = -90; | ||
| 735 | inAngleZ = 90; | ||
| 736 | outDeltaZ = -90; | ||
| 737 | outAngleZ = 0; | ||
| 738 | } | ||
| 739 | |||
| 740 | inA = [CCSequence actions: | ||
| 741 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 742 | [CCSpawn actions: | ||
| 743 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:inAngleZ deltaAngleZ:inDeltaZ angleX:-45 deltaAngleX:0], | ||
| 744 | [CCScaleTo actionWithDuration:duration_/2 scale:1], | ||
| 745 | [CCShow action], | ||
| 746 | nil], | ||
| 747 | [CCShow action], | ||
| 748 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 749 | nil ]; | ||
| 750 | outA = [CCSequence actions: | ||
| 751 | [CCSpawn actions: | ||
| 752 | [CCOrbitCamera actionWithDuration: duration_/2 radius: 1 deltaRadius:0 angleZ:outAngleZ deltaAngleZ:outDeltaZ angleX:45 deltaAngleX:0], | ||
| 753 | [CCScaleTo actionWithDuration:duration_/2 scale:0.5f], | ||
| 754 | nil], | ||
| 755 | [CCHide action], | ||
| 756 | [CCDelayTime actionWithDuration:duration_/2], | ||
| 757 | nil ]; | ||
| 758 | |||
| 759 | inScene_.scale = 0.5f; | ||
| 760 | [inScene_ runAction: inA]; | ||
| 761 | [outScene_ runAction: outA]; | ||
| 762 | } | ||
| 763 | @end | ||
| 764 | |||
| 765 | |||
| 766 | // | ||
| 767 | // Fade Transition | ||
| 768 | // | ||
| 769 | @implementation CCTransitionFade | ||
| 770 | +(id) transitionWithDuration:(ccTime)d scene:(CCScene*)s withColor:(ccColor3B)color | ||
| 771 | { | ||
| 772 | return [[[self alloc] initWithDuration:d scene:s withColor:color] autorelease]; | ||
| 773 | } | ||
| 774 | |||
| 775 | -(id) initWithDuration:(ccTime)d scene:(CCScene*)s withColor:(ccColor3B)aColor | ||
| 776 | { | ||
| 777 | if( (self=[super initWithDuration:d scene:s]) ) { | ||
| 778 | color.r = aColor.r; | ||
| 779 | color.g = aColor.g; | ||
| 780 | color.b = aColor.b; | ||
| 781 | } | ||
| 782 | |||
| 783 | return self; | ||
| 784 | } | ||
| 785 | |||
| 786 | -(id) initWithDuration:(ccTime)d scene:(CCScene*)s | ||
| 787 | { | ||
| 788 | return [self initWithDuration:d scene:s withColor:ccBLACK]; | ||
| 789 | } | ||
| 790 | |||
| 791 | -(void) onEnter | ||
| 792 | { | ||
| 793 | [super onEnter]; | ||
| 794 | |||
| 795 | CCLayerColor *l = [CCLayerColor layerWithColor:color]; | ||
| 796 | [inScene_ setVisible: NO]; | ||
| 797 | |||
| 798 | [self addChild: l z:2 tag:kSceneFade]; | ||
| 799 | |||
| 800 | |||
| 801 | CCNode *f = [self getChildByTag:kSceneFade]; | ||
| 802 | |||
| 803 | CCActionInterval *a = [CCSequence actions: | ||
| 804 | [CCFadeIn actionWithDuration:duration_/2], | ||
| 805 | [CCCallFunc actionWithTarget:self selector:@selector(hideOutShowIn)], | ||
| 806 | [CCFadeOut actionWithDuration:duration_/2], | ||
| 807 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 808 | nil ]; | ||
| 809 | [f runAction: a]; | ||
| 810 | } | ||
| 811 | |||
| 812 | -(void) onExit | ||
| 813 | { | ||
| 814 | [super onExit]; | ||
| 815 | [self removeChildByTag:kSceneFade cleanup:NO]; | ||
| 816 | } | ||
| 817 | @end | ||
| 818 | |||
| 819 | |||
| 820 | // | ||
| 821 | // Cross Fade Transition | ||
| 822 | // | ||
| 823 | @implementation CCTransitionCrossFade | ||
| 824 | |||
| 825 | -(void) draw | ||
| 826 | { | ||
| 827 | // override draw since both scenes (textures) are rendered in 1 scene | ||
| 828 | } | ||
| 829 | |||
| 830 | -(void) onEnter | ||
| 831 | { | ||
| 832 | [super onEnter]; | ||
| 833 | |||
| 834 | // create a transparent color layer | ||
| 835 | // in which we are going to add our rendertextures | ||
| 836 | ccColor4B color = {0,0,0,0}; | ||
| 837 | CGSize size = [[CCDirector sharedDirector] winSize]; | ||
| 838 | CCLayerColor * layer = [CCLayerColor layerWithColor:color]; | ||
| 839 | |||
| 840 | // create the first render texture for inScene_ | ||
| 841 | CCRenderTexture *inTexture = [CCRenderTexture renderTextureWithWidth:size.width height:size.height]; | ||
| 842 | inTexture.sprite.anchorPoint= ccp(0.5f,0.5f); | ||
| 843 | inTexture.position = ccp(size.width/2, size.height/2); | ||
| 844 | inTexture.anchorPoint = ccp(0.5f,0.5f); | ||
| 845 | |||
| 846 | // render inScene_ to its texturebuffer | ||
| 847 | [inTexture begin]; | ||
| 848 | [inScene_ visit]; | ||
| 849 | [inTexture end]; | ||
| 850 | |||
| 851 | // create the second render texture for outScene_ | ||
| 852 | CCRenderTexture *outTexture = [CCRenderTexture renderTextureWithWidth:size.width height:size.height]; | ||
| 853 | outTexture.sprite.anchorPoint= ccp(0.5f,0.5f); | ||
| 854 | outTexture.position = ccp(size.width/2, size.height/2); | ||
| 855 | outTexture.anchorPoint = ccp(0.5f,0.5f); | ||
| 856 | |||
| 857 | // render outScene_ to its texturebuffer | ||
| 858 | [outTexture begin]; | ||
| 859 | [outScene_ visit]; | ||
| 860 | [outTexture end]; | ||
| 861 | |||
| 862 | // create blend functions | ||
| 863 | |||
| 864 | ccBlendFunc blend1 = {GL_ONE, GL_ONE}; // inScene_ will lay on background and will not be used with alpha | ||
| 865 | ccBlendFunc blend2 = {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}; // we are going to blend outScene_ via alpha | ||
| 866 | |||
| 867 | // set blendfunctions | ||
| 868 | [inTexture.sprite setBlendFunc:blend1]; | ||
| 869 | [outTexture.sprite setBlendFunc:blend2]; | ||
| 870 | |||
| 871 | // add render textures to the layer | ||
| 872 | [layer addChild:inTexture]; | ||
| 873 | [layer addChild:outTexture]; | ||
| 874 | |||
| 875 | // initial opacity: | ||
| 876 | [inTexture.sprite setOpacity:255]; | ||
| 877 | [outTexture.sprite setOpacity:255]; | ||
| 878 | |||
| 879 | // create the blend action | ||
| 880 | CCActionInterval * layerAction = [CCSequence actions: | ||
| 881 | [CCFadeTo actionWithDuration:duration_ opacity:0], | ||
| 882 | [CCCallFunc actionWithTarget:self selector:@selector(hideOutShowIn)], | ||
| 883 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 884 | nil ]; | ||
| 885 | |||
| 886 | |||
| 887 | // run the blend action | ||
| 888 | [outTexture.sprite runAction: layerAction]; | ||
| 889 | |||
| 890 | // add the layer (which contains our two rendertextures) to the scene | ||
| 891 | [self addChild: layer z:2 tag:kSceneFade]; | ||
| 892 | } | ||
| 893 | |||
| 894 | // clean up on exit | ||
| 895 | -(void) onExit | ||
| 896 | { | ||
| 897 | // remove our layer and release all containing objects | ||
| 898 | [self removeChildByTag:kSceneFade cleanup:NO]; | ||
| 899 | |||
| 900 | [super onExit]; | ||
| 901 | } | ||
| 902 | @end | ||
| 903 | |||
| 904 | // | ||
| 905 | // TurnOffTilesTransition | ||
| 906 | // | ||
| 907 | @implementation CCTransitionTurnOffTiles | ||
| 908 | |||
| 909 | // override addScenes, and change the order | ||
| 910 | -(void) sceneOrder | ||
| 911 | { | ||
| 912 | inSceneOnTop_ = NO; | ||
| 913 | } | ||
| 914 | |||
| 915 | -(void) onEnter | ||
| 916 | { | ||
| 917 | [super onEnter]; | ||
| 918 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 919 | float aspect = s.width / s.height; | ||
| 920 | int x = 12 * aspect; | ||
| 921 | int y = 12; | ||
| 922 | |||
| 923 | id toff = [CCTurnOffTiles actionWithSize: ccg(x,y) duration:duration_]; | ||
| 924 | id action = [self easeActionWithAction:toff]; | ||
| 925 | [outScene_ runAction: [CCSequence actions: action, | ||
| 926 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 927 | [CCStopGrid action], | ||
| 928 | nil] | ||
| 929 | ]; | ||
| 930 | |||
| 931 | } | ||
| 932 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 933 | { | ||
| 934 | return action; | ||
| 935 | // return [EaseIn actionWithAction:action rate:2.0f]; | ||
| 936 | } | ||
| 937 | @end | ||
| 938 | |||
| 939 | #pragma mark Split Transitions | ||
| 940 | |||
| 941 | // | ||
| 942 | // SplitCols Transition | ||
| 943 | // | ||
| 944 | @implementation CCTransitionSplitCols | ||
| 945 | |||
| 946 | -(void) onEnter | ||
| 947 | { | ||
| 948 | [super onEnter]; | ||
| 949 | |||
| 950 | inScene_.visible = NO; | ||
| 951 | |||
| 952 | id split = [self action]; | ||
| 953 | id seq = [CCSequence actions: | ||
| 954 | split, | ||
| 955 | [CCCallFunc actionWithTarget:self selector:@selector(hideOutShowIn)], | ||
| 956 | [split reverse], | ||
| 957 | nil | ||
| 958 | ]; | ||
| 959 | [self runAction: [CCSequence actions: | ||
| 960 | [self easeActionWithAction:seq], | ||
| 961 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 962 | [CCStopGrid action], | ||
| 963 | nil] | ||
| 964 | ]; | ||
| 965 | } | ||
| 966 | |||
| 967 | -(CCActionInterval*) action | ||
| 968 | { | ||
| 969 | return [CCSplitCols actionWithCols:3 duration:duration_/2.0f]; | ||
| 970 | } | ||
| 971 | |||
| 972 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 973 | { | ||
| 974 | return [CCEaseInOut actionWithAction:action rate:3.0f]; | ||
| 975 | } | ||
| 976 | @end | ||
| 977 | |||
| 978 | // | ||
| 979 | // SplitRows Transition | ||
| 980 | // | ||
| 981 | @implementation CCTransitionSplitRows | ||
| 982 | -(CCActionInterval*) action | ||
| 983 | { | ||
| 984 | return [CCSplitRows actionWithRows:3 duration:duration_/2.0f]; | ||
| 985 | } | ||
| 986 | @end | ||
| 987 | |||
| 988 | |||
| 989 | #pragma mark Fade Grid Transitions | ||
| 990 | |||
| 991 | // | ||
| 992 | // FadeTR Transition | ||
| 993 | // | ||
| 994 | @implementation CCTransitionFadeTR | ||
| 995 | -(void) sceneOrder | ||
| 996 | { | ||
| 997 | inSceneOnTop_ = NO; | ||
| 998 | } | ||
| 999 | |||
| 1000 | -(void) onEnter | ||
| 1001 | { | ||
| 1002 | [super onEnter]; | ||
| 1003 | |||
| 1004 | CGSize s = [[CCDirector sharedDirector] winSize]; | ||
| 1005 | float aspect = s.width / s.height; | ||
| 1006 | int x = 12 * aspect; | ||
| 1007 | int y = 12; | ||
| 1008 | |||
| 1009 | id action = [self actionWithSize:ccg(x,y)]; | ||
| 1010 | |||
| 1011 | [outScene_ runAction: [CCSequence actions: | ||
| 1012 | [self easeActionWithAction:action], | ||
| 1013 | [CCCallFunc actionWithTarget:self selector:@selector(finish)], | ||
| 1014 | [CCStopGrid action], | ||
| 1015 | nil] | ||
| 1016 | ]; | ||
| 1017 | } | ||
| 1018 | |||
| 1019 | -(CCActionInterval*) actionWithSize: (ccGridSize) v | ||
| 1020 | { | ||
| 1021 | return [CCFadeOutTRTiles actionWithSize:v duration:duration_]; | ||
| 1022 | } | ||
| 1023 | |||
| 1024 | -(CCActionInterval*) easeActionWithAction:(CCActionInterval*)action | ||
| 1025 | { | ||
| 1026 | return action; | ||
| 1027 | // return [EaseIn actionWithAction:action rate:2.0f]; | ||
| 1028 | } | ||
| 1029 | @end | ||
| 1030 | |||
| 1031 | // | ||
| 1032 | // FadeBL Transition | ||
| 1033 | // | ||
| 1034 | @implementation CCTransitionFadeBL | ||
| 1035 | -(CCActionInterval*) actionWithSize: (ccGridSize) v | ||
| 1036 | { | ||
| 1037 | return [CCFadeOutBLTiles actionWithSize:v duration:duration_]; | ||
| 1038 | } | ||
| 1039 | @end | ||
| 1040 | |||
| 1041 | // | ||
| 1042 | // FadeUp Transition | ||
| 1043 | // | ||
| 1044 | @implementation CCTransitionFadeUp | ||
| 1045 | -(CCActionInterval*) actionWithSize: (ccGridSize) v | ||
| 1046 | { | ||
| 1047 | return [CCFadeOutUpTiles actionWithSize:v duration:duration_]; | ||
| 1048 | } | ||
| 1049 | @end | ||
| 1050 | |||
| 1051 | // | ||
| 1052 | // FadeDown Transition | ||
| 1053 | // | ||
| 1054 | @implementation CCTransitionFadeDown | ||
| 1055 | -(CCActionInterval*) actionWithSize: (ccGridSize) v | ||
| 1056 | { | ||
| 1057 | return [CCFadeOutDownTiles actionWithSize:v duration:duration_]; | ||
| 1058 | } | ||
| 1059 | @end | ||
