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diff --git a/libs/cocos2d/CCTextureAtlas.h b/libs/cocos2d/CCTextureAtlas.h new file mode 100755 index 0000000..f70bb54 --- /dev/null +++ b/libs/cocos2d/CCTextureAtlas.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27#import "CCTexture2D.h"
28#import "ccTypes.h"
29#import "ccConfig.h"
30
31/** A class that implements a Texture Atlas.
32 Supported features:
33 * The atlas file can be a PVRTC, PNG or any other fomrat supported by Texture2D
34 * Quads can be udpated in runtime
35 * Quads can be added in runtime
36 * Quads can be removed in runtime
37 * Quads can be re-ordered in runtime
38 * The TextureAtlas capacity can be increased or decreased in runtime
39 * OpenGL component: V3F, C4B, T2F.
40 The quads are rendered using an OpenGL ES VBO.
41 To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file
42 */
43@interface CCTextureAtlas : NSObject
44{
45 NSUInteger totalQuads_;
46 NSUInteger capacity_;
47 ccV3F_C4B_T2F_Quad *quads_; // quads to be rendered
48 GLushort *indices_;
49 CCTexture2D *texture_;
50#if CC_USES_VBO
51 GLuint buffersVBO_[2]; //0: vertex 1: indices
52 BOOL dirty_; //indicates whether or not the array buffer of the VBO needs to be updated
53#endif // CC_USES_VBO
54}
55
56/** quantity of quads that are going to be drawn */
57@property (nonatomic,readonly) NSUInteger totalQuads;
58/** quantity of quads that can be stored with the current texture atlas size */
59@property (nonatomic,readonly) NSUInteger capacity;
60/** Texture of the texture atlas */
61@property (nonatomic,retain) CCTexture2D *texture;
62/** Quads that are going to be rendered */
63@property (nonatomic,readwrite) ccV3F_C4B_T2F_Quad *quads;
64
65/** creates a TextureAtlas with an filename and with an initial capacity for Quads.
66 * The TextureAtlas capacity can be increased in runtime.
67 */
68+(id) textureAtlasWithFile:(NSString*)file capacity:(NSUInteger)capacity;
69
70/** initializes a TextureAtlas with a filename and with a certain capacity for Quads.
71 * The TextureAtlas capacity can be increased in runtime.
72 *
73 * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
74 */
75-(id) initWithFile: (NSString*) file capacity:(NSUInteger)capacity;
76
77/** creates a TextureAtlas with a previously initialized Texture2D object, and
78 * with an initial capacity for n Quads.
79 * The TextureAtlas capacity can be increased in runtime.
80 */
81+(id) textureAtlasWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity;
82
83/** initializes a TextureAtlas with a previously initialized Texture2D object, and
84 * with an initial capacity for Quads.
85 * The TextureAtlas capacity can be increased in runtime.
86 *
87 * WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
88 */
89-(id) initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity;
90
91/** updates a Quad (texture, vertex and color) at a certain index
92 * index must be between 0 and the atlas capacity - 1
93 @since v0.8
94 */
95-(void) updateQuad:(ccV3F_C4B_T2F_Quad*)quad atIndex:(NSUInteger)index;
96
97/** Inserts a Quad (texture, vertex and color) at a certain index
98 index must be between 0 and the atlas capacity - 1
99 @since v0.8
100 */
101-(void) insertQuad:(ccV3F_C4B_T2F_Quad*)quad atIndex:(NSUInteger)index;
102
103/** Removes the quad that is located at a certain index and inserts it at a new index
104 This operation is faster than removing and inserting in a quad in 2 different steps
105 @since v0.7.2
106*/
107-(void) insertQuadFromIndex:(NSUInteger)fromIndex atIndex:(NSUInteger)newIndex;
108
109/** removes a quad at a given index number.
110 The capacity remains the same, but the total number of quads to be drawn is reduced in 1
111 @since v0.7.2
112 */
113-(void) removeQuadAtIndex:(NSUInteger) index;
114
115/** removes all Quads.
116 The TextureAtlas capacity remains untouched. No memory is freed.
117 The total number of quads to be drawn will be 0
118 @since v0.7.2
119 */
120-(void) removeAllQuads;
121
122/** resize the capacity of the CCTextureAtlas.
123 * The new capacity can be lower or higher than the current one
124 * It returns YES if the resize was successful.
125 * If it fails to resize the capacity it will return NO with a new capacity of 0.
126 */
127-(BOOL) resizeCapacity: (NSUInteger) n;
128
129
130/** draws n quads
131 * n can't be greater than the capacity of the Atlas
132 */
133-(void) drawNumberOfQuads: (NSUInteger) n;
134
135
136/** draws n quads from an index (offset).
137 n + start can't be greater than the capacity of the atlas
138
139 @since v1.0
140 */
141-(void) drawNumberOfQuads: (NSUInteger) n fromIndex: (NSUInteger) start;
142
143/** draws all the Atlas's Quads
144 */
145-(void) drawQuads;
146
147@end