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Diffstat (limited to 'libs/cocos2d/CCSpriteBatchNode.m')
| -rwxr-xr-x | libs/cocos2d/CCSpriteBatchNode.m | 503 |
1 files changed, 503 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCSpriteBatchNode.m b/libs/cocos2d/CCSpriteBatchNode.m new file mode 100755 index 0000000..7c8b05b --- /dev/null +++ b/libs/cocos2d/CCSpriteBatchNode.m | |||
| @@ -0,0 +1,503 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (C) 2009 Matt Oswald | ||
| 5 | * | ||
| 6 | * Copyright (c) 2009-2010 Ricardo Quesada | ||
| 7 | * Copyright (c) 2011 Zynga Inc. | ||
| 8 | * | ||
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 10 | * of this software and associated documentation files (the "Software"), to deal | ||
| 11 | * in the Software without restriction, including without limitation the rights | ||
| 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 13 | * copies of the Software, and to permit persons to whom the Software is | ||
| 14 | * furnished to do so, subject to the following conditions: | ||
| 15 | * | ||
| 16 | * The above copyright notice and this permission notice shall be included in | ||
| 17 | * all copies or substantial portions of the Software. | ||
| 18 | * | ||
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 25 | * THE SOFTWARE. | ||
| 26 | * | ||
| 27 | */ | ||
| 28 | |||
| 29 | |||
| 30 | #import "ccConfig.h" | ||
| 31 | #import "CCSprite.h" | ||
| 32 | #import "CCSpriteBatchNode.h" | ||
| 33 | #import "CCGrid.h" | ||
| 34 | #import "CCDrawingPrimitives.h" | ||
| 35 | #import "CCTextureCache.h" | ||
| 36 | #import "Support/CGPointExtension.h" | ||
| 37 | |||
| 38 | const NSUInteger defaultCapacity = 29; | ||
| 39 | |||
| 40 | #pragma mark - | ||
| 41 | #pragma mark CCSpriteBatchNode | ||
| 42 | |||
| 43 | static SEL selUpdate = NULL; | ||
| 44 | |||
| 45 | @interface CCSpriteBatchNode (private) | ||
| 46 | -(void) updateBlendFunc; | ||
| 47 | @end | ||
| 48 | |||
| 49 | @implementation CCSpriteBatchNode | ||
| 50 | |||
| 51 | @synthesize textureAtlas = textureAtlas_; | ||
| 52 | @synthesize blendFunc = blendFunc_; | ||
| 53 | @synthesize descendants = descendants_; | ||
| 54 | |||
| 55 | |||
| 56 | +(void) initialize | ||
| 57 | { | ||
| 58 | if ( self == [CCSpriteBatchNode class] ) { | ||
| 59 | selUpdate = @selector(updateTransform); | ||
| 60 | } | ||
| 61 | } | ||
| 62 | /* | ||
| 63 | * creation with CCTexture2D | ||
| 64 | */ | ||
| 65 | +(id)batchNodeWithTexture:(CCTexture2D *)tex | ||
| 66 | { | ||
| 67 | return [[[self alloc] initWithTexture:tex capacity:defaultCapacity] autorelease]; | ||
| 68 | } | ||
| 69 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex // XXX DEPRECATED | ||
| 70 | { | ||
| 71 | return [self batchNodeWithTexture:tex]; | ||
| 72 | } | ||
| 73 | |||
| 74 | +(id)batchNodeWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity | ||
| 75 | { | ||
| 76 | return [[[self alloc] initWithTexture:tex capacity:capacity] autorelease]; | ||
| 77 | } | ||
| 78 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity // XXX DEPRECATED | ||
| 79 | { | ||
| 80 | return [self batchNodeWithTexture:tex capacity:capacity]; | ||
| 81 | } | ||
| 82 | |||
| 83 | /* | ||
| 84 | * creation with File Image | ||
| 85 | */ | ||
| 86 | +(id)batchNodeWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity | ||
| 87 | { | ||
| 88 | return [[[self alloc] initWithFile:fileImage capacity:capacity] autorelease]; | ||
| 89 | } | ||
| 90 | +(id)spriteSheetWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity // XXX DEPRECATED | ||
| 91 | { | ||
| 92 | return [self batchNodeWithFile:fileImage capacity:capacity]; | ||
| 93 | } | ||
| 94 | |||
| 95 | +(id)batchNodeWithFile:(NSString*) imageFile | ||
| 96 | { | ||
| 97 | return [[[self alloc] initWithFile:imageFile capacity:defaultCapacity] autorelease]; | ||
| 98 | } | ||
| 99 | +(id)spriteSheetWithFile:(NSString*) imageFile // XXX DEPRECATED | ||
| 100 | { | ||
| 101 | return [self batchNodeWithFile:imageFile]; | ||
| 102 | } | ||
| 103 | |||
| 104 | |||
| 105 | /* | ||
| 106 | * init with CCTexture2D | ||
| 107 | */ | ||
| 108 | -(id)initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity | ||
| 109 | { | ||
| 110 | if( (self=[super init])) { | ||
| 111 | |||
| 112 | blendFunc_.src = CC_BLEND_SRC; | ||
| 113 | blendFunc_.dst = CC_BLEND_DST; | ||
| 114 | textureAtlas_ = [[CCTextureAtlas alloc] initWithTexture:tex capacity:capacity]; | ||
| 115 | |||
| 116 | [self updateBlendFunc]; | ||
| 117 | |||
| 118 | // no lazy alloc in this node | ||
| 119 | children_ = [[CCArray alloc] initWithCapacity:capacity]; | ||
| 120 | descendants_ = [[CCArray alloc] initWithCapacity:capacity]; | ||
| 121 | } | ||
| 122 | |||
| 123 | return self; | ||
| 124 | } | ||
| 125 | |||
| 126 | /* | ||
| 127 | * init with FileImage | ||
| 128 | */ | ||
| 129 | -(id)initWithFile:(NSString *)fileImage capacity:(NSUInteger)capacity | ||
| 130 | { | ||
| 131 | CCTexture2D *tex = [[CCTextureCache sharedTextureCache] addImage:fileImage]; | ||
| 132 | return [self initWithTexture:tex capacity:capacity]; | ||
| 133 | } | ||
| 134 | |||
| 135 | - (NSString*) description | ||
| 136 | { | ||
| 137 | return [NSString stringWithFormat:@"<%@ = %08X | Tag = %i>", [self class], self, tag_ ]; | ||
| 138 | } | ||
| 139 | |||
| 140 | -(void)dealloc | ||
| 141 | { | ||
| 142 | [textureAtlas_ release]; | ||
| 143 | [descendants_ release]; | ||
| 144 | |||
| 145 | [super dealloc]; | ||
| 146 | } | ||
| 147 | |||
| 148 | #pragma mark CCSpriteBatchNode - composition | ||
| 149 | |||
| 150 | // override visit. | ||
| 151 | // Don't call visit on it's children | ||
| 152 | -(void) visit | ||
| 153 | { | ||
| 154 | |||
| 155 | // CAREFUL: | ||
| 156 | // This visit is almost identical to CocosNode#visit | ||
| 157 | // with the exception that it doesn't call visit on it's children | ||
| 158 | // | ||
| 159 | // The alternative is to have a void CCSprite#visit, but | ||
| 160 | // although this is less mantainable, is faster | ||
| 161 | // | ||
| 162 | if (!visible_) | ||
| 163 | return; | ||
| 164 | |||
| 165 | glPushMatrix(); | ||
| 166 | |||
| 167 | if ( grid_ && grid_.active) { | ||
| 168 | [grid_ beforeDraw]; | ||
| 169 | [self transformAncestors]; | ||
| 170 | } | ||
| 171 | |||
| 172 | [self transform]; | ||
| 173 | |||
| 174 | [self draw]; | ||
| 175 | |||
| 176 | if ( grid_ && grid_.active) | ||
| 177 | [grid_ afterDraw:self]; | ||
| 178 | |||
| 179 | glPopMatrix(); | ||
| 180 | } | ||
| 181 | |||
| 182 | // XXX deprecated | ||
| 183 | -(CCSprite*) createSpriteWithRect:(CGRect)rect | ||
| 184 | { | ||
| 185 | CCSprite *sprite = [CCSprite spriteWithTexture:textureAtlas_.texture rect:rect]; | ||
| 186 | [sprite useBatchNode:self]; | ||
| 187 | |||
| 188 | return sprite; | ||
| 189 | } | ||
| 190 | |||
| 191 | // XXX deprecated | ||
| 192 | -(void) initSprite:(CCSprite*)sprite rect:(CGRect)rect | ||
| 193 | { | ||
| 194 | [sprite initWithTexture:textureAtlas_.texture rect:rect]; | ||
| 195 | [sprite useBatchNode:self]; | ||
| 196 | } | ||
| 197 | |||
| 198 | // override addChild: | ||
| 199 | -(void) addChild:(CCSprite*)child z:(NSInteger)z tag:(NSInteger) aTag | ||
| 200 | { | ||
| 201 | NSAssert( child != nil, @"Argument must be non-nil"); | ||
| 202 | NSAssert( [child isKindOfClass:[CCSprite class]], @"CCSpriteBatchNode only supports CCSprites as children"); | ||
| 203 | NSAssert( child.texture.name == textureAtlas_.texture.name, @"CCSprite is not using the same texture id"); | ||
| 204 | |||
| 205 | [super addChild:child z:z tag:aTag]; | ||
| 206 | |||
| 207 | NSUInteger index = [self atlasIndexForChild:child atZ:z]; | ||
| 208 | [self insertChild:child inAtlasAtIndex:index]; | ||
| 209 | } | ||
| 210 | |||
| 211 | // override reorderChild | ||
| 212 | -(void) reorderChild:(CCSprite*)child z:(NSInteger)z | ||
| 213 | { | ||
| 214 | NSAssert( child != nil, @"Child must be non-nil"); | ||
| 215 | NSAssert( [children_ containsObject:child], @"Child doesn't belong to Sprite" ); | ||
| 216 | |||
| 217 | if( z == child.zOrder ) | ||
| 218 | return; | ||
| 219 | |||
| 220 | // XXX: Instead of removing/adding, it is more efficient to reorder manually | ||
| 221 | [child retain]; | ||
| 222 | [self removeChild:child cleanup:NO]; | ||
| 223 | [self addChild:child z:z]; | ||
| 224 | [child release]; | ||
| 225 | } | ||
| 226 | |||
| 227 | // override removeChild: | ||
| 228 | -(void)removeChild: (CCSprite *)sprite cleanup:(BOOL)doCleanup | ||
| 229 | { | ||
| 230 | // explicit nil handling | ||
| 231 | if (sprite == nil) | ||
| 232 | return; | ||
| 233 | |||
| 234 | NSAssert([children_ containsObject:sprite], @"CCSpriteBatchNode doesn't contain the sprite. Can't remove it"); | ||
| 235 | |||
| 236 | // cleanup before removing | ||
| 237 | [self removeSpriteFromAtlas:sprite]; | ||
| 238 | |||
| 239 | [super removeChild:sprite cleanup:doCleanup]; | ||
| 240 | } | ||
| 241 | |||
| 242 | -(void)removeChildAtIndex:(NSUInteger)index cleanup:(BOOL)doCleanup | ||
| 243 | { | ||
| 244 | [self removeChild:(CCSprite *)[children_ objectAtIndex:index] cleanup:doCleanup]; | ||
| 245 | } | ||
| 246 | |||
| 247 | -(void)removeAllChildrenWithCleanup:(BOOL)doCleanup | ||
| 248 | { | ||
| 249 | // Invalidate atlas index. issue #569 | ||
| 250 | [children_ makeObjectsPerformSelector:@selector(useSelfRender)]; | ||
| 251 | |||
| 252 | [super removeAllChildrenWithCleanup:doCleanup]; | ||
| 253 | |||
| 254 | [descendants_ removeAllObjects]; | ||
| 255 | [textureAtlas_ removeAllQuads]; | ||
| 256 | } | ||
| 257 | |||
| 258 | #pragma mark CCSpriteBatchNode - draw | ||
| 259 | -(void) draw | ||
| 260 | { | ||
| 261 | [super draw]; | ||
| 262 | |||
| 263 | // Optimization: Fast Dispatch | ||
| 264 | if( textureAtlas_.totalQuads == 0 ) | ||
| 265 | return; | ||
| 266 | |||
| 267 | CCSprite *child; | ||
| 268 | ccArray *array = descendants_->data; | ||
| 269 | |||
| 270 | NSUInteger i = array->num; | ||
| 271 | id *arr = array->arr; | ||
| 272 | |||
| 273 | if( i > 0 ) { | ||
| 274 | |||
| 275 | while (i-- > 0) { | ||
| 276 | child = *arr++; | ||
| 277 | |||
| 278 | // fast dispatch | ||
| 279 | child->updateMethod(child, selUpdate); | ||
| 280 | |||
| 281 | #if CC_SPRITEBATCHNODE_DEBUG_DRAW | ||
| 282 | //Issue #528 | ||
| 283 | CGRect rect = [child boundingBox]; | ||
| 284 | CGPoint vertices[4]={ | ||
| 285 | ccp(rect.origin.x,rect.origin.y), | ||
| 286 | ccp(rect.origin.x+rect.size.width,rect.origin.y), | ||
| 287 | ccp(rect.origin.x+rect.size.width,rect.origin.y+rect.size.height), | ||
| 288 | ccp(rect.origin.x,rect.origin.y+rect.size.height), | ||
| 289 | }; | ||
| 290 | ccDrawPoly(vertices, 4, YES); | ||
| 291 | #endif // CC_SPRITEBATCHNODE_DEBUG_DRAW | ||
| 292 | } | ||
| 293 | } | ||
| 294 | |||
| 295 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 296 | // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 297 | // Unneeded states: - | ||
| 298 | |||
| 299 | BOOL newBlend = blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST; | ||
| 300 | if( newBlend ) | ||
| 301 | glBlendFunc( blendFunc_.src, blendFunc_.dst ); | ||
| 302 | |||
| 303 | [textureAtlas_ drawQuads]; | ||
| 304 | if( newBlend ) | ||
| 305 | glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); | ||
| 306 | } | ||
| 307 | |||
| 308 | #pragma mark CCSpriteBatchNode - private | ||
| 309 | -(void) increaseAtlasCapacity | ||
| 310 | { | ||
| 311 | // if we're going beyond the current TextureAtlas's capacity, | ||
| 312 | // all the previously initialized sprites will need to redo their texture coords | ||
| 313 | // this is likely computationally expensive | ||
| 314 | NSUInteger quantity = (textureAtlas_.capacity + 1) * 4 / 3; | ||
| 315 | |||
| 316 | CCLOG(@"cocos2d: CCSpriteBatchNode: resizing TextureAtlas capacity from [%lu] to [%lu].", | ||
| 317 | (long)textureAtlas_.capacity, | ||
| 318 | (long)quantity); | ||
| 319 | |||
| 320 | |||
| 321 | if( ! [textureAtlas_ resizeCapacity:quantity] ) { | ||
| 322 | // serious problems | ||
| 323 | CCLOG(@"cocos2d: WARNING: Not enough memory to resize the atlas"); | ||
| 324 | NSAssert(NO,@"XXX: SpriteSheet#increaseAtlasCapacity SHALL handle this assert"); | ||
| 325 | } | ||
| 326 | } | ||
| 327 | |||
| 328 | |||
| 329 | #pragma mark CCSpriteBatchNode - Atlas Index Stuff | ||
| 330 | |||
| 331 | -(NSUInteger) rebuildIndexInOrder:(CCSprite*)node atlasIndex:(NSUInteger)index | ||
| 332 | { | ||
| 333 | CCSprite *sprite; | ||
| 334 | CCARRAY_FOREACH(node.children, sprite){ | ||
| 335 | if( sprite.zOrder < 0 ) | ||
| 336 | index = [self rebuildIndexInOrder:sprite atlasIndex:index]; | ||
| 337 | } | ||
| 338 | |||
| 339 | // ignore self (batch node) | ||
| 340 | if( ! [node isEqual:self]) { | ||
| 341 | node.atlasIndex = index; | ||
| 342 | index++; | ||
| 343 | } | ||
| 344 | |||
| 345 | CCARRAY_FOREACH(node.children, sprite){ | ||
| 346 | if( sprite.zOrder >= 0 ) | ||
| 347 | index = [self rebuildIndexInOrder:sprite atlasIndex:index]; | ||
| 348 | } | ||
| 349 | |||
| 350 | return index; | ||
| 351 | } | ||
| 352 | |||
| 353 | -(NSUInteger) highestAtlasIndexInChild:(CCSprite*)sprite | ||
| 354 | { | ||
| 355 | CCArray *array = [sprite children]; | ||
| 356 | NSUInteger count = [array count]; | ||
| 357 | if( count == 0 ) | ||
| 358 | return sprite.atlasIndex; | ||
| 359 | else | ||
| 360 | return [self highestAtlasIndexInChild:[array lastObject]]; | ||
| 361 | } | ||
| 362 | |||
| 363 | -(NSUInteger) lowestAtlasIndexInChild:(CCSprite*)sprite | ||
| 364 | { | ||
| 365 | CCArray *array = [sprite children]; | ||
| 366 | NSUInteger count = [array count]; | ||
| 367 | if( count == 0 ) | ||
| 368 | return sprite.atlasIndex; | ||
| 369 | else | ||
| 370 | return [self lowestAtlasIndexInChild:[array objectAtIndex:0] ]; | ||
| 371 | } | ||
| 372 | |||
| 373 | |||
| 374 | -(NSUInteger)atlasIndexForChild:(CCSprite*)sprite atZ:(NSInteger)z | ||
| 375 | { | ||
| 376 | CCArray *brothers = [[sprite parent] children]; | ||
| 377 | NSUInteger childIndex = [brothers indexOfObject:sprite]; | ||
| 378 | |||
| 379 | // ignore parent Z if parent is batchnode | ||
| 380 | BOOL ignoreParent = ( sprite.parent == self ); | ||
| 381 | CCSprite *previous = nil; | ||
| 382 | if( childIndex > 0 ) | ||
| 383 | previous = [brothers objectAtIndex:childIndex-1]; | ||
| 384 | |||
| 385 | // first child of the sprite sheet | ||
| 386 | if( ignoreParent ) { | ||
| 387 | if( childIndex == 0 ) | ||
| 388 | return 0; | ||
| 389 | // else | ||
| 390 | return [self highestAtlasIndexInChild: previous] + 1; | ||
| 391 | } | ||
| 392 | |||
| 393 | // parent is a CCSprite, so, it must be taken into account | ||
| 394 | |||
| 395 | // first child of an CCSprite ? | ||
| 396 | if( childIndex == 0 ) | ||
| 397 | { | ||
| 398 | CCSprite *p = (CCSprite*) sprite.parent; | ||
| 399 | |||
| 400 | // less than parent and brothers | ||
| 401 | if( z < 0 ) | ||
| 402 | return p.atlasIndex; | ||
| 403 | else | ||
| 404 | return p.atlasIndex+1; | ||
| 405 | |||
| 406 | } else { | ||
| 407 | // previous & sprite belong to the same branch | ||
| 408 | if( ( previous.zOrder < 0 && z < 0 )|| (previous.zOrder >= 0 && z >= 0) ) | ||
| 409 | return [self highestAtlasIndexInChild:previous] + 1; | ||
| 410 | |||
| 411 | // else (previous < 0 and sprite >= 0 ) | ||
| 412 | CCSprite *p = (CCSprite*) sprite.parent; | ||
| 413 | return p.atlasIndex + 1; | ||
| 414 | } | ||
| 415 | |||
| 416 | NSAssert( NO, @"Should not happen. Error calculating Z on Batch Node"); | ||
| 417 | return 0; | ||
| 418 | } | ||
| 419 | |||
| 420 | #pragma mark CCSpriteBatchNode - add / remove / reorder helper methods | ||
| 421 | // add child helper | ||
| 422 | -(void) insertChild:(CCSprite*)sprite inAtlasAtIndex:(NSUInteger)index | ||
| 423 | { | ||
| 424 | [sprite useBatchNode:self]; | ||
| 425 | [sprite setAtlasIndex:index]; | ||
| 426 | [sprite setDirty: YES]; | ||
| 427 | |||
| 428 | if(textureAtlas_.totalQuads == textureAtlas_.capacity) | ||
| 429 | [self increaseAtlasCapacity]; | ||
| 430 | |||
| 431 | ccV3F_C4B_T2F_Quad quad = [sprite quad]; | ||
| 432 | [textureAtlas_ insertQuad:&quad atIndex:index]; | ||
| 433 | |||
| 434 | ccArray *descendantsData = descendants_->data; | ||
| 435 | |||
| 436 | ccArrayInsertObjectAtIndex(descendantsData, sprite, index); | ||
| 437 | |||
| 438 | // update indices | ||
| 439 | NSUInteger i = index+1; | ||
| 440 | CCSprite *child; | ||
| 441 | for(; i<descendantsData->num; i++){ | ||
| 442 | child = descendantsData->arr[i]; | ||
| 443 | child.atlasIndex = child.atlasIndex + 1; | ||
| 444 | } | ||
| 445 | |||
| 446 | // add children recursively | ||
| 447 | CCARRAY_FOREACH(sprite.children, child){ | ||
| 448 | NSUInteger idx = [self atlasIndexForChild:child atZ: child.zOrder]; | ||
| 449 | [self insertChild:child inAtlasAtIndex:idx]; | ||
| 450 | } | ||
| 451 | } | ||
| 452 | |||
| 453 | // remove child helper | ||
| 454 | -(void) removeSpriteFromAtlas:(CCSprite*)sprite | ||
| 455 | { | ||
| 456 | // remove from TextureAtlas | ||
| 457 | [textureAtlas_ removeQuadAtIndex:sprite.atlasIndex]; | ||
| 458 | |||
| 459 | // Cleanup sprite. It might be reused (issue #569) | ||
| 460 | [sprite useSelfRender]; | ||
| 461 | |||
| 462 | ccArray *descendantsData = descendants_->data; | ||
| 463 | NSUInteger index = ccArrayGetIndexOfObject(descendantsData, sprite); | ||
| 464 | if( index != NSNotFound ) { | ||
| 465 | ccArrayRemoveObjectAtIndex(descendantsData, index); | ||
| 466 | |||
| 467 | // update all sprites beyond this one | ||
| 468 | NSUInteger count = descendantsData->num; | ||
| 469 | |||
| 470 | for(; index < count; index++) | ||
| 471 | { | ||
| 472 | CCSprite *s = descendantsData->arr[index]; | ||
| 473 | s.atlasIndex = s.atlasIndex - 1; | ||
| 474 | } | ||
| 475 | } | ||
| 476 | |||
| 477 | // remove children recursively | ||
| 478 | CCSprite *child; | ||
| 479 | CCARRAY_FOREACH(sprite.children, child) | ||
| 480 | [self removeSpriteFromAtlas:child]; | ||
| 481 | } | ||
| 482 | |||
| 483 | #pragma mark CCSpriteBatchNode - CocosNodeTexture protocol | ||
| 484 | |||
| 485 | -(void) updateBlendFunc | ||
| 486 | { | ||
| 487 | if( ! [textureAtlas_.texture hasPremultipliedAlpha] ) { | ||
| 488 | blendFunc_.src = GL_SRC_ALPHA; | ||
| 489 | blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; | ||
| 490 | } | ||
| 491 | } | ||
| 492 | |||
| 493 | -(void) setTexture:(CCTexture2D*)texture | ||
| 494 | { | ||
| 495 | textureAtlas_.texture = texture; | ||
| 496 | [self updateBlendFunc]; | ||
| 497 | } | ||
| 498 | |||
| 499 | -(CCTexture2D*) texture | ||
| 500 | { | ||
| 501 | return textureAtlas_.texture; | ||
| 502 | } | ||
| 503 | @end | ||
