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Diffstat (limited to 'libs/cocos2d/CCSpriteBatchNode.h')
-rwxr-xr-x | libs/cocos2d/CCSpriteBatchNode.h | 145 |
1 files changed, 145 insertions, 0 deletions
diff --git a/libs/cocos2d/CCSpriteBatchNode.h b/libs/cocos2d/CCSpriteBatchNode.h new file mode 100755 index 0000000..0342e24 --- /dev/null +++ b/libs/cocos2d/CCSpriteBatchNode.h | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (C) 2009 Matt Oswald | ||
5 | * | ||
6 | * Copyright (c) 2009-2010 Ricardo Quesada | ||
7 | * Copyright (c) 2011 Zynga Inc. | ||
8 | * | ||
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
10 | * of this software and associated documentation files (the "Software"), to deal | ||
11 | * in the Software without restriction, including without limitation the rights | ||
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
13 | * copies of the Software, and to permit persons to whom the Software is | ||
14 | * furnished to do so, subject to the following conditions: | ||
15 | * | ||
16 | * The above copyright notice and this permission notice shall be included in | ||
17 | * all copies or substantial portions of the Software. | ||
18 | * | ||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
25 | * THE SOFTWARE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | |||
30 | #import "CCNode.h" | ||
31 | #import "CCProtocols.h" | ||
32 | #import "CCTextureAtlas.h" | ||
33 | #import "ccMacros.h" | ||
34 | |||
35 | #pragma mark CCSpriteBatchNode | ||
36 | |||
37 | @class CCSprite; | ||
38 | |||
39 | /** CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call | ||
40 | * (often known as "batch draw"). | ||
41 | * | ||
42 | * A CCSpriteBatchNode can reference one and only one texture (one image file, one texture atlas). | ||
43 | * Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode. | ||
44 | * All CCSprites added to a CCSpriteBatchNode are drawn in one OpenGL ES draw call. | ||
45 | * If the CCSprites are not added to a CCSpriteBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient. | ||
46 | * | ||
47 | * | ||
48 | * Limitations: | ||
49 | * - The only object that is accepted as child (or grandchild, grand-grandchild, etc...) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteBatchNode. | ||
50 | * - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture. | ||
51 | * | ||
52 | * @since v0.7.1 | ||
53 | */ | ||
54 | @interface CCSpriteBatchNode : CCNode <CCTextureProtocol> | ||
55 | { | ||
56 | CCTextureAtlas *textureAtlas_; | ||
57 | ccBlendFunc blendFunc_; | ||
58 | |||
59 | // all descendants: chlidren, gran children, etc... | ||
60 | CCArray *descendants_; | ||
61 | } | ||
62 | |||
63 | /** returns the TextureAtlas that is used */ | ||
64 | @property (nonatomic,readwrite,retain) CCTextureAtlas * textureAtlas; | ||
65 | |||
66 | /** conforms to CCTextureProtocol protocol */ | ||
67 | @property (nonatomic,readwrite) ccBlendFunc blendFunc; | ||
68 | |||
69 | /** descendants (children, gran children, etc) */ | ||
70 | @property (nonatomic,readonly) CCArray *descendants; | ||
71 | |||
72 | /** creates a CCSpriteBatchNode with a texture2d and a default capacity of 29 children. | ||
73 | The capacity will be increased in 33% in runtime if it run out of space. | ||
74 | */ | ||
75 | +(id)batchNodeWithTexture:(CCTexture2D *)tex; | ||
76 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex DEPRECATED_ATTRIBUTE; | ||
77 | |||
78 | /** creates a CCSpriteBatchNode with a texture2d and capacity of children. | ||
79 | The capacity will be increased in 33% in runtime if it run out of space. | ||
80 | */ | ||
81 | +(id)batchNodeWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity; | ||
82 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity DEPRECATED_ATTRIBUTE; | ||
83 | |||
84 | /** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children. | ||
85 | The capacity will be increased in 33% in runtime if it run out of space. | ||
86 | The file will be loaded using the TextureMgr. | ||
87 | */ | ||
88 | +(id)batchNodeWithFile:(NSString*) fileImage; | ||
89 | +(id)spriteSheetWithFile:(NSString*) fileImage DEPRECATED_ATTRIBUTE; | ||
90 | |||
91 | /** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. | ||
92 | The capacity will be increased in 33% in runtime if it run out of space. | ||
93 | The file will be loaded using the TextureMgr. | ||
94 | */ | ||
95 | +(id)batchNodeWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity; | ||
96 | +(id)spriteSheetWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity DEPRECATED_ATTRIBUTE; | ||
97 | |||
98 | /** initializes a CCSpriteBatchNode with a texture2d and capacity of children. | ||
99 | The capacity will be increased in 33% in runtime if it run out of space. | ||
100 | */ | ||
101 | -(id)initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity; | ||
102 | /** initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. | ||
103 | The capacity will be increased in 33% in runtime if it run out of space. | ||
104 | The file will be loaded using the TextureMgr. | ||
105 | */ | ||
106 | -(id)initWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity; | ||
107 | |||
108 | -(void) increaseAtlasCapacity; | ||
109 | |||
110 | /** creates an sprite with a rect in the CCSpriteBatchNode. | ||
111 | It's the same as: | ||
112 | - create an standard CCSsprite | ||
113 | - set the usingSpriteSheet = YES | ||
114 | - set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode | ||
115 | @deprecated Use [CCSprite spriteWithBatchNode:rect:] instead; | ||
116 | */ | ||
117 | -(CCSprite*) createSpriteWithRect:(CGRect)rect DEPRECATED_ATTRIBUTE; | ||
118 | |||
119 | /** initializes a previously created sprite with a rect. This sprite will have the same texture as the CCSpriteBatchNode. | ||
120 | It's the same as: | ||
121 | - initialize an standard CCSsprite | ||
122 | - set the usingBatchNode = YES | ||
123 | - set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode | ||
124 | @since v0.99.0 | ||
125 | @deprecated Use [CCSprite initWithBatchNode:rect:] instead; | ||
126 | */ | ||
127 | -(void) initSprite:(CCSprite*)sprite rect:(CGRect)rect DEPRECATED_ATTRIBUTE; | ||
128 | |||
129 | /** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter. | ||
130 | @warning Removing a child from a CCSpriteBatchNode is very slow | ||
131 | */ | ||
132 | -(void)removeChildAtIndex:(NSUInteger)index cleanup:(BOOL)doCleanup; | ||
133 | |||
134 | /** removes a child given a reference. It will also cleanup the running actions depending on the cleanup parameter. | ||
135 | @warning Removing a child from a CCSpriteBatchNode is very slow | ||
136 | */ | ||
137 | -(void)removeChild: (CCSprite *)sprite cleanup:(BOOL)doCleanup; | ||
138 | |||
139 | -(void) insertChild:(CCSprite*)child inAtlasAtIndex:(NSUInteger)index; | ||
140 | -(void) removeSpriteFromAtlas:(CCSprite*)sprite; | ||
141 | |||
142 | -(NSUInteger) rebuildIndexInOrder:(CCSprite*)parent atlasIndex:(NSUInteger)index; | ||
143 | -(NSUInteger) atlasIndexForChild:(CCSprite*)sprite atZ:(NSInteger)z; | ||
144 | |||
145 | @end | ||