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Diffstat (limited to 'libs/cocos2d/CCSpriteBatchNode.h')
| -rwxr-xr-x | libs/cocos2d/CCSpriteBatchNode.h | 145 |
1 files changed, 145 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCSpriteBatchNode.h b/libs/cocos2d/CCSpriteBatchNode.h new file mode 100755 index 0000000..0342e24 --- /dev/null +++ b/libs/cocos2d/CCSpriteBatchNode.h | |||
| @@ -0,0 +1,145 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (C) 2009 Matt Oswald | ||
| 5 | * | ||
| 6 | * Copyright (c) 2009-2010 Ricardo Quesada | ||
| 7 | * Copyright (c) 2011 Zynga Inc. | ||
| 8 | * | ||
| 9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 10 | * of this software and associated documentation files (the "Software"), to deal | ||
| 11 | * in the Software without restriction, including without limitation the rights | ||
| 12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 13 | * copies of the Software, and to permit persons to whom the Software is | ||
| 14 | * furnished to do so, subject to the following conditions: | ||
| 15 | * | ||
| 16 | * The above copyright notice and this permission notice shall be included in | ||
| 17 | * all copies or substantial portions of the Software. | ||
| 18 | * | ||
| 19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 25 | * THE SOFTWARE. | ||
| 26 | * | ||
| 27 | */ | ||
| 28 | |||
| 29 | |||
| 30 | #import "CCNode.h" | ||
| 31 | #import "CCProtocols.h" | ||
| 32 | #import "CCTextureAtlas.h" | ||
| 33 | #import "ccMacros.h" | ||
| 34 | |||
| 35 | #pragma mark CCSpriteBatchNode | ||
| 36 | |||
| 37 | @class CCSprite; | ||
| 38 | |||
| 39 | /** CCSpriteBatchNode is like a batch node: if it contains children, it will draw them in 1 single OpenGL call | ||
| 40 | * (often known as "batch draw"). | ||
| 41 | * | ||
| 42 | * A CCSpriteBatchNode can reference one and only one texture (one image file, one texture atlas). | ||
| 43 | * Only the CCSprites that are contained in that texture can be added to the CCSpriteBatchNode. | ||
| 44 | * All CCSprites added to a CCSpriteBatchNode are drawn in one OpenGL ES draw call. | ||
| 45 | * If the CCSprites are not added to a CCSpriteBatchNode then an OpenGL ES draw call will be needed for each one, which is less efficient. | ||
| 46 | * | ||
| 47 | * | ||
| 48 | * Limitations: | ||
| 49 | * - The only object that is accepted as child (or grandchild, grand-grandchild, etc...) is CCSprite or any subclass of CCSprite. eg: particles, labels and layer can't be added to a CCSpriteBatchNode. | ||
| 50 | * - Either all its children are Aliased or Antialiased. It can't be a mix. This is because "alias" is a property of the texture, and all the sprites share the same texture. | ||
| 51 | * | ||
| 52 | * @since v0.7.1 | ||
| 53 | */ | ||
| 54 | @interface CCSpriteBatchNode : CCNode <CCTextureProtocol> | ||
| 55 | { | ||
| 56 | CCTextureAtlas *textureAtlas_; | ||
| 57 | ccBlendFunc blendFunc_; | ||
| 58 | |||
| 59 | // all descendants: chlidren, gran children, etc... | ||
| 60 | CCArray *descendants_; | ||
| 61 | } | ||
| 62 | |||
| 63 | /** returns the TextureAtlas that is used */ | ||
| 64 | @property (nonatomic,readwrite,retain) CCTextureAtlas * textureAtlas; | ||
| 65 | |||
| 66 | /** conforms to CCTextureProtocol protocol */ | ||
| 67 | @property (nonatomic,readwrite) ccBlendFunc blendFunc; | ||
| 68 | |||
| 69 | /** descendants (children, gran children, etc) */ | ||
| 70 | @property (nonatomic,readonly) CCArray *descendants; | ||
| 71 | |||
| 72 | /** creates a CCSpriteBatchNode with a texture2d and a default capacity of 29 children. | ||
| 73 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 74 | */ | ||
| 75 | +(id)batchNodeWithTexture:(CCTexture2D *)tex; | ||
| 76 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex DEPRECATED_ATTRIBUTE; | ||
| 77 | |||
| 78 | /** creates a CCSpriteBatchNode with a texture2d and capacity of children. | ||
| 79 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 80 | */ | ||
| 81 | +(id)batchNodeWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity; | ||
| 82 | +(id)spriteSheetWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity DEPRECATED_ATTRIBUTE; | ||
| 83 | |||
| 84 | /** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) with a default capacity of 29 children. | ||
| 85 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 86 | The file will be loaded using the TextureMgr. | ||
| 87 | */ | ||
| 88 | +(id)batchNodeWithFile:(NSString*) fileImage; | ||
| 89 | +(id)spriteSheetWithFile:(NSString*) fileImage DEPRECATED_ATTRIBUTE; | ||
| 90 | |||
| 91 | /** creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. | ||
| 92 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 93 | The file will be loaded using the TextureMgr. | ||
| 94 | */ | ||
| 95 | +(id)batchNodeWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity; | ||
| 96 | +(id)spriteSheetWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity DEPRECATED_ATTRIBUTE; | ||
| 97 | |||
| 98 | /** initializes a CCSpriteBatchNode with a texture2d and capacity of children. | ||
| 99 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 100 | */ | ||
| 101 | -(id)initWithTexture:(CCTexture2D *)tex capacity:(NSUInteger)capacity; | ||
| 102 | /** initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. | ||
| 103 | The capacity will be increased in 33% in runtime if it run out of space. | ||
| 104 | The file will be loaded using the TextureMgr. | ||
| 105 | */ | ||
| 106 | -(id)initWithFile:(NSString*)fileImage capacity:(NSUInteger)capacity; | ||
| 107 | |||
| 108 | -(void) increaseAtlasCapacity; | ||
| 109 | |||
| 110 | /** creates an sprite with a rect in the CCSpriteBatchNode. | ||
| 111 | It's the same as: | ||
| 112 | - create an standard CCSsprite | ||
| 113 | - set the usingSpriteSheet = YES | ||
| 114 | - set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode | ||
| 115 | @deprecated Use [CCSprite spriteWithBatchNode:rect:] instead; | ||
| 116 | */ | ||
| 117 | -(CCSprite*) createSpriteWithRect:(CGRect)rect DEPRECATED_ATTRIBUTE; | ||
| 118 | |||
| 119 | /** initializes a previously created sprite with a rect. This sprite will have the same texture as the CCSpriteBatchNode. | ||
| 120 | It's the same as: | ||
| 121 | - initialize an standard CCSsprite | ||
| 122 | - set the usingBatchNode = YES | ||
| 123 | - set the textureAtlas to the same texture Atlas as the CCSpriteBatchNode | ||
| 124 | @since v0.99.0 | ||
| 125 | @deprecated Use [CCSprite initWithBatchNode:rect:] instead; | ||
| 126 | */ | ||
| 127 | -(void) initSprite:(CCSprite*)sprite rect:(CGRect)rect DEPRECATED_ATTRIBUTE; | ||
| 128 | |||
| 129 | /** removes a child given a certain index. It will also cleanup the running actions depending on the cleanup parameter. | ||
| 130 | @warning Removing a child from a CCSpriteBatchNode is very slow | ||
| 131 | */ | ||
| 132 | -(void)removeChildAtIndex:(NSUInteger)index cleanup:(BOOL)doCleanup; | ||
| 133 | |||
| 134 | /** removes a child given a reference. It will also cleanup the running actions depending on the cleanup parameter. | ||
| 135 | @warning Removing a child from a CCSpriteBatchNode is very slow | ||
| 136 | */ | ||
| 137 | -(void)removeChild: (CCSprite *)sprite cleanup:(BOOL)doCleanup; | ||
| 138 | |||
| 139 | -(void) insertChild:(CCSprite*)child inAtlasAtIndex:(NSUInteger)index; | ||
| 140 | -(void) removeSpriteFromAtlas:(CCSprite*)sprite; | ||
| 141 | |||
| 142 | -(NSUInteger) rebuildIndexInOrder:(CCSprite*)parent atlasIndex:(NSUInteger)index; | ||
| 143 | -(NSUInteger) atlasIndexForChild:(CCSprite*)sprite atZ:(NSInteger)z; | ||
| 144 | |||
| 145 | @end | ||
