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Diffstat (limited to 'libs/cocos2d/CCScheduler.h')
| -rwxr-xr-x | libs/cocos2d/CCScheduler.h | 199 |
1 files changed, 199 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCScheduler.h b/libs/cocos2d/CCScheduler.h new file mode 100755 index 0000000..122b8fe --- /dev/null +++ b/libs/cocos2d/CCScheduler.h | |||
| @@ -0,0 +1,199 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
| 5 | * Copyright (c) 2011 Zynga Inc. | ||
| 6 | * | ||
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 8 | * of this software and associated documentation files (the "Software"), to deal | ||
| 9 | * in the Software without restriction, including without limitation the rights | ||
| 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 11 | * copies of the Software, and to permit persons to whom the Software is | ||
| 12 | * furnished to do so, subject to the following conditions: | ||
| 13 | * | ||
| 14 | * The above copyright notice and this permission notice shall be included in | ||
| 15 | * all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 23 | * THE SOFTWARE. | ||
| 24 | */ | ||
| 25 | |||
| 26 | |||
| 27 | |||
| 28 | #import "Support/uthash.h" | ||
| 29 | #import "ccTypes.h" | ||
| 30 | |||
| 31 | typedef void (*TICK_IMP)(id, SEL, ccTime); | ||
| 32 | |||
| 33 | // | ||
| 34 | // CCTimer | ||
| 35 | // | ||
| 36 | /** Light weight timer */ | ||
| 37 | @interface CCTimer : NSObject | ||
| 38 | { | ||
| 39 | id target; | ||
| 40 | TICK_IMP impMethod; | ||
| 41 | |||
| 42 | ccTime elapsed; | ||
| 43 | |||
| 44 | @public // optimization | ||
| 45 | ccTime interval; | ||
| 46 | SEL selector; | ||
| 47 | } | ||
| 48 | |||
| 49 | /** interval in seconds */ | ||
| 50 | @property (nonatomic,readwrite,assign) ccTime interval; | ||
| 51 | |||
| 52 | /** Allocates a timer with a target and a selector. | ||
| 53 | */ | ||
| 54 | +(id) timerWithTarget:(id) t selector:(SEL)s; | ||
| 55 | |||
| 56 | /** Allocates a timer with a target, a selector and an interval in seconds. | ||
| 57 | */ | ||
| 58 | +(id) timerWithTarget:(id) t selector:(SEL)s interval:(ccTime)seconds; | ||
| 59 | |||
| 60 | /** Initializes a timer with a target and a selector. | ||
| 61 | */ | ||
| 62 | -(id) initWithTarget:(id) t selector:(SEL)s; | ||
| 63 | |||
| 64 | /** Initializes a timer with a target, a selector and an interval in seconds. | ||
| 65 | */ | ||
| 66 | -(id) initWithTarget:(id) t selector:(SEL)s interval:(ccTime)seconds; | ||
| 67 | |||
| 68 | |||
| 69 | /** triggers the timer */ | ||
| 70 | -(void) update: (ccTime) dt; | ||
| 71 | @end | ||
| 72 | |||
| 73 | |||
| 74 | |||
| 75 | // | ||
| 76 | // CCScheduler | ||
| 77 | // | ||
| 78 | /** Scheduler is responsible of triggering the scheduled callbacks. | ||
| 79 | You should not use NSTimer. Instead use this class. | ||
| 80 | |||
| 81 | There are 2 different types of callbacks (selectors): | ||
| 82 | |||
| 83 | - update selector: the 'update' selector will be called every frame. You can customize the priority. | ||
| 84 | - custom selector: A custom selector will be called every frame, or with a custom interval of time | ||
| 85 | |||
| 86 | The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update selector'. | ||
| 87 | |||
| 88 | */ | ||
| 89 | |||
| 90 | struct _listEntry; | ||
| 91 | struct _hashSelectorEntry; | ||
| 92 | struct _hashUpdateEntry; | ||
| 93 | |||
| 94 | @interface CCScheduler : NSObject | ||
| 95 | { | ||
| 96 | ccTime timeScale_; | ||
| 97 | |||
| 98 | // | ||
| 99 | // "updates with priority" stuff | ||
| 100 | // | ||
| 101 | struct _listEntry *updatesNeg; // list of priority < 0 | ||
| 102 | struct _listEntry *updates0; // list priority == 0 | ||
| 103 | struct _listEntry *updatesPos; // list priority > 0 | ||
| 104 | struct _hashUpdateEntry *hashForUpdates; // hash used to fetch quickly the list entries for pause,delete,etc. | ||
| 105 | |||
| 106 | // Used for "selectors with interval" | ||
| 107 | struct _hashSelectorEntry *hashForSelectors; | ||
| 108 | struct _hashSelectorEntry *currentTarget; | ||
| 109 | BOOL currentTargetSalvaged; | ||
| 110 | |||
| 111 | // Optimization | ||
| 112 | TICK_IMP impMethod; | ||
| 113 | SEL updateSelector; | ||
| 114 | |||
| 115 | BOOL updateHashLocked; // If true unschedule will not remove anything from a hash. Elements will only be marked for deletion. | ||
| 116 | } | ||
| 117 | |||
| 118 | /** Modifies the time of all scheduled callbacks. | ||
| 119 | You can use this property to create a 'slow motion' or 'fast fordward' effect. | ||
| 120 | Default is 1.0. To create a 'slow motion' effect, use values below 1.0. | ||
| 121 | To create a 'fast fordward' effect, use values higher than 1.0. | ||
| 122 | @since v0.8 | ||
| 123 | @warning It will affect EVERY scheduled selector / action. | ||
| 124 | */ | ||
| 125 | @property (nonatomic,readwrite) ccTime timeScale; | ||
| 126 | |||
| 127 | /** returns a shared instance of the Scheduler */ | ||
| 128 | +(CCScheduler *)sharedScheduler; | ||
| 129 | |||
| 130 | /** purges the shared scheduler. It releases the retained instance. | ||
| 131 | @since v0.99.0 | ||
| 132 | */ | ||
| 133 | +(void)purgeSharedScheduler; | ||
| 134 | |||
| 135 | /** 'tick' the scheduler. | ||
| 136 | You should NEVER call this method, unless you know what you are doing. | ||
| 137 | */ | ||
| 138 | -(void) tick:(ccTime)dt; | ||
| 139 | |||
| 140 | /** The scheduled method will be called every 'interval' seconds. | ||
| 141 | If paused is YES, then it won't be called until it is resumed. | ||
| 142 | If 'interval' is 0, it will be called every frame, but if so, it recommened to use 'scheduleUpdateForTarget:' instead. | ||
| 143 | If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again. | ||
| 144 | |||
| 145 | @since v0.99.3 | ||
| 146 | */ | ||
| 147 | -(void) scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused; | ||
| 148 | |||
| 149 | /** Schedules the 'update' selector for a given target with a given priority. | ||
| 150 | The 'update' selector will be called every frame. | ||
| 151 | The lower the priority, the earlier it is called. | ||
| 152 | @since v0.99.3 | ||
| 153 | */ | ||
| 154 | -(void) scheduleUpdateForTarget:(id)target priority:(NSInteger)priority paused:(BOOL)paused; | ||
| 155 | |||
| 156 | /** Unshedules a selector for a given target. | ||
| 157 | If you want to unschedule the "update", use unscheudleUpdateForTarget. | ||
| 158 | @since v0.99.3 | ||
| 159 | */ | ||
| 160 | -(void) unscheduleSelector:(SEL)selector forTarget:(id)target; | ||
| 161 | |||
| 162 | /** Unschedules the update selector for a given target | ||
| 163 | @since v0.99.3 | ||
| 164 | */ | ||
| 165 | -(void) unscheduleUpdateForTarget:(id)target; | ||
| 166 | |||
| 167 | /** Unschedules all selectors for a given target. | ||
| 168 | This also includes the "update" selector. | ||
| 169 | @since v0.99.3 | ||
| 170 | */ | ||
| 171 | -(void) unscheduleAllSelectorsForTarget:(id)target; | ||
| 172 | |||
| 173 | /** Unschedules all selectors from all targets. | ||
| 174 | You should NEVER call this method, unless you know what you are doing. | ||
| 175 | |||
| 176 | @since v0.99.3 | ||
| 177 | */ | ||
| 178 | -(void) unscheduleAllSelectors; | ||
| 179 | |||
| 180 | /** Pauses the target. | ||
| 181 | All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed. | ||
| 182 | If the target is not present, nothing happens. | ||
| 183 | @since v0.99.3 | ||
| 184 | */ | ||
| 185 | -(void) pauseTarget:(id)target; | ||
| 186 | |||
| 187 | /** Resumes the target. | ||
| 188 | The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again. | ||
| 189 | If the target is not present, nothing happens. | ||
| 190 | @since v0.99.3 | ||
| 191 | */ | ||
| 192 | -(void) resumeTarget:(id)target; | ||
| 193 | |||
| 194 | /** Returns whether or not the target is paused | ||
| 195 | @since v1.0.0 | ||
| 196 | */ | ||
| 197 | -(BOOL) isTargetPaused:(id)target; | ||
| 198 | |||
| 199 | @end | ||
