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-rwxr-xr-xlibs/cocos2d/CCScheduler.h199
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diff --git a/libs/cocos2d/CCScheduler.h b/libs/cocos2d/CCScheduler.h new file mode 100755 index 0000000..122b8fe --- /dev/null +++ b/libs/cocos2d/CCScheduler.h
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1/*
2 * cocos2d for iPhone: http://www.cocos2d-iphone.org
3 *
4 * Copyright (c) 2008-2010 Ricardo Quesada
5 * Copyright (c) 2011 Zynga Inc.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 */
25
26
27
28#import "Support/uthash.h"
29#import "ccTypes.h"
30
31typedef void (*TICK_IMP)(id, SEL, ccTime);
32
33//
34// CCTimer
35//
36/** Light weight timer */
37@interface CCTimer : NSObject
38{
39 id target;
40 TICK_IMP impMethod;
41
42 ccTime elapsed;
43
44@public // optimization
45 ccTime interval;
46 SEL selector;
47}
48
49/** interval in seconds */
50@property (nonatomic,readwrite,assign) ccTime interval;
51
52/** Allocates a timer with a target and a selector.
53*/
54+(id) timerWithTarget:(id) t selector:(SEL)s;
55
56/** Allocates a timer with a target, a selector and an interval in seconds.
57*/
58+(id) timerWithTarget:(id) t selector:(SEL)s interval:(ccTime)seconds;
59
60/** Initializes a timer with a target and a selector.
61*/
62 -(id) initWithTarget:(id) t selector:(SEL)s;
63
64/** Initializes a timer with a target, a selector and an interval in seconds.
65*/
66-(id) initWithTarget:(id) t selector:(SEL)s interval:(ccTime)seconds;
67
68
69/** triggers the timer */
70-(void) update: (ccTime) dt;
71@end
72
73
74
75//
76// CCScheduler
77//
78/** Scheduler is responsible of triggering the scheduled callbacks.
79 You should not use NSTimer. Instead use this class.
80
81 There are 2 different types of callbacks (selectors):
82
83 - update selector: the 'update' selector will be called every frame. You can customize the priority.
84 - custom selector: A custom selector will be called every frame, or with a custom interval of time
85
86 The 'custom selectors' should be avoided when possible. It is faster, and consumes less memory to use the 'update selector'.
87
88*/
89
90struct _listEntry;
91struct _hashSelectorEntry;
92struct _hashUpdateEntry;
93
94@interface CCScheduler : NSObject
95{
96 ccTime timeScale_;
97
98 //
99 // "updates with priority" stuff
100 //
101 struct _listEntry *updatesNeg; // list of priority < 0
102 struct _listEntry *updates0; // list priority == 0
103 struct _listEntry *updatesPos; // list priority > 0
104 struct _hashUpdateEntry *hashForUpdates; // hash used to fetch quickly the list entries for pause,delete,etc.
105
106 // Used for "selectors with interval"
107 struct _hashSelectorEntry *hashForSelectors;
108 struct _hashSelectorEntry *currentTarget;
109 BOOL currentTargetSalvaged;
110
111 // Optimization
112 TICK_IMP impMethod;
113 SEL updateSelector;
114
115 BOOL updateHashLocked; // If true unschedule will not remove anything from a hash. Elements will only be marked for deletion.
116}
117
118/** Modifies the time of all scheduled callbacks.
119 You can use this property to create a 'slow motion' or 'fast fordward' effect.
120 Default is 1.0. To create a 'slow motion' effect, use values below 1.0.
121 To create a 'fast fordward' effect, use values higher than 1.0.
122 @since v0.8
123 @warning It will affect EVERY scheduled selector / action.
124 */
125@property (nonatomic,readwrite) ccTime timeScale;
126
127/** returns a shared instance of the Scheduler */
128+(CCScheduler *)sharedScheduler;
129
130/** purges the shared scheduler. It releases the retained instance.
131 @since v0.99.0
132 */
133+(void)purgeSharedScheduler;
134
135/** 'tick' the scheduler.
136 You should NEVER call this method, unless you know what you are doing.
137 */
138-(void) tick:(ccTime)dt;
139
140/** The scheduled method will be called every 'interval' seconds.
141 If paused is YES, then it won't be called until it is resumed.
142 If 'interval' is 0, it will be called every frame, but if so, it recommened to use 'scheduleUpdateForTarget:' instead.
143 If the selector is already scheduled, then only the interval parameter will be updated without re-scheduling it again.
144
145 @since v0.99.3
146 */
147-(void) scheduleSelector:(SEL)selector forTarget:(id)target interval:(ccTime)interval paused:(BOOL)paused;
148
149/** Schedules the 'update' selector for a given target with a given priority.
150 The 'update' selector will be called every frame.
151 The lower the priority, the earlier it is called.
152 @since v0.99.3
153 */
154-(void) scheduleUpdateForTarget:(id)target priority:(NSInteger)priority paused:(BOOL)paused;
155
156/** Unshedules a selector for a given target.
157 If you want to unschedule the "update", use unscheudleUpdateForTarget.
158 @since v0.99.3
159 */
160-(void) unscheduleSelector:(SEL)selector forTarget:(id)target;
161
162/** Unschedules the update selector for a given target
163 @since v0.99.3
164 */
165-(void) unscheduleUpdateForTarget:(id)target;
166
167/** Unschedules all selectors for a given target.
168 This also includes the "update" selector.
169 @since v0.99.3
170 */
171-(void) unscheduleAllSelectorsForTarget:(id)target;
172
173/** Unschedules all selectors from all targets.
174 You should NEVER call this method, unless you know what you are doing.
175
176 @since v0.99.3
177 */
178-(void) unscheduleAllSelectors;
179
180/** Pauses the target.
181 All scheduled selectors/update for a given target won't be 'ticked' until the target is resumed.
182 If the target is not present, nothing happens.
183 @since v0.99.3
184 */
185-(void) pauseTarget:(id)target;
186
187/** Resumes the target.
188 The 'target' will be unpaused, so all schedule selectors/update will be 'ticked' again.
189 If the target is not present, nothing happens.
190 @since v0.99.3
191 */
192-(void) resumeTarget:(id)target;
193
194/** Returns whether or not the target is paused
195 @since v1.0.0
196 */
197-(BOOL) isTargetPaused:(id)target;
198
199@end