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Diffstat (limited to 'libs/cocos2d/CCRibbon.m')
| -rwxr-xr-x | libs/cocos2d/CCRibbon.m | 383 |
1 files changed, 383 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCRibbon.m b/libs/cocos2d/CCRibbon.m new file mode 100755 index 0000000..2d9acaa --- /dev/null +++ b/libs/cocos2d/CCRibbon.m | |||
| @@ -0,0 +1,383 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2008, 2009 Jason Booth | ||
| 5 | * | ||
| 6 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 7 | * of this software and associated documentation files (the "Software"), to deal | ||
| 8 | * in the Software without restriction, including without limitation the rights | ||
| 9 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 10 | * copies of the Software, and to permit persons to whom the Software is | ||
| 11 | * furnished to do so, subject to the following conditions: | ||
| 12 | * | ||
| 13 | * The above copyright notice and this permission notice shall be included in | ||
| 14 | * all copies or substantial portions of the Software. | ||
| 15 | * | ||
| 16 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 17 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 18 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 19 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 20 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 21 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 22 | * THE SOFTWARE. | ||
| 23 | */ | ||
| 24 | |||
| 25 | /* | ||
| 26 | * A ribbon is a dynamically generated list of polygons drawn as a single or series | ||
| 27 | * of triangle strips. The primary use of Ribbon is as the drawing class of Motion Streak, | ||
| 28 | * but it is quite useful on it's own. When manually drawing a ribbon, you can call addPointAt | ||
| 29 | * and pass in the parameters for the next location in the ribbon. The system will automatically | ||
| 30 | * generate new polygons, texture them accourding to your texture width, etc, etc. | ||
| 31 | * | ||
| 32 | * Ribbon data is stored in a RibbonSegment class. This class statically allocates enough verticies and | ||
| 33 | * texture coordinates for 50 locations (100 verts or 48 triangles). The ribbon class will allocate | ||
| 34 | * new segments when they are needed, and reuse old ones if available. The idea is to avoid constantly | ||
| 35 | * allocating new memory and prefer a more static method. However, since there is no way to determine | ||
| 36 | * the maximum size of some ribbons (motion streaks), a truely static allocation is not possible. | ||
| 37 | * | ||
| 38 | */ | ||
| 39 | |||
| 40 | |||
| 41 | #import "CCRibbon.h" | ||
| 42 | #import "CCTextureCache.h" | ||
| 43 | #import "Support/CGPointExtension.h" | ||
| 44 | #import "ccMacros.h" | ||
| 45 | |||
| 46 | // | ||
| 47 | // Ribbon | ||
| 48 | // | ||
| 49 | @implementation CCRibbon | ||
| 50 | @synthesize blendFunc=blendFunc_; | ||
| 51 | @synthesize color=color_; | ||
| 52 | @synthesize textureLength = textureLength_; | ||
| 53 | |||
| 54 | +(id)ribbonWithWidth:(float)w image:(NSString*)path length:(float)l color:(ccColor4B)color fade:(float)fade | ||
| 55 | { | ||
| 56 | self = [[[self alloc] initWithWidth:w image:path length:l color:color fade:fade] autorelease]; | ||
| 57 | return self; | ||
| 58 | } | ||
| 59 | |||
| 60 | -(id)initWithWidth:(float)w image:(NSString*)path length:(float)l color:(ccColor4B)color fade:(float)fade | ||
| 61 | { | ||
| 62 | self = [super init]; | ||
| 63 | if (self) | ||
| 64 | { | ||
| 65 | |||
| 66 | segments_ = [[NSMutableArray alloc] init]; | ||
| 67 | deletedSegments_ = [[NSMutableArray alloc] init]; | ||
| 68 | |||
| 69 | /* 1 initial segment */ | ||
| 70 | CCRibbonSegment* seg = [[CCRibbonSegment alloc] init]; | ||
| 71 | [segments_ addObject:seg]; | ||
| 72 | [seg release]; | ||
| 73 | |||
| 74 | textureLength_ = l; | ||
| 75 | |||
| 76 | color_ = color; | ||
| 77 | fadeTime_ = fade; | ||
| 78 | lastLocation_ = CGPointZero; | ||
| 79 | lastWidth_ = w/2; | ||
| 80 | texVPos_ = 0.0f; | ||
| 81 | |||
| 82 | curTime_ = 0; | ||
| 83 | pastFirstPoint_ = NO; | ||
| 84 | |||
| 85 | /* XXX: | ||
| 86 | Ribbon, by default uses this blend function, which might not be correct | ||
| 87 | if you are using premultiplied alpha images, | ||
| 88 | but 99% you might want to use this blending function regarding of the texture | ||
| 89 | */ | ||
| 90 | blendFunc_.src = GL_SRC_ALPHA; | ||
| 91 | blendFunc_.dst = GL_ONE_MINUS_SRC_ALPHA; | ||
| 92 | |||
| 93 | self.texture = [[CCTextureCache sharedTextureCache] addImage:path]; | ||
| 94 | |||
| 95 | /* default texture parameter */ | ||
| 96 | ccTexParams params = { GL_LINEAR, GL_LINEAR, GL_REPEAT, GL_REPEAT }; | ||
| 97 | [texture_ setTexParameters:¶ms]; | ||
| 98 | } | ||
| 99 | return self; | ||
| 100 | } | ||
| 101 | |||
| 102 | -(void)dealloc | ||
| 103 | { | ||
| 104 | [segments_ release]; | ||
| 105 | [deletedSegments_ release]; | ||
| 106 | [texture_ release]; | ||
| 107 | [super dealloc]; | ||
| 108 | } | ||
| 109 | |||
| 110 | // rotates a point around 0, 0 | ||
| 111 | -(CGPoint)rotatePoint:(CGPoint)vec rotation:(float)a | ||
| 112 | { | ||
| 113 | float xtemp = (vec.x * cosf(a)) - (vec.y * sinf(a)); | ||
| 114 | vec.y = (vec.x * sinf(a)) + (vec.y * cosf(a)); | ||
| 115 | vec.x = xtemp; | ||
| 116 | return vec; | ||
| 117 | } | ||
| 118 | |||
| 119 | -(void)update:(ccTime)delta | ||
| 120 | { | ||
| 121 | curTime_+= delta; | ||
| 122 | delta_ = delta; | ||
| 123 | } | ||
| 124 | |||
| 125 | -(float)sideOfLine:(CGPoint)p l1:(CGPoint)l1 l2:(CGPoint)l2 | ||
| 126 | { | ||
| 127 | CGPoint vp = ccpPerp(ccpSub(l1, l2)); | ||
| 128 | CGPoint vx = ccpSub(p, l1); | ||
| 129 | return ccpDot(vx, vp); | ||
| 130 | } | ||
| 131 | |||
| 132 | // adds a new segment to the ribbon | ||
| 133 | -(void)addPointAt:(CGPoint)location width:(float)w | ||
| 134 | { | ||
| 135 | location.x *= CC_CONTENT_SCALE_FACTOR(); | ||
| 136 | location.y *= CC_CONTENT_SCALE_FACTOR(); | ||
| 137 | |||
| 138 | w = w*0.5f; | ||
| 139 | // if this is the first point added, cache it and return | ||
| 140 | if (!pastFirstPoint_) | ||
| 141 | { | ||
| 142 | lastWidth_ = w; | ||
| 143 | lastLocation_ = location; | ||
| 144 | pastFirstPoint_ = YES; | ||
| 145 | return; | ||
| 146 | } | ||
| 147 | |||
| 148 | CGPoint sub = ccpSub(lastLocation_, location); | ||
| 149 | float r = ccpToAngle(sub) + (float)M_PI_2; | ||
| 150 | CGPoint p1 = ccpAdd([self rotatePoint:ccp(-w, 0) rotation:r], location); | ||
| 151 | CGPoint p2 = ccpAdd([self rotatePoint:ccp(w, 0) rotation:r], location); | ||
| 152 | float len = sqrtf(powf(lastLocation_.x - location.x, 2) + powf(lastLocation_.y - location.y, 2)); | ||
| 153 | float tend = texVPos_ + len/textureLength_; | ||
| 154 | CCRibbonSegment* seg; | ||
| 155 | // grab last segment | ||
| 156 | seg = [segments_ lastObject]; | ||
| 157 | // lets kill old segments | ||
| 158 | for (CCRibbonSegment* seg2 in segments_) | ||
| 159 | { | ||
| 160 | if (seg2 != seg && seg2->finished) | ||
| 161 | { | ||
| 162 | [deletedSegments_ addObject:seg2]; | ||
| 163 | } | ||
| 164 | } | ||
| 165 | [segments_ removeObjectsInArray:deletedSegments_]; | ||
| 166 | // is the segment full? | ||
| 167 | if (seg->end >= 50) | ||
| 168 | [segments_ removeObjectsInArray:deletedSegments_]; | ||
| 169 | // grab last segment and append to it if it's not full | ||
| 170 | seg = [segments_ lastObject]; | ||
| 171 | // is the segment full? | ||
| 172 | if (seg->end >= 50) | ||
| 173 | { | ||
| 174 | CCRibbonSegment* newSeg; | ||
| 175 | // grab it from the cache if we can | ||
| 176 | if ([deletedSegments_ count] > 0) | ||
| 177 | { | ||
| 178 | newSeg = [deletedSegments_ objectAtIndex:0]; | ||
| 179 | [newSeg retain]; // will be released later | ||
| 180 | [deletedSegments_ removeObject:newSeg]; | ||
| 181 | [newSeg reset]; | ||
| 182 | } | ||
| 183 | else | ||
| 184 | { | ||
| 185 | newSeg = [[CCRibbonSegment alloc] init]; // will be released later | ||
| 186 | } | ||
| 187 | |||
| 188 | newSeg->creationTime[0] = seg->creationTime[seg->end - 1]; | ||
| 189 | int v = (seg->end-1)*6; | ||
| 190 | int c = (seg->end-1)*4; | ||
| 191 | newSeg->verts[0] = seg->verts[v]; | ||
| 192 | newSeg->verts[1] = seg->verts[v+1]; | ||
| 193 | newSeg->verts[2] = seg->verts[v+2]; | ||
| 194 | newSeg->verts[3] = seg->verts[v+3]; | ||
| 195 | newSeg->verts[4] = seg->verts[v+4]; | ||
| 196 | newSeg->verts[5] = seg->verts[v+5]; | ||
| 197 | |||
| 198 | newSeg->coords[0] = seg->coords[c]; | ||
| 199 | newSeg->coords[1] = seg->coords[c+1]; | ||
| 200 | newSeg->coords[2] = seg->coords[c+2]; | ||
| 201 | newSeg->coords[3] = seg->coords[c+3]; | ||
| 202 | newSeg->end++; | ||
| 203 | seg = newSeg; | ||
| 204 | [segments_ addObject:seg]; | ||
| 205 | [newSeg release]; // it was retained before | ||
| 206 | |||
| 207 | } | ||
| 208 | if (seg->end == 0) | ||
| 209 | { | ||
| 210 | // first edge has to get rotation from the first real polygon | ||
| 211 | CGPoint lp1 = ccpAdd([self rotatePoint:ccp(-lastWidth_, 0) rotation:r], lastLocation_); | ||
| 212 | CGPoint lp2 = ccpAdd([self rotatePoint:ccp(+lastWidth_, 0) rotation:r], lastLocation_); | ||
| 213 | seg->creationTime[0] = curTime_ - delta_; | ||
| 214 | seg->verts[0] = lp1.x; | ||
| 215 | seg->verts[1] = lp1.y; | ||
| 216 | seg->verts[2] = 0.0f; | ||
| 217 | seg->verts[3] = lp2.x; | ||
| 218 | seg->verts[4] = lp2.y; | ||
| 219 | seg->verts[5] = 0.0f; | ||
| 220 | seg->coords[0] = 0.0f; | ||
| 221 | seg->coords[1] = texVPos_; | ||
| 222 | seg->coords[2] = 1.0f; | ||
| 223 | seg->coords[3] = texVPos_; | ||
| 224 | seg->end++; | ||
| 225 | } | ||
| 226 | |||
| 227 | int v = seg->end*6; | ||
| 228 | int c = seg->end*4; | ||
| 229 | // add new vertex | ||
| 230 | seg->creationTime[seg->end] = curTime_; | ||
| 231 | seg->verts[v] = p1.x; | ||
| 232 | seg->verts[v+1] = p1.y; | ||
| 233 | seg->verts[v+2] = 0.0f; | ||
| 234 | seg->verts[v+3] = p2.x; | ||
| 235 | seg->verts[v+4] = p2.y; | ||
| 236 | seg->verts[v+5] = 0.0f; | ||
| 237 | |||
| 238 | |||
| 239 | seg->coords[c] = 0.0f; | ||
| 240 | seg->coords[c+1] = tend; | ||
| 241 | seg->coords[c+2] = 1.0f; | ||
| 242 | seg->coords[c+3] = tend; | ||
| 243 | |||
| 244 | texVPos_ = tend; | ||
| 245 | lastLocation_ = location; | ||
| 246 | lastPoint1_ = p1; | ||
| 247 | lastPoint2_ = p2; | ||
| 248 | lastWidth_ = w; | ||
| 249 | seg->end++; | ||
| 250 | } | ||
| 251 | |||
| 252 | -(void) draw | ||
| 253 | { | ||
| 254 | [super draw]; | ||
| 255 | |||
| 256 | if ([segments_ count] > 0) | ||
| 257 | { | ||
| 258 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 259 | // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
| 260 | // Unneeded states: GL_COLOR_ARRAY | ||
| 261 | glDisableClientState(GL_COLOR_ARRAY); | ||
| 262 | |||
| 263 | glBindTexture(GL_TEXTURE_2D, [texture_ name]); | ||
| 264 | |||
| 265 | BOOL newBlend = blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST; | ||
| 266 | if( newBlend ) | ||
| 267 | glBlendFunc( blendFunc_.src, blendFunc_.dst ); | ||
| 268 | |||
| 269 | for (CCRibbonSegment* seg in segments_) | ||
| 270 | [seg draw:curTime_ fadeTime:fadeTime_ color:color_]; | ||
| 271 | |||
| 272 | if( newBlend ) | ||
| 273 | glBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); | ||
| 274 | |||
| 275 | // restore default GL state | ||
| 276 | glEnableClientState( GL_COLOR_ARRAY ); | ||
| 277 | } | ||
| 278 | } | ||
| 279 | |||
| 280 | #pragma mark Ribbon - CocosNodeTexture protocol | ||
| 281 | -(void) setTexture:(CCTexture2D*) texture | ||
| 282 | { | ||
| 283 | [texture_ release]; | ||
| 284 | texture_ = [texture retain]; | ||
| 285 | [self setContentSizeInPixels: texture.contentSizeInPixels]; | ||
| 286 | /* XXX Don't update blending function in Ribbons */ | ||
| 287 | } | ||
| 288 | |||
| 289 | -(CCTexture2D*) texture | ||
| 290 | { | ||
| 291 | return texture_; | ||
| 292 | } | ||
| 293 | |||
| 294 | @end | ||
| 295 | |||
| 296 | |||
| 297 | #pragma mark - | ||
| 298 | #pragma mark RibbonSegment | ||
| 299 | |||
| 300 | @implementation CCRibbonSegment | ||
| 301 | |||
| 302 | -(id)init | ||
| 303 | { | ||
| 304 | self = [super init]; | ||
| 305 | if (self) | ||
| 306 | { | ||
| 307 | [self reset]; | ||
| 308 | } | ||
| 309 | return self; | ||
| 310 | } | ||
| 311 | |||
| 312 | - (NSString*) description | ||
| 313 | { | ||
| 314 | return [NSString stringWithFormat:@"<%@ = %08X | end = %i, begin = %i>", [self class], self, end, begin]; | ||
| 315 | } | ||
| 316 | |||
| 317 | - (void) dealloc | ||
| 318 | { | ||
| 319 | CCLOGINFO(@"cocos2d: deallocing %@", self); | ||
| 320 | [super dealloc]; | ||
| 321 | } | ||
| 322 | |||
| 323 | -(void)reset | ||
| 324 | { | ||
| 325 | end = 0; | ||
| 326 | begin = 0; | ||
| 327 | finished = NO; | ||
| 328 | } | ||
| 329 | |||
| 330 | -(void)draw:(float)curTime fadeTime:(float)fadeTime color:(ccColor4B)color | ||
| 331 | { | ||
| 332 | GLubyte r = color.r; | ||
| 333 | GLubyte g = color.g; | ||
| 334 | GLubyte b = color.b; | ||
| 335 | GLubyte a = color.a; | ||
| 336 | |||
| 337 | if (begin < 50) | ||
| 338 | { | ||
| 339 | // the motion streak class will call update and cause time to change, thus, if curTime_ != 0 | ||
| 340 | // we have to generate alpha for the ribbon each frame. | ||
| 341 | if (curTime == 0) | ||
| 342 | { | ||
| 343 | // no alpha over time, so just set the color | ||
| 344 | glColor4ub(r,g,b,a); | ||
| 345 | } | ||
| 346 | else | ||
| 347 | { | ||
| 348 | // generate alpha/color for each point | ||
| 349 | glEnableClientState(GL_COLOR_ARRAY); | ||
| 350 | uint i = begin; | ||
| 351 | for (; i < end; ++i) | ||
| 352 | { | ||
| 353 | int idx = i*8; | ||
| 354 | colors[idx] = r; | ||
| 355 | colors[idx+1] = g; | ||
| 356 | colors[idx+2] = b; | ||
| 357 | colors[idx+4] = r; | ||
| 358 | colors[idx+5] = g; | ||
| 359 | colors[idx+6] = b; | ||
| 360 | float alive = ((curTime - creationTime[i]) / fadeTime); | ||
| 361 | if (alive > 1) | ||
| 362 | { | ||
| 363 | begin++; | ||
| 364 | colors[idx+3] = 0; | ||
| 365 | colors[idx+7] = 0; | ||
| 366 | } | ||
| 367 | else | ||
| 368 | { | ||
| 369 | colors[idx+3] = (GLubyte)(255.f - (alive * 255.f)); | ||
| 370 | colors[idx+7] = colors[idx+3]; | ||
| 371 | } | ||
| 372 | } | ||
| 373 | glColorPointer(4, GL_UNSIGNED_BYTE, 0, &colors[begin*8]); | ||
| 374 | } | ||
| 375 | glVertexPointer(3, GL_FLOAT, 0, &verts[begin*6]); | ||
| 376 | glTexCoordPointer(2, GL_FLOAT, 0, &coords[begin*4]); | ||
| 377 | glDrawArrays(GL_TRIANGLE_STRIP, 0, (end - begin) * 2); | ||
| 378 | } | ||
| 379 | else | ||
| 380 | finished = YES; | ||
| 381 | } | ||
| 382 | @end | ||
| 383 | |||
