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Diffstat (limited to 'libs/cocos2d/CCParticleSystemQuad.m')
-rwxr-xr-x | libs/cocos2d/CCParticleSystemQuad.m | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/libs/cocos2d/CCParticleSystemQuad.m b/libs/cocos2d/CCParticleSystemQuad.m new file mode 100755 index 0000000..4916964 --- /dev/null +++ b/libs/cocos2d/CCParticleSystemQuad.m | |||
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1 | /* | ||
2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
3 | * | ||
4 | * Copyright (c) 2009 Leonardo Kasperavičius | ||
5 | * | ||
6 | * Copyright (c) 2008-2010 Ricardo Quesada | ||
7 | * Copyright (c) 2011 Zynga Inc. | ||
8 | * | ||
9 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
10 | * of this software and associated documentation files (the "Software"), to deal | ||
11 | * in the Software without restriction, including without limitation the rights | ||
12 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
13 | * copies of the Software, and to permit persons to whom the Software is | ||
14 | * furnished to do so, subject to the following conditions: | ||
15 | * | ||
16 | * The above copyright notice and this permission notice shall be included in | ||
17 | * all copies or substantial portions of the Software. | ||
18 | * | ||
19 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
20 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
21 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
22 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
23 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
24 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
25 | * THE SOFTWARE. | ||
26 | * | ||
27 | */ | ||
28 | |||
29 | |||
30 | // opengl | ||
31 | #import "Platforms/CCGL.h" | ||
32 | |||
33 | // cocos2d | ||
34 | #import "ccConfig.h" | ||
35 | #import "CCParticleSystemQuad.h" | ||
36 | #import "CCTextureCache.h" | ||
37 | #import "ccMacros.h" | ||
38 | #import "CCSpriteFrame.h" | ||
39 | |||
40 | // support | ||
41 | #import "Support/OpenGL_Internal.h" | ||
42 | #import "Support/CGPointExtension.h" | ||
43 | |||
44 | @implementation CCParticleSystemQuad | ||
45 | |||
46 | |||
47 | // overriding the init method | ||
48 | -(id) initWithTotalParticles:(NSUInteger) numberOfParticles | ||
49 | { | ||
50 | // base initialization | ||
51 | if( (self=[super initWithTotalParticles:numberOfParticles]) ) { | ||
52 | |||
53 | // allocating data space | ||
54 | quads_ = calloc( sizeof(quads_[0]) * totalParticles, 1 ); | ||
55 | indices_ = calloc( sizeof(indices_[0]) * totalParticles * 6, 1 ); | ||
56 | |||
57 | if( !quads_ || !indices_) { | ||
58 | NSLog(@"cocos2d: Particle system: not enough memory"); | ||
59 | if( quads_ ) | ||
60 | free( quads_ ); | ||
61 | if(indices_) | ||
62 | free(indices_); | ||
63 | |||
64 | [self release]; | ||
65 | return nil; | ||
66 | } | ||
67 | |||
68 | // initialize only once the texCoords and the indices | ||
69 | [self initTexCoordsWithRect:CGRectMake(0, 0, [texture_ pixelsWide], [texture_ pixelsHigh])]; | ||
70 | [self initIndices]; | ||
71 | |||
72 | #if CC_USES_VBO | ||
73 | // create the VBO buffer | ||
74 | glGenBuffers(1, &quadsID_); | ||
75 | |||
76 | // initial binding | ||
77 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
78 | glBufferData(GL_ARRAY_BUFFER, sizeof(quads_[0])*totalParticles, quads_,GL_DYNAMIC_DRAW); | ||
79 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
80 | #endif | ||
81 | } | ||
82 | |||
83 | return self; | ||
84 | } | ||
85 | |||
86 | -(void) dealloc | ||
87 | { | ||
88 | free(quads_); | ||
89 | free(indices_); | ||
90 | #if CC_USES_VBO | ||
91 | glDeleteBuffers(1, &quadsID_); | ||
92 | #endif | ||
93 | |||
94 | [super dealloc]; | ||
95 | } | ||
96 | |||
97 | // pointRect is in Points coordinates. | ||
98 | -(void) initTexCoordsWithRect:(CGRect)pointRect | ||
99 | { | ||
100 | // convert to pixels coords | ||
101 | CGRect rect = CGRectMake( | ||
102 | pointRect.origin.x * CC_CONTENT_SCALE_FACTOR(), | ||
103 | pointRect.origin.y * CC_CONTENT_SCALE_FACTOR(), | ||
104 | pointRect.size.width * CC_CONTENT_SCALE_FACTOR(), | ||
105 | pointRect.size.height * CC_CONTENT_SCALE_FACTOR() ); | ||
106 | |||
107 | GLfloat wide = [texture_ pixelsWide]; | ||
108 | GLfloat high = [texture_ pixelsHigh]; | ||
109 | |||
110 | #if CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
111 | GLfloat left = (rect.origin.x*2+1) / (wide*2); | ||
112 | GLfloat bottom = (rect.origin.y*2+1) / (high*2); | ||
113 | GLfloat right = left + (rect.size.width*2-2) / (wide*2); | ||
114 | GLfloat top = bottom + (rect.size.height*2-2) / (high*2); | ||
115 | #else | ||
116 | GLfloat left = rect.origin.x / wide; | ||
117 | GLfloat bottom = rect.origin.y / high; | ||
118 | GLfloat right = left + rect.size.width / wide; | ||
119 | GLfloat top = bottom + rect.size.height / high; | ||
120 | #endif // ! CC_FIX_ARTIFACTS_BY_STRECHING_TEXEL | ||
121 | |||
122 | // Important. Texture in cocos2d are inverted, so the Y component should be inverted | ||
123 | CC_SWAP( top, bottom); | ||
124 | |||
125 | for(NSUInteger i=0; i<totalParticles; i++) { | ||
126 | // bottom-left vertex: | ||
127 | quads_[i].bl.texCoords.u = left; | ||
128 | quads_[i].bl.texCoords.v = bottom; | ||
129 | // bottom-right vertex: | ||
130 | quads_[i].br.texCoords.u = right; | ||
131 | quads_[i].br.texCoords.v = bottom; | ||
132 | // top-left vertex: | ||
133 | quads_[i].tl.texCoords.u = left; | ||
134 | quads_[i].tl.texCoords.v = top; | ||
135 | // top-right vertex: | ||
136 | quads_[i].tr.texCoords.u = right; | ||
137 | quads_[i].tr.texCoords.v = top; | ||
138 | } | ||
139 | } | ||
140 | |||
141 | -(void) setTexture:(CCTexture2D *)texture withRect:(CGRect)rect | ||
142 | { | ||
143 | // Only update the texture if is different from the current one | ||
144 | if( [texture name] != [texture_ name] ) | ||
145 | [super setTexture:texture]; | ||
146 | |||
147 | [self initTexCoordsWithRect:rect]; | ||
148 | } | ||
149 | |||
150 | -(void) setTexture:(CCTexture2D *)texture | ||
151 | { | ||
152 | CGSize s = [texture contentSize]; | ||
153 | [self setTexture:texture withRect:CGRectMake(0,0, s.width, s.height)]; | ||
154 | } | ||
155 | |||
156 | -(void) setDisplayFrame:(CCSpriteFrame *)spriteFrame | ||
157 | { | ||
158 | |||
159 | NSAssert( CGPointEqualToPoint( spriteFrame.offsetInPixels , CGPointZero ), @"QuadParticle only supports SpriteFrames with no offsets"); | ||
160 | |||
161 | // update texture before updating texture rect | ||
162 | if ( spriteFrame.texture.name != texture_.name ) | ||
163 | [self setTexture: spriteFrame.texture]; | ||
164 | } | ||
165 | |||
166 | -(void) initIndices | ||
167 | { | ||
168 | for( NSUInteger i=0;i< totalParticles;i++) { | ||
169 | const NSUInteger i6 = i*6; | ||
170 | const NSUInteger i4 = i*4; | ||
171 | indices_[i6+0] = (GLushort) i4+0; | ||
172 | indices_[i6+1] = (GLushort) i4+1; | ||
173 | indices_[i6+2] = (GLushort) i4+2; | ||
174 | |||
175 | indices_[i6+5] = (GLushort) i4+1; | ||
176 | indices_[i6+4] = (GLushort) i4+2; | ||
177 | indices_[i6+3] = (GLushort) i4+3; | ||
178 | } | ||
179 | } | ||
180 | |||
181 | -(void) updateQuadWithParticle:(tCCParticle*)p newPosition:(CGPoint)newPos | ||
182 | { | ||
183 | // colors | ||
184 | ccV2F_C4B_T2F_Quad *quad = &(quads_[particleIdx]); | ||
185 | |||
186 | ccColor4B color = { p->color.r*255, p->color.g*255, p->color.b*255, p->color.a*255}; | ||
187 | quad->bl.colors = color; | ||
188 | quad->br.colors = color; | ||
189 | quad->tl.colors = color; | ||
190 | quad->tr.colors = color; | ||
191 | |||
192 | // vertices | ||
193 | GLfloat size_2 = p->size/2; | ||
194 | if( p->rotation ) { | ||
195 | GLfloat x1 = -size_2; | ||
196 | GLfloat y1 = -size_2; | ||
197 | |||
198 | GLfloat x2 = size_2; | ||
199 | GLfloat y2 = size_2; | ||
200 | GLfloat x = newPos.x; | ||
201 | GLfloat y = newPos.y; | ||
202 | |||
203 | GLfloat r = (GLfloat)-CC_DEGREES_TO_RADIANS(p->rotation); | ||
204 | GLfloat cr = cosf(r); | ||
205 | GLfloat sr = sinf(r); | ||
206 | GLfloat ax = x1 * cr - y1 * sr + x; | ||
207 | GLfloat ay = x1 * sr + y1 * cr + y; | ||
208 | GLfloat bx = x2 * cr - y1 * sr + x; | ||
209 | GLfloat by = x2 * sr + y1 * cr + y; | ||
210 | GLfloat cx = x2 * cr - y2 * sr + x; | ||
211 | GLfloat cy = x2 * sr + y2 * cr + y; | ||
212 | GLfloat dx = x1 * cr - y2 * sr + x; | ||
213 | GLfloat dy = x1 * sr + y2 * cr + y; | ||
214 | |||
215 | // bottom-left | ||
216 | quad->bl.vertices.x = ax; | ||
217 | quad->bl.vertices.y = ay; | ||
218 | |||
219 | // bottom-right vertex: | ||
220 | quad->br.vertices.x = bx; | ||
221 | quad->br.vertices.y = by; | ||
222 | |||
223 | // top-left vertex: | ||
224 | quad->tl.vertices.x = dx; | ||
225 | quad->tl.vertices.y = dy; | ||
226 | |||
227 | // top-right vertex: | ||
228 | quad->tr.vertices.x = cx; | ||
229 | quad->tr.vertices.y = cy; | ||
230 | } else { | ||
231 | // bottom-left vertex: | ||
232 | quad->bl.vertices.x = newPos.x - size_2; | ||
233 | quad->bl.vertices.y = newPos.y - size_2; | ||
234 | |||
235 | // bottom-right vertex: | ||
236 | quad->br.vertices.x = newPos.x + size_2; | ||
237 | quad->br.vertices.y = newPos.y - size_2; | ||
238 | |||
239 | // top-left vertex: | ||
240 | quad->tl.vertices.x = newPos.x - size_2; | ||
241 | quad->tl.vertices.y = newPos.y + size_2; | ||
242 | |||
243 | // top-right vertex: | ||
244 | quad->tr.vertices.x = newPos.x + size_2; | ||
245 | quad->tr.vertices.y = newPos.y + size_2; | ||
246 | } | ||
247 | } | ||
248 | |||
249 | -(void) postStep | ||
250 | { | ||
251 | #if CC_USES_VBO | ||
252 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
253 | glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(quads_[0])*particleCount, quads_); | ||
254 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
255 | #endif | ||
256 | } | ||
257 | |||
258 | // overriding draw method | ||
259 | -(void) draw | ||
260 | { | ||
261 | [super draw]; | ||
262 | |||
263 | // Default GL states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
264 | // Needed states: GL_TEXTURE_2D, GL_VERTEX_ARRAY, GL_COLOR_ARRAY, GL_TEXTURE_COORD_ARRAY | ||
265 | // Unneeded states: - | ||
266 | |||
267 | glBindTexture(GL_TEXTURE_2D, [texture_ name]); | ||
268 | |||
269 | #define kQuadSize sizeof(quads_[0].bl) | ||
270 | |||
271 | #if CC_USES_VBO | ||
272 | glBindBuffer(GL_ARRAY_BUFFER, quadsID_); | ||
273 | |||
274 | glVertexPointer(2,GL_FLOAT, kQuadSize, 0); | ||
275 | |||
276 | glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (GLvoid*) offsetof(ccV2F_C4B_T2F,colors) ); | ||
277 | |||
278 | glTexCoordPointer(2, GL_FLOAT, kQuadSize, (GLvoid*) offsetof(ccV2F_C4B_T2F,texCoords) ); | ||
279 | #else // vertex array list | ||
280 | |||
281 | NSUInteger offset = (NSUInteger) quads_; | ||
282 | |||
283 | // vertex | ||
284 | NSUInteger diff = offsetof( ccV2F_C4B_T2F, vertices); | ||
285 | glVertexPointer(2,GL_FLOAT, kQuadSize, (GLvoid*) (offset+diff) ); | ||
286 | |||
287 | // color | ||
288 | diff = offsetof( ccV2F_C4B_T2F, colors); | ||
289 | glColorPointer(4, GL_UNSIGNED_BYTE, kQuadSize, (GLvoid*)(offset + diff)); | ||
290 | |||
291 | // tex coords | ||
292 | diff = offsetof( ccV2F_C4B_T2F, texCoords); | ||
293 | glTexCoordPointer(2, GL_FLOAT, kQuadSize, (GLvoid*)(offset + diff)); | ||
294 | |||
295 | #endif // ! CC_USES_VBO | ||
296 | |||
297 | BOOL newBlend = blendFunc_.src != CC_BLEND_SRC || blendFunc_.dst != CC_BLEND_DST; | ||
298 | if( newBlend ) | ||
299 | glBlendFunc( blendFunc_.src, blendFunc_.dst ); | ||
300 | |||
301 | NSAssert( particleIdx == particleCount, @"Abnormal error in particle quad"); | ||
302 | glDrawElements(GL_TRIANGLES, (GLsizei) particleIdx*6, GL_UNSIGNED_SHORT, indices_); | ||
303 | |||
304 | // restore blend state | ||
305 | if( newBlend ) | ||
306 | glBlendFunc( CC_BLEND_SRC, CC_BLEND_DST ); | ||
307 | |||
308 | #if CC_USES_VBO | ||
309 | glBindBuffer(GL_ARRAY_BUFFER, 0); | ||
310 | #endif | ||
311 | |||
312 | // restore GL default state | ||
313 | // - | ||
314 | } | ||
315 | |||
316 | @end | ||
317 | |||
318 | |||