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Diffstat (limited to 'libs/cocos2d/CCParallaxNode.m')
| -rwxr-xr-x | libs/cocos2d/CCParallaxNode.m | 161 |
1 files changed, 161 insertions, 0 deletions
| diff --git a/libs/cocos2d/CCParallaxNode.m b/libs/cocos2d/CCParallaxNode.m new file mode 100755 index 0000000..9d39cc8 --- /dev/null +++ b/libs/cocos2d/CCParallaxNode.m | |||
| @@ -0,0 +1,161 @@ | |||
| 1 | /* | ||
| 2 | * cocos2d for iPhone: http://www.cocos2d-iphone.org | ||
| 3 | * | ||
| 4 | * Copyright (c) 2009-2010 Ricardo Quesada | ||
| 5 | * Copyright (c) 2011 Zynga Inc. | ||
| 6 | * | ||
| 7 | * Permission is hereby granted, free of charge, to any person obtaining a copy | ||
| 8 | * of this software and associated documentation files (the "Software"), to deal | ||
| 9 | * in the Software without restriction, including without limitation the rights | ||
| 10 | * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
| 11 | * copies of the Software, and to permit persons to whom the Software is | ||
| 12 | * furnished to do so, subject to the following conditions: | ||
| 13 | * | ||
| 14 | * The above copyright notice and this permission notice shall be included in | ||
| 15 | * all copies or substantial portions of the Software. | ||
| 16 | * | ||
| 17 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
| 18 | * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
| 19 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
| 20 | * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
| 21 | * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
| 22 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
| 23 | * THE SOFTWARE. | ||
| 24 | * | ||
| 25 | */ | ||
| 26 | |||
| 27 | #import "CCParallaxNode.h" | ||
| 28 | #import "Support/CGPointExtension.h" | ||
| 29 | #import "Support/ccCArray.h" | ||
| 30 | |||
| 31 | @interface CGPointObject : NSObject | ||
| 32 | { | ||
| 33 | CGPoint ratio_; | ||
| 34 | CGPoint offset_; | ||
| 35 | CCNode *child_; // weak ref | ||
| 36 | } | ||
| 37 | @property (readwrite) CGPoint ratio; | ||
| 38 | @property (readwrite) CGPoint offset; | ||
| 39 | @property (readwrite,assign) CCNode *child; | ||
| 40 | +(id) pointWithCGPoint:(CGPoint)point offset:(CGPoint)offset; | ||
| 41 | -(id) initWithCGPoint:(CGPoint)point offset:(CGPoint)offset; | ||
| 42 | @end | ||
| 43 | @implementation CGPointObject | ||
| 44 | @synthesize ratio = ratio_; | ||
| 45 | @synthesize offset = offset_; | ||
| 46 | @synthesize child=child_; | ||
| 47 | |||
| 48 | +(id) pointWithCGPoint:(CGPoint)ratio offset:(CGPoint)offset | ||
| 49 | { | ||
| 50 | return [[[self alloc] initWithCGPoint:ratio offset:offset] autorelease]; | ||
| 51 | } | ||
| 52 | -(id) initWithCGPoint:(CGPoint)ratio offset:(CGPoint)offset | ||
| 53 | { | ||
| 54 | if( (self=[super init])) { | ||
| 55 | ratio_ = ratio; | ||
| 56 | offset_ = offset; | ||
| 57 | } | ||
| 58 | return self; | ||
| 59 | } | ||
| 60 | @end | ||
| 61 | |||
| 62 | @implementation CCParallaxNode | ||
| 63 | |||
| 64 | @synthesize parallaxArray = parallaxArray_; | ||
| 65 | |||
| 66 | -(id) init | ||
| 67 | { | ||
| 68 | if( (self=[super init]) ) { | ||
| 69 | parallaxArray_ = ccArrayNew(5); | ||
| 70 | lastPosition = CGPointMake(-100,-100); | ||
| 71 | } | ||
| 72 | return self; | ||
| 73 | } | ||
| 74 | |||
| 75 | - (void) dealloc | ||
| 76 | { | ||
| 77 | if( parallaxArray_ ) { | ||
| 78 | ccArrayFree(parallaxArray_); | ||
| 79 | parallaxArray_ = nil; | ||
| 80 | } | ||
| 81 | [super dealloc]; | ||
| 82 | } | ||
| 83 | |||
| 84 | -(void) addChild:(CCNode*)child z:(NSInteger)z tag:(NSInteger)tag | ||
| 85 | { | ||
| 86 | NSAssert(NO,@"ParallaxNode: use addChild:z:parallaxRatio:positionOffset instead"); | ||
| 87 | } | ||
| 88 | |||
| 89 | -(void) addChild: (CCNode*) child z:(NSInteger)z parallaxRatio:(CGPoint)ratio positionOffset:(CGPoint)offset | ||
| 90 | { | ||
| 91 | NSAssert( child != nil, @"Argument must be non-nil"); | ||
| 92 | CGPointObject *obj = [CGPointObject pointWithCGPoint:ratio offset:offset]; | ||
| 93 | obj.child = child; | ||
| 94 | ccArrayAppendObjectWithResize(parallaxArray_, obj); | ||
| 95 | |||
| 96 | CGPoint pos = self.position; | ||
| 97 | pos.x = pos.x * ratio.x + offset.x; | ||
| 98 | pos.y = pos.y * ratio.y + offset.y; | ||
| 99 | child.position = pos; | ||
| 100 | |||
| 101 | [super addChild: child z:z tag:child.tag]; | ||
| 102 | } | ||
| 103 | |||
| 104 | -(void) removeChild:(CCNode*)node cleanup:(BOOL)cleanup | ||
| 105 | { | ||
| 106 | for( unsigned int i=0;i < parallaxArray_->num;i++) { | ||
| 107 | CGPointObject *point = parallaxArray_->arr[i]; | ||
| 108 | if( [point.child isEqual:node] ) { | ||
| 109 | ccArrayRemoveObjectAtIndex(parallaxArray_, i); | ||
| 110 | break; | ||
| 111 | } | ||
| 112 | } | ||
| 113 | [super removeChild:node cleanup:cleanup]; | ||
| 114 | } | ||
| 115 | |||
| 116 | -(void) removeAllChildrenWithCleanup:(BOOL)cleanup | ||
| 117 | { | ||
| 118 | ccArrayRemoveAllObjects(parallaxArray_); | ||
| 119 | [super removeAllChildrenWithCleanup:cleanup]; | ||
| 120 | } | ||
| 121 | |||
| 122 | -(CGPoint) absolutePosition_ | ||
| 123 | { | ||
| 124 | CGPoint ret = position_; | ||
| 125 | |||
| 126 | CCNode *cn = self; | ||
| 127 | |||
| 128 | while (cn.parent != nil) { | ||
| 129 | cn = cn.parent; | ||
| 130 | ret = ccpAdd( ret, cn.position ); | ||
| 131 | } | ||
| 132 | |||
| 133 | return ret; | ||
| 134 | } | ||
| 135 | |||
| 136 | /* | ||
| 137 | The positions are updated at visit because: | ||
| 138 | - using a timer is not guaranteed that it will called after all the positions were updated | ||
| 139 | - overriding "draw" will only precise if the children have a z > 0 | ||
| 140 | */ | ||
| 141 | -(void) visit | ||
| 142 | { | ||
| 143 | // CGPoint pos = position_; | ||
| 144 | // CGPoint pos = [self convertToWorldSpace:CGPointZero]; | ||
| 145 | CGPoint pos = [self absolutePosition_]; | ||
| 146 | if( ! CGPointEqualToPoint(pos, lastPosition) ) { | ||
| 147 | |||
| 148 | for(unsigned int i=0; i < parallaxArray_->num; i++ ) { | ||
| 149 | |||
| 150 | CGPointObject *point = parallaxArray_->arr[i]; | ||
| 151 | float x = -pos.x + pos.x * point.ratio.x + point.offset.x; | ||
| 152 | float y = -pos.y + pos.y * point.ratio.y + point.offset.y; | ||
| 153 | point.child.position = ccp(x,y); | ||
| 154 | } | ||
| 155 | |||
| 156 | lastPosition = pos; | ||
| 157 | } | ||
| 158 | |||
| 159 | [super visit]; | ||
| 160 | } | ||
| 161 | @end | ||
